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Posts Made By:
KakarisMaelstrom
Forum:
HL - Mutants & Masterminds
August 9th, 2011, 12:09 AM
Replies:
5
(M&M 3e)
Feature Request - Moving powers in and out of arrays/devices/etc.
Views:
3,254
Posted By
KakarisMaelstrom
Duggan - Correct. Nigel - Thanks for the tip.
Duggan - Correct.
Nigel - Thanks for the tip.
Forum:
HL - Mutants & Masterminds
August 9th, 2011, 12:07 AM
Replies:
2
(M&M 3e)
Incorrect DC on Move Object?
Views:
3,282
Posted By
KakarisMaelstrom
Thanks, this did resolve my issue. Green Ronin...
Thanks, this did resolve my issue. Green Ronin is very weird in how they wrote the power description. Often, it seems, the power description will include things that actually require you to take...
Forum:
HL - Mutants & Masterminds
August 7th, 2011, 01:08 PM
Replies:
5
(M&M 3e)
Feature Request - Moving powers in and out of arrays/devices/etc.
Views:
3,254
Posted By
KakarisMaelstrom
Feature Request - Moving powers in and out of arrays/devices/etc.
Sometimes I decide to rearrange powers into arrays or remove them from devices, etc. It's kind of a pain because I basically have to rebuild the exact same power in/out of the device. It'd be much...
Forum:
HL - Mutants & Masterminds
August 7th, 2011, 01:05 PM
Replies:
2
(M&M 3e)
Incorrect error with Deflect
Views:
2,615
Posted By
KakarisMaelstrom
Unfortunately I'd already messed with the...
Unfortunately I'd already messed with the portfolio file and can't reproduce now. I'll keep my eyes out in case it comes up again.
Forum:
HL - Mutants & Masterminds
August 7th, 2011, 09:55 AM
Replies:
0
(M&M 3e)
"Templates" such as Alternate Forms or HQs
Views:
3,186
Posted By
KakarisMaelstrom
"Templates" such as Alternate Forms or HQs
It's be really super if templates, such as pre-built alternate forms or HQs were exactly that - a set of defaults. However, it'd be incredible if you could not only alter them but even delete from...
Forum:
HL - Mutants & Masterminds
August 6th, 2011, 01:38 PM
Replies:
0
(M&M 3e)
Some conditions missing on PDF
Views:
2,477
Posted By
KakarisMaelstrom
Some conditions missing on PDF
When exporting to a PDF, you can print out a handy section which shows a bunch of game rules, including Condition Summary. It is missing a few:
Dazed
Incapacitated
Staggered
Forum:
HL - Mutants & Masterminds
August 6th, 2011, 12:54 PM
Replies:
2
(M&M 3e)
Incorrect DC on Move Object?
Views:
3,282
Posted By
KakarisMaelstrom
Incorrect DC on Move Object?
I've got a Move Object 10 power with Improved Critical +4 and Precise. The character has +10 ranged attack.
I would expect this to result in an attack with +10, and 25 DC, with crit from 16-20.
...
Forum:
HL - Mutants & Masterminds
August 6th, 2011, 12:49 PM
Replies:
2
(M&M 3e)
Force Field in Device not added into Toughness?
Views:
3,247
Posted By
KakarisMaelstrom
I realized my problem was I did have Force Field...
I realized my problem was I did have Force Field checked but the device wasn't checked so it was like the character wasn't wearing it. I guess I just had some confusion since the problem can also be...
Forum:
HL - Mutants & Masterminds
August 6th, 2011, 12:47 PM
Replies:
2
(M&M 3e)
Incorrect error with Deflect
Views:
2,615
Posted By
KakarisMaelstrom
Incorrect error with Deflect
PL character is given 10 Dodge/Parry and 10 Toughness. Character is also given Deflect 7. Hero Lab incorrectly reports this as a problem. Deflect should only be called a problem if it is 11 or...
Forum:
HL - Mutants & Masterminds
July 27th, 2011, 07:05 AM
Replies:
1
(M&M 3e)
Feature Request - Minion as Descriptor
Views:
2,525
Posted By
KakarisMaelstrom
Feature Request - Minion as Descriptor
Minion should be a default descriptor. It's listed on page 130.
Forum:
HL - Mutants & Masterminds
July 19th, 2011, 03:30 PM
Replies:
6
(M&M 3e)
PL limit on defenses wrong?
Views:
3,570
Posted By
KakarisMaelstrom
Well you've got my 2 cents on it anyway. I...
Well you've got my 2 cents on it anyway. I agree, I'd rather the program be flexible. You should be able to break the rules and design whatever you want. This is especially important because...
Forum:
HL - Mutants & Masterminds
July 19th, 2011, 12:42 PM
Replies:
6
(M&M 3e)
PL limit on defenses wrong?
Views:
3,570
Posted By
KakarisMaelstrom
Really I feel that this definition of "trade-off"...
Really I feel that this definition of "trade-off" is incorrect. The rulebook states that FRT+WIL cannot together exceed PL*2. That trade-off is always in effect. The trade-off is not triggered by...
Forum:
HL - Mutants & Masterminds
July 18th, 2011, 08:35 PM
Replies:
2
(M&M 3e)
Force Field in Device not added into Toughness?
Views:
3,247
Posted By
KakarisMaelstrom
Force Field in Device not added into Toughness?
I've got a device created that includes a 10 point force field. The device is removable but I guess I would have expected the force field to still add into Toughness since 99% of the time, the...
Forum:
Hero Lab Discussion
July 18th, 2011, 08:17 PM
Replies:
1
Feature Request - Highlight and Copy Text
Views:
2,472
Posted By
KakarisMaelstrom
Feature Request - Highlight and Copy Text
Was using M&M 3E and wanted to paste the description of an advantage in an IM to my wife. However, the form does not allow highlight and selection. Would appreciate if it did.
Forum:
HL - Mutants & Masterminds
July 18th, 2011, 08:07 PM
Replies:
6
(M&M 3e)
PL limit on defenses wrong?
Views:
3,570
Posted By
KakarisMaelstrom
Being new to this problem, hopefully me...
Being new to this problem, hopefully me explaining my confusion is helpful.
I understand it is a warning now.
So I create a new PL10 character. I push AWE to 11. It now pops up a warning...
Forum:
HL - Mutants & Masterminds
July 18th, 2011, 05:58 PM
Replies:
6
(M&M 3e)
PL limit on defenses wrong?
Views:
3,570
Posted By
KakarisMaelstrom
PL limit on defenses wrong?
Problem: When using Power Level 10, set AWE to 12. The following error is displayed on WIL defense:
Trade-Off
This trait is too high for the current power level.
If possible, Hero Lab has...
Showing results 1 to 16 of 16
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