Forum: HL - Pathfinder Roleplaying Game
March 18th, 2019, 04:11 PM
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Replies: 1,226
Views: 456,554
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Forum: HL - Pathfinder Roleplaying Game
March 18th, 2019, 04:00 PM
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Replies: 1,226
Views: 456,554
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Forum: HL - Pathfinder Roleplaying Game
March 18th, 2019, 11:00 AM
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Replies: 1,226
Views: 456,554
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Forum: HL - Pathfinder Roleplaying Game
March 18th, 2019, 10:47 AM
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Replies: 1,226
Views: 456,554
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Forum: HL - Pathfinder Roleplaying Game
June 4th, 2018, 10:07 AM
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Replies: 3
Views: 2,400
Really? Where? (Just curious)
Well,...
Really? Where? (Just curious)
Well, basically for completeness.
I know, it's silly, but ...
Anyway, thanks for the reply. ;)
I'll make a reason for it.
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Forum: HL - Pathfinder Roleplaying Game
June 4th, 2018, 05:10 AM
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Replies: 3
Views: 2,400
Customization request
Hello to everyone.
Is it possible to implement new types of magic from the editor or with a script?
I mean besides the canonicals: Divine, Arcane, Alchemy, Psychic and Psionic.
I have a class,...
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Forum: HL - Pathfinder Roleplaying Game
June 3rd, 2018, 01:59 AM
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Replies: 1
Views: 2,257
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Forum: HL - Pathfinder Roleplaying Game
June 2nd, 2018, 10:46 PM
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Replies: 3
Views: 2,585
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Forum: HL - Pathfinder Roleplaying Game
June 2nd, 2018, 04:46 PM
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Replies: 1
Views: 2,257
Custom Abilities
hello, I need to recreate the mechanism of control of the inquisitor's judgments, but applying it to custom abilities.
I try and try again but I can not find a way to tell the hero of the ability...
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Forum: HL - Savage Worlds
April 16th, 2016, 01:46 AM
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Replies: 4
Views: 3,021
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Forum: HL - Savage Worlds
April 15th, 2016, 09:49 AM
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Replies: 136
Views: 109,380
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Forum: HL - Savage Worlds
April 15th, 2016, 09:31 AM
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Replies: 4
Views: 3,021
Adding things to the "descript" field
Hi,
there is a way to emulate the #appenddesc macro for pathfinder in SW?
I need to append extra description to some powers after an edge is chosen.
Thanks.
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Forum: HL - Savage Worlds
April 14th, 2016, 02:57 PM
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Replies: 136
Views: 109,380
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Forum: HL - User Projects
February 6th, 2016, 02:06 AM
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Replies: 4
Views: 4,344
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Forum: HL - Mutants & Masterminds
September 23rd, 2015, 02:38 AM
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Replies: 3
Views: 4,124
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Forum: HL - Savage Worlds
September 11th, 2015, 08:07 AM
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Replies: 136
Views: 109,380
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Forum: HL - Mutants & Masterminds
January 28th, 2015, 04:53 AM
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Replies: 8
Views: 5,960
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Forum: HL - Mutants & Masterminds
January 28th, 2015, 01:57 AM
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Replies: 8
Views: 5,960
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Forum: HL - Mutants & Masterminds
January 27th, 2015, 02:48 PM
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Replies: 4
Views: 3,526
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Forum: HL - Mutants & Masterminds
January 27th, 2015, 02:47 PM
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Replies: 8
Views: 5,960
@Hollis: Yes, it's a flaw that is put on the...
@Hollis: Yes, it's a flaw that is put on the whole alternate form, like the Activation element, and has two level: Fatigued (with a discount of 1 point per 5 point) and exhausted (with a discount of...
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Forum: HL - Mutants & Masterminds
January 27th, 2015, 02:41 PM
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Replies: 6
Views: 3,782
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Forum: HL - Mutants & Masterminds
January 27th, 2015, 11:50 AM
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Replies: 8
Views: 5,960
Multiple powers with activation and tiring
So, I have this power that is basically an alternate form with a variation of the tiring flaw.
This flaw work like the removable extra.
How can i add this to an alternate form? In the editor, I...
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Forum: HL - Mutants & Masterminds
January 27th, 2015, 11:45 AM
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Replies: 6
Views: 3,782
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Forum: HL - Mutants & Masterminds
January 27th, 2015, 12:56 AM
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Replies: 6
Views: 3,782
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Forum: HL - Mutants & Masterminds
January 25th, 2015, 05:41 AM
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Replies: 6
Views: 3,782
Auto-Add Questions
Hi,
just a quick question: is possible, with the auto-add mechanism, to directly define a minion for the summon (example) power?
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