Forum: HL - Authoring Kit
October 10th, 2014, 08:31 AM
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Replies: 8
Views: 3,213
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Forum: HL - Authoring Kit
October 10th, 2014, 06:29 AM
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Replies: 8
Views: 3,213
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Forum: HL - Authoring Kit
October 9th, 2014, 10:26 AM
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Replies: 8
Views: 3,213
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Forum: HL - Authoring Kit
October 9th, 2014, 12:11 AM
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Replies: 8
Views: 3,213
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Forum: HL - Authoring Kit
October 8th, 2014, 01:59 PM
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Replies: 8
Views: 3,213
Logarithm?
I can't find any info on the implementation of the logarithm on forum or wiki.
Is there any function in scripts for it?
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Forum: HL - Authoring Kit
October 8th, 2014, 01:50 PM
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Replies: 2
Views: 2,322
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Forum: HL - Authoring Kit
October 8th, 2014, 11:09 AM
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Replies: 2
Views: 2,322
adding things not by bootstraping
Is there a way to add thing to an actor other than bootstraping, some similiar to adding a tag?
What I intend to do is to spawn an injury thing when Hero gets hit with a value of wound severity....
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Forum: HL - Authoring Kit
October 7th, 2014, 01:19 PM
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Replies: 2
Views: 2,832
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Forum: HL - Authoring Kit
October 7th, 2014, 12:59 PM
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Replies: 2
Views: 2,832
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Forum: HL - Authoring Kit
October 6th, 2014, 09:42 AM
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Replies: 2
Views: 3,010
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Forum: HL - Authoring Kit
October 5th, 2014, 01:40 PM
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Replies: 2
Views: 3,010
Accessing fields on focused minion
Hello.
I try to set a mechanism which access a field of Minion.
To be specific it is a field which contain current stamina points.
I've managed to retrive values of attributes like this:...
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Forum: HL - Authoring Kit
September 13th, 2014, 07:34 AM
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Replies: 15
Views: 5,608
Yeah, I have made it work, but after that I...
Yeah, I have made it work, but after that I realized that adding a skill in advancement (as "gain new skill") complicates things and then I've made some test with adding a new incrementer for...
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Forum: HL - Authoring Kit
September 12th, 2014, 02:37 PM
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Replies: 15
Views: 5,608
I tried to just move the script which calculate...
I tried to just move the script which calculate the cost to that component, but it seams that it mess up something with advancing abilities which uses other resources.
Anyway you gave me some clues...
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Forum: HL - Authoring Kit
September 12th, 2014, 02:11 PM
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Replies: 15
Views: 5,608
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Forum: HL - Authoring Kit
September 12th, 2014, 12:47 PM
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Replies: 15
Views: 5,608
I belive it is this:
<eval index="2"...
I belive it is this:
<eval index="2" phase="Setup" priority="5000"><![CDATA[
#resspent[resAdvance] += field[advCost].value
]]></eval>
The rest of the code for the advancement:
...
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Forum: HL - Authoring Kit
September 12th, 2014, 12:19 PM
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Replies: 15
Views: 5,608
Ok, I simplified equation for testing purposes...
Ok, I simplified equation for testing purposes now it looks like this:
field[advCost].value = focus.linkage[basis].field[trtUser].value + focus.linkage[basis].field[trtAdv].value + 1
I have set...
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Forum: HL - Authoring Kit
September 12th, 2014, 10:46 AM
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Replies: 15
Views: 5,608
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Forum: HL - Authoring Kit
September 11th, 2014, 10:19 AM
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Replies: 15
Views: 5,608
I am trying to make advancement cost be a...
I am trying to make advancement cost be a continuation of creation cost.
In example:
Character buys a skill in creation to 3rd level so he pays 1(for first) + 2(for second) + 4( for 3rd level) = 7...
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Forum: HL - Authoring Kit
September 6th, 2014, 01:08 PM
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Replies: 15
Views: 5,608
skill level based advancement
Hello.
I am trying to make an advancement method which consumes points based on level of existing skill.
For example advancement from 1 cost 50 points, from 2 costs 100, from 3 cost 200 and so on....
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Forum: HL - Authoring Kit
May 12th, 2014, 10:06 AM
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Replies: 8
Views: 2,861
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Forum: HL - Authoring Kit
May 11th, 2014, 02:02 PM
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Replies: 8
Views: 2,861
I just moved
<field
...
I just moved
<field
id="wpnChoice"
name="Selection Tag Expression"
type="derived"
maxlength="1000">
</field>
into Gear component, still have got...
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Forum: HL - Authoring Kit
May 11th, 2014, 01:14 PM
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Replies: 8
Views: 2,861
Well I read them in some part but I can...
Well I read them in some part but I can understand only parts that I used.
Right now I have problem with figuring out which field is bad:
field="grStkName" or candidatefield="opCandid".
When I...
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Forum: HL - Authoring Kit
May 11th, 2014, 11:14 AM
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Replies: 8
Views: 2,861
I tried sth like this:
<portal
...
I tried sth like this:
<portal
id="wpnchsr2"
style="menuNormal">
<menu_things
field="grStkName"
component="Gear"
maxvisible="20"
usepicksfield="adjUsePick"
...
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Forum: HL - Authoring Kit
May 11th, 2014, 10:47 AM
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Replies: 8
Views: 2,861
choosing weapon
I need a drop-down menu for choosing weapons in Tactical Console.
So far I tried various approaches, but none works.
I tried to set-up menu_array several times in various places.
I would post...
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Forum: HL - Authoring Kit
May 9th, 2014, 11:24 AM
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Replies: 33
Views: 13,410
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