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Search: Posts Made By: CapedCrusader
Forum: HL - Savage Worlds Today, 12:11 AM
Replies: 6
Views: 125
Posted By CapedCrusader
And the Special tab displays those...

And the Special tab displays those...
Forum: HL - Savage Worlds Today, 12:09 AM
Replies: 6
Views: 125
Posted By CapedCrusader
Well, the .hl is just the wrapper.

Well, the .hl is just the wrapper.
Forum: HL - Savage Worlds Today, 12:05 AM
Replies: 52
Views: 3,766
Posted By CapedCrusader
Yeah, I have to over everything again.... lol.

Yeah, I have to over everything again.... lol.
Forum: HL - Savage Worlds Yesterday, 06:03 PM
Replies: 405
Views: 55,989
Posted By CapedCrusader
I think perhaps there was a skipped update. One...

I think perhaps there was a skipped update. One of them set that DLR Setting Adjustment.user file to zero length. Just delete that file and you should be fine. That data was moved to the main file....
Forum: HL - Savage Worlds February 12th, 2019, 11:27 PM
Replies: 10
Views: 1,066
Posted By CapedCrusader
Alright, we got the repository shift finally...

Alright, we got the repository shift finally dealt with, and 5.7 will be out very soon.
Forum: HL - Savage Worlds February 12th, 2019, 11:27 PM
Replies: 52
Views: 3,766
Posted By CapedCrusader
It's still in work. The multiple arcane...

It's still in work. The multiple arcane backgrounds are proving interesting. I'll be able to give you a better idea once I have that worked out. On the plus side, we got the repository shift finally...
Forum: HL - Savage Worlds February 11th, 2019, 04:44 PM
Replies: 405
Views: 55,989
Posted By CapedCrusader
I'll see about the gear tab as I work through the...

I'll see about the gear tab as I work through the SWADE update.

And sure, I can add that to the editor.
Forum: HL - Savage Worlds February 1st, 2019, 10:18 AM
Replies: 10
Views: 1,066
Posted By CapedCrusader
I will make sure Destiny's Child is in there,...

I will make sure Destiny's Child is in there, thanks for reminding me!
We hit a small snag in the 5.7 release as we are transitioning to a new repository structure for storing the code. I should...
Forum: HL - Savage Worlds February 1st, 2019, 10:16 AM
Replies: 52
Views: 3,766
Posted By CapedCrusader
I am working through enabling multiple arcane...

I am working through enabling multiple arcane backgrounds. And to the best of my knowledge, the SWADE upgrade will be free.
Forum: HL - Savage Worlds January 27th, 2019, 07:00 PM
Replies: 3
Views: 321
Posted By CapedCrusader
OK, I will get this fixed in the base file. I am...

OK, I will get this fixed in the base file. I am in the middle of getting the 5.7 release out and working on the SWADE upgrade, so it'll have to wait for those.
Forum: HL - Savage Worlds December 31st, 2018, 11:48 AM
Replies: 341
Views: 48,275
Posted By CapedCrusader
Oh, harsh. I had the same thing happen with my...

Oh, harsh. I had the same thing happen with my laptop about a month ago. Luckily, I program on my desktop.
Forum: HL - Savage Worlds December 30th, 2018, 06:38 PM
Replies: 3
Views: 730
Posted By CapedCrusader
Multiple Arcane Backgrounds

So, do you think allowing for 6 is enough?
Forum: HL - Savage Worlds December 30th, 2018, 06:27 PM
Replies: 8
Views: 526
Posted By CapedCrusader
That looks like the tag is on the hero - it...

That looks like the tag is on the hero - it should be on the trait. And that's on me. Take the 'hero.' out of that.
Forum: HL - Savage Worlds December 26th, 2018, 05:57 PM
Replies: 8
Views: 526
Posted By CapedCrusader
Try perform assign[Hide.Trait] instead...

Try

perform assign[Hide.Trait]

instead of Hide.trBBSavings. I didn't catch that last time.

Double oops, take the 'hero.' out of that...
Forum: HL - Savage Worlds December 23rd, 2018, 07:09 PM
Replies: 10
Views: 1,066
Posted By CapedCrusader
Yes, it's in the next update.

Yes, it's in the next update.
Forum: HL - Savage Worlds December 23rd, 2018, 11:57 AM
Replies: 8
Views: 526
Posted By CapedCrusader
That's because it's ...

That's because it's

hero.tagis[Hero.Creature] <> 0

And you should probably put in on the Derived Trait itself rather than a mechanic.
Forum: HL - Savage Worlds December 21st, 2018, 10:31 PM
Replies: 8
Views: 526
Posted By CapedCrusader
You could check to see if it's creature and if it...

You could check to see if it's creature and if it is, assign a Hide.Trait tag to it.

if (hero.tagis(Hero.Creature) <> 0) then
perform hero.assign[Hide.Trait]
endif

That should prevent it...
Forum: HL - Savage Worlds December 20th, 2018, 09:43 PM
Replies: 10
Views: 1,066
Posted By CapedCrusader
OK, so I connected it in the background... ...

OK, so I connected it in the background...

Now, when you show Size, that Derived Trait will affect Toughness directly. So, no need to adjust Toughness separately if you use Size.

I did it this...
Forum: HL - Savage Worlds December 19th, 2018, 05:21 PM
Replies: 6
Views: 524
Posted By CapedCrusader
Oops, right - that should be trtNoStack, not...

Oops, right - that should be trtNoStack, not trtRoll.
Forum: HL - Savage Worlds December 19th, 2018, 11:42 AM
Replies: 6
Views: 524
Posted By CapedCrusader
Ah... It's the PERFORM. It's operating against...

Ah...
It's the PERFORM. It's operating against the first skKnow it finds. It needs to address the eachpick. Not sure how to code that right off-hand (not at my home computer at the moment). I don't...
Forum: HL - Savage Worlds December 17th, 2018, 09:32 PM
Replies: 15
Views: 2,167
Posted By CapedCrusader
Oh, you aren't confused. Those decided to not be...

Oh, you aren't confused. Those decided to not be there.

I will have to add them.
Forum: HL - Savage Worlds December 17th, 2018, 07:14 PM
Replies: 405
Views: 55,989
Posted By CapedCrusader
Deadlands 2.7 is out with the fix to Holy Warrior.

Deadlands 2.7 is out with the fix to Holy Warrior.
Forum: HL - Savage Worlds December 16th, 2018, 08:50 PM
Replies: 52
Views: 3,766
Posted By CapedCrusader
I read through the change list, and it looks like...

I read through the change list, and it looks like it's all small tweaks.
Forum: HL - Savage Worlds December 16th, 2018, 07:20 PM
Replies: 52
Views: 3,766
Posted By CapedCrusader
They are just Skills. They'll be set up like...

They are just Skills. They'll be set up like Knowledge Skills are now. I am going to keep them on a separate table like they are now, and move them to the Skills page. That way we can track how many...
Forum: HL - Savage Worlds December 16th, 2018, 03:11 AM
Replies: 52
Views: 3,766
Posted By CapedCrusader
I have the new one, it's not release ready, yet,...

I have the new one, it's not release ready, yet, they still say don't print it.

Right now, Arcane Powers are not set up to handle dependent objects. That's a major change.
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