Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Search Forums

Notices

Showing results 1 to 25 of 53
Search took 0.01 seconds.
Search: Posts Made By: Topdecker
Forum: HL - Savage Worlds October 1st, 2019, 05:29 PM
Replies: 105
Views: 16,201
Posted By Topdecker
Is there an upgrade fee? This seems like the...

Is there an upgrade fee? This seems like the sort of thing where there would be one...
Forum: HL - Savage Worlds April 2nd, 2019, 10:35 AM
Replies: 105
Views: 16,201
Posted By Topdecker
Seems like a reasonable guesstimate. I've...

Seems like a reasonable guesstimate.

I've not yet read SWADE. Hopefully it is an easy transition.

Top
Forum: Hero Lab Discussion March 3rd, 2018, 01:07 PM
Replies: 26
Views: 4,509
Posted By Topdecker
So the 80+ hours (and that is a conservative...

So the 80+ hours (and that is a conservative estimate) I have invested in adding custom settings and races will transport to HLO? I will be able to use that same knowledge gleaned from legacy with...
Forum: Hero Lab Discussion March 3rd, 2018, 05:58 AM
Replies: 26
Views: 4,509
Posted By Topdecker
I bought HERO LAB. It is the initial price...

I bought HERO LAB. It is the initial price hurdle you jump before you can extend the product to have support for various RPGs.

What is the timeline for getting Starfinder to the core Hero Lab...
Forum: HL - Savage Worlds November 10th, 2017, 05:12 AM
Replies: 4
Views: 1,121
Posted By Topdecker
Yeah, some settings use/require a given companion...

Yeah, some settings use/require a given companion book and I was checking to see if there was a way to ensure that the companion was loaded/enabled within Hero Lab.

Personally, I would be...
Forum: HL - Savage Worlds November 2nd, 2017, 04:19 PM
Replies: 4
Views: 1,121
Posted By Topdecker
Basic Prerequisites

Let us say that a setting requires a given companion booklet. Is there a way to make sure that the needed rules are included/activated?

Thanks!

Tim
Forum: HL - Savage Worlds October 13th, 2017, 10:22 AM
Replies: 9
Views: 1,385
Posted By Topdecker
It would be nice if the encounter builder either...

It would be nice if the encounter builder either identified the source of a given mob or the filter could be used so that only one setting was active as a source.
Forum: HL - Savage Worlds August 28th, 2017, 03:43 PM
Replies: 3
Views: 896
Posted By Topdecker
Ah, my expectations were different from reality. ...

Ah, my expectations were different from reality. Thanks for taking the time to point me in the right direction, Zarlor!
Forum: HL - Savage Worlds August 28th, 2017, 06:27 AM
Replies: 3
Views: 896
Posted By Topdecker
Lists and divisions

Alright... I have plugging in almost all of Mercenary Breed and have asked practically no questions. And, dangit, I _really_ hate to ask this one but I am stumped by a minor cosmetic issue...

I...
Forum: HL - Savage Worlds August 28th, 2017, 06:18 AM
Replies: 13
Views: 1,784
Posted By Topdecker
Try SETTING ADJUST tab --> MULTIPLE LANGUAGES?...

Try SETTING ADJUST tab --> MULTIPLE LANGUAGES? checkbox as a work around. I believe that it enables precisely what you are trying to accomplish.
Forum: HL - Savage Worlds August 27th, 2017, 05:59 PM
Replies: 4
Views: 996
Posted By Topdecker
The fastest way is to edit the USR file with a...

The fastest way is to edit the USR file with a text editor. They appear to be near the end of the file. Not quite 1-click, but that will be a lot faster than clearing it out an element at a time in...
Forum: HL - Savage Worlds August 27th, 2017, 06:47 AM
Replies: 3
Views: 941
Posted By Topdecker
An option to auto-set SOURCES would also be...

An option to auto-set SOURCES would also be sweet. As it stands now, I have to review every item and make sure that it is set.
Forum: HL - Savage Worlds August 26th, 2017, 07:15 PM
Replies: 4
Views: 996
Posted By Topdecker
There are two good reasons to preclude stuff. ...

There are two good reasons to preclude stuff.

