Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Search Forums

Notices

Showing results 1 to 25 of 500
Search took 0.11 seconds.
Search: Posts Made By: TCArknight
Forum: HL - User Projects July 15th, 2019, 08:11 PM
Replies: 132
Views: 16,449
Posted By TCArknight
So true! Excited for all the new races,...

So true!

Excited for all the new races, etc... :)
Forum: HL - Savage Worlds July 14th, 2019, 10:40 AM
Replies: 347
Views: 59,128
Posted By TCArknight
Working on this for next release as well....

Working on this for next release as well....
Forum: HL - Savage Worlds July 13th, 2019, 01:27 PM
Replies: 233
Views: 51,837
Posted By TCArknight
It would be very helpful if Cyberware had the...

It would be very helpful if Cyberware had the Domain and UserSelect components as well...

(for example, there needs to be some way in Savage Rifts to specify what weapon is part of the Built-In...
Forum: HL - Savage Worlds June 26th, 2019, 05:15 AM
Replies: 233
Views: 51,837
Posted By TCArknight
Correct. :)

Correct. :)
Forum: HL - Savage Worlds June 24th, 2019, 12:45 PM
Replies: 233
Views: 51,837
Posted By TCArknight
Ok, I know I’m asking a lot lately. :) I...

Ok, I know I’m asking a lot lately. :)

I would love to see things like the basic Cyberware, Power Armor, Robot, and Walker components and tabs opened up for use aside from having the SciFi...
Forum: HL - Savage Worlds June 23rd, 2019, 11:39 AM
Replies: 347
Views: 59,128
Posted By TCArknight
While waiting on SWADE, I'm working on separating...

While waiting on SWADE, I'm working on separating the Rifts data from the SFC (creating Rifts specific versions of the components such as cyberware, robot vehicles, power armor, etc...).

The...
Forum: HL - User Projects June 19th, 2019, 04:54 AM
Replies: 132
Views: 16,449
Posted By TCArknight
Iíll check on that, thanks for letting me know.

Iíll check on that, thanks for letting me know.
Forum: HL - Authoring Kit June 18th, 2019, 07:57 AM
Replies: 4
Views: 2,152
Posted By TCArknight
If every character is considered to have all the...

If every character is considered to have all the skills anyway, then this is probably your best approach.

Otherwise, does the Specialization have the Skill.? tag for it’s parent? You might be able...
Forum: HL - Savage Worlds June 15th, 2019, 09:26 AM
Replies: 347
Views: 59,128
Posted By TCArknight
Version 1.4 of the Savage Rifts files are now...

Version 1.4 of the Savage Rifts files are now available through the update mechanism. :)

Because this includes the Generic Racial Tab, you may want to add the update link found in this post...
Forum: HL - Savage Worlds June 15th, 2019, 08:22 AM
Replies: 8
Views: 2,641
Posted By TCArknight
I've updated the generic Racial Tab with some...

I've updated the generic Racial Tab with some fixes and additions (allowing for choosing Racial properties).

Add this to your updates sources, and you should see the racial tab as a new update:
...
Forum: HL - Savage Worlds June 14th, 2019, 08:31 AM
Replies: 429
Views: 68,817
Posted By TCArknight
The Hand Weapons tab in the editor is missing the...

The Hand Weapons tab in the editor is missing the Special Traits tag chooser (like on the Ranged Weapons tab) for adding Weapon tags to a handheld/natural weapon.
Forum: HL - Savage Worlds June 12th, 2019, 08:39 AM
Replies: 233
Views: 51,837
Posted By TCArknight
Would it be possible to add the CanAdvance...

Would it be possible to add the CanAdvance component to Racial Properties? Right now it's:
<compset
id="RacialProp">
<compref component="RacialProp"/>
<compref component="Ability"/>...
Forum: HL - User Projects June 12th, 2019, 04:04 AM
Replies: 132
Views: 16,449
Posted By TCArknight
Glad i didn't break anything. :) And...

