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Forum: Hero Lab Discussion April 4th, 2018, 10:00 AM
Replies: 316
Views: 135,550
Posted By Ian
Unfortunately this one isn't really practical...

Unfortunately this one isn't really practical right now, since just porting the server directly wouldn't work for the multiplatform approach we're centering on.

With that said, we've given of...
Forum: Hero Lab Discussion January 10th, 2018, 09:06 PM
Replies: 316
Views: 135,550
Posted By Ian
One other aspect to keep in mind here is that...

One other aspect to keep in mind here is that this finally gets us to something like universal device support. Making and maintaining good Linux and Android ports would take enough developer time...
Forum: Hero Lab Discussion December 21st, 2017, 07:44 PM
Replies: 316
Views: 135,550
Posted By Ian
There were a huge number of beta signups...

There were a huge number of beta signups immediately after we opened the web form up (as in, within minutes of announcing it), and we're scaling up with larger invite groups for each batch in order...
Forum: Hero Lab Discussion November 29th, 2017, 06:15 PM
Replies: 316
Views: 135,550
Posted By Ian
We have this kind of numbers breakdown for...

We have this kind of numbers breakdown for various things (skills, combat maneuvers, etc) as a planned improvement to the details view when you click on a thing, but we've got a few other things...
Forum: Hero Lab Discussion November 20th, 2017, 06:25 PM
Replies: 316
Views: 135,550
Posted By Ian
Yeah—we're still fine-tuning and adjusting a lot...

Yeah—we're still fine-tuning and adjusting a lot of things to deal with various edge cases that have been worked out in desktop HL over the past 10 years, but our end goal is for all "during an...
Forum: Hero Lab Discussion November 16th, 2017, 05:31 PM
Replies: 316
Views: 135,550
Posted By Ian
We do plan to add printing, but haven't gotten to...

We do plan to add printing, but haven't gotten to that yet - it's about halfway down our master list of All The Things To Do. We'll probably have text stat-block exports sometime before full...
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