First reason: you duplicate the precluded item and add custom things to it (for instance, a weak race may not have access to the BRAWNY edge, so you...
Forum: HL - Savage Worlds August 26th, 2017, 06:17 PM
Replies: 13
Views: 1,784
Posted By Topdecker
Knowledge skills are major pains in the backside....

Knowledge skills are major pains in the backside.

When creating the edge, bootstrap each skKnow. Set a field with an ID of domDomain and a value of "Language1" - action is ASSIGN.


The create...
Forum: HL - Savage Worlds August 26th, 2017, 11:57 AM
Replies: 3
Views: 853
Posted By Topdecker
CapedCrusader THANKS! I could say something to...

CapedCrusader THANKS! I could say something to make you groan like 'now I've got more ors in the water,' but that might not encourage future help :)
Forum: HL - Savage Worlds August 26th, 2017, 07:07 AM
Replies: 3
Views: 853
Posted By Topdecker
The OR That

I've noticed that when building requirements, it is really, really easy to add requirements in a "THIS and THAT and THAT and THAT" fashion - so everything in the list has to be in place or an...
Forum: HL - Savage Worlds August 25th, 2017, 06:05 PM
Replies: 3
Views: 941
Posted By Topdecker
Another nifty improvement would be to add an...

Another nifty improvement would be to add an option to only view tabs that have a count (i.e. 1 or greater).
Forum: HL - Savage Worlds August 23rd, 2017, 10:19 AM
Replies: 3
Views: 941
Posted By Topdecker
Encounter Builder - improvement suggestion

I am not sure about anyone else, but I would find it useful if the encounter builder either identified the source of a given mob or the filter could be used so that only one setting was active as a...
Forum: HL - Savage Worlds August 22nd, 2017, 02:30 PM
Replies: 10
Views: 1,635
Posted By Topdecker
That is the sort of thing that I was hoping to...

That is the sort of thing that I was hoping to hear, thanks!
Forum: HL - Savage Worlds August 22nd, 2017, 10:16 AM
Replies: 10
Views: 1,635
Posted By Topdecker
Out of curiosity, why is there a distinct tab for...

Out of curiosity, why is there a distinct tab for Edges that bootstrap weapons or armor? It made me wonder if whatever caused that to be a thing might dovetail with this problem.
Forum: HL - Savage Worlds August 21st, 2017, 05:33 PM
Replies: 10
Views: 1,635
Posted By Topdecker
I looked at it again and I was mistaken - the...

I looked at it again and I was mistaken - the gear that I 'added' was already there (it wasn't removed when I added it to the portfolio earlier as a starting edge). Testing with a new portfolio and...
Forum: HL - Savage Worlds August 21st, 2017, 01:16 PM
Replies: 10
Views: 1,635
Posted By Topdecker
Try... <autoadd thing="wpBEAxeTh"</autoadd> ...

Try...

<autoadd thing="wpBEAxeTh"</autoadd>

I will tell you, that once you get it working, you may not like it. The granted items currently cannot be discarded.

EDIT: Missed the bit where...
Forum: HL - Savage Worlds August 5th, 2017, 11:47 AM
Replies: 49
Views: 4,631
Posted By Topdecker
Finished, built, and currently seeking...

Finished, built, and currently seeking permission. I did plenty of foreshadowing with the author, but never asked since I wasn't even sure that I could get it done.
Forum: HL - Savage Worlds August 4th, 2017, 07:22 PM
Replies: 49
Views: 4,631
Posted By Topdecker
I just passed 70% for completion on SoB. It...

I just passed 70% for completion on SoB. It appears that I will not be tossing in the towel :). One day soon I will be trying to create an HL file.

I had reason to put domDomain to use multiple...
Forum: HL - Savage Worlds August 4th, 2017, 08:17 AM
Replies: 49
Views: 4,631
Posted By Topdecker
Caped... I found the mechanisms for adding a...

Caped... I found the mechanisms for adding a requirement free seasoned edge - good stuff. Made a coding dilemma last about 5 minutes :)
Showing results 1 to 25 of 53

 
Forum Jump

All times are GMT -8. The time now is 07:19 PM.


Powered by vBulletin® - Copyright ©2000 - 2019, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.