Glad i didn't break anything. :)

And Farling is correct. Just drop the perform. Since you are working with the value of a field, you don't need it.

The way i look at it is if you're doing...
Forum: HL - User Projects June 11th, 2019, 07:32 PM
Replies: 132
Views: 16,449
Posted By TCArknight
1.7 should now be available. :)

1.7 should now be available. :)
Forum: HL - User Projects June 10th, 2019, 10:26 AM
Replies: 132
Views: 16,449
Posted By TCArknight
I’ll do it for 1.7 Give me a couple of days...

I’ll do it for 1.7

Give me a couple of days to test everything. You can just leave it commented out until new version.
Forum: HL - User Projects June 10th, 2019, 05:30 AM
Replies: 132
Views: 16,449
Posted By TCArknight
It really is. Iím amazed Iíve been able to do...

It really is. Iím amazed Iíve been able to do what I have with it. I just wish it was more up to date. There are some small things here and there that have been improved and donít match the wiki but...
Forum: HL - User Projects June 10th, 2019, 05:27 AM
Replies: 132
Views: 16,449
Posted By TCArknight
It’s nothing you’re doing. :) That would...

It’s nothing you’re doing. :)

That would work fine if I had had the wpDamage field set to be numeric instead of alphanumeric. As it is, it has to be accessed as field[wpDamage].text instead and...
Forum: HL - User Projects June 9th, 2019, 11:27 AM
Replies: 132
Views: 16,449
Posted By TCArknight
Right now, it just adds the 1. However, this does...

Right now, it just adds the 1. However, this does make me think that there might be situations where just add to one or the other. I'll add a new field to the Resistance trait for keeping track of...
Forum: HL - User Projects June 7th, 2019, 04:07 PM
Replies: 132
Views: 16,449
Posted By TCArknight
This should work (changing the spcHuman to...

This should work (changing the spcHuman to whatever the species id is for Moclan)
<thing id="talMocTrad" name="Traditional" description="You are well versed in Moclan traditions as the expected...
Forum: HL - User Projects June 7th, 2019, 09:42 AM
Replies: 132
Views: 16,449
Posted By TCArknight
For the next update (1.7): Fixed - Soong-Type...

For the next update (1.7):
Fixed - Soong-Type Androids required to take Polyalloy Construction and Positronic Brain
Fixed - Polyalloy Construction increases Resistance +1.

New - Adjustment to...
Forum: HL - Authoring Kit June 4th, 2019, 12:22 PM
Replies: 7
Views: 1,962
Posted By TCArknight
Thank you Mathias. That definitely helps...

Thank you Mathias.

That definitely helps understand what was going on. I’ll better know what to look for when come across something similar.

Does this process only apply regarding the output...
Forum: HL - Authoring Kit June 4th, 2019, 09:56 AM
Replies: 7
Views: 1,962
Posted By TCArknight
Mathias, Thanks! That worked just fine....

Mathias,

Thanks! That worked just fine. I’ll keep that in mind going forward.

TC
Forum: HL - User Projects June 4th, 2019, 09:54 AM
Replies: 132
Views: 16,449
Posted By TCArknight
Thanks, Iíll see about getting that in ASAP.

Thanks, Iíll see about getting that in ASAP.
Forum: HL - User Projects June 4th, 2019, 05:06 AM
Replies: 132
Views: 16,449
Posted By TCArknight
This I need to update. There will be a Validation...

This I need to update. There will be a Validation Error displayed if the character doesnít have the talent. I still need to add the script to add the Resistance increase.

This will be in the next...
Forum: HL - User Projects May 29th, 2019, 05:39 AM
Replies: 132
Views: 16,449
Posted By TCArknight
Sure, you can copy and modify into another file...

Sure, you can copy and modify into another file with the .user extension, or if you need to copy a source selection say to select “House Rules” option on the config hero screen those would go in a...
Showing results 1 to 25 of 500

 
Forum Jump

All times are GMT -8. The time now is 07:36 AM.


Powered by vBulletin® - Copyright ©2000 - 2019, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.