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Search: Posts Made By: Mathias
Forum: Hero Lab Online Discussion Today, 08:26 AM
Replies: 8
Views: 213
Posted By Mathias
If by "heavy ammo" you mean "rounds, heavy", then...

If by "heavy ammo" you mean "rounds, heavy", then the bulk for those is only L per 20 rounds, so 60 rounds is just 3L. Or did you mean 6 petrol tanks or 6 missiles?
Forum: Hero Lab Online Discussion Yesterday, 09:08 AM
Replies: 8
Views: 213
Posted By Mathias
I'd like to remind everyone that when you're...

I'd like to remind everyone that when you're reporting a bug, specifics are really important. For example, in the first of these issues, I'd guess your ammo isn't in exact numbers that are exactly L...
Forum: HL - Pathfinder Roleplaying Game Yesterday, 09:03 AM
Replies: 5
Views: 76
Posted By Mathias
Isn't that information available from those...

Isn't that information available from those locations if you move your mouse over those weapons? A full description of the item should pop up, with the full listing of all the attack options.
Forum: HL - Authoring Kit Yesterday, 09:01 AM
Replies: 16
Views: 348
Posted By Mathias
Why not set up your scripts so that they can...

Why not set up your scripts so that they can detect that circumstance, and generate the correct results without bothering to look at the menu field if that's the case, and then hide the selectors...
Forum: HL - Pathfinder Roleplaying Game Yesterday, 08:55 AM
Replies: 5
Views: 76
Posted By Mathias
If both options are currently visible, what would...

If both options are currently visible, what would be the point of having an on/off checkbox that makes it so you only see one of the two options at a time? Wouldn't that mean more work for users -...
Forum: HL - Authoring Kit February 16th, 2018, 03:56 PM
Replies: 14
Views: 190
Posted By Mathias
I just took another look at that portal you...

I just took another look at that portal you posted in post #11 - are you trying to create a summary panel that shows the character's statblock? If so, then you need to use the statblock mechanisms...
Forum: HL - Authoring Kit February 15th, 2018, 06:59 PM
Replies: 14
Views: 190
Posted By Mathias
Debug the text of that field - make sure the {}...

Debug the text of that field - make sure the {} are there in the debug.
Forum: HL - Authoring Kit February 15th, 2018, 05:57 PM
Replies: 14
Views: 190
Posted By Mathias
You saw the maxlength 10 on your field? {bmp...

You saw the maxlength 10 on your field? {bmp dicepool} is 14 characters, so you're already 4 characters over.
Forum: HL - Authoring Kit February 15th, 2018, 09:05 AM
Replies: 14
Views: 190
Posted By Mathias
Here is a finalize script that I know works: ...

Here is a finalize script that I know works:


<finalize><![CDATA[
if (@value <= 0) then
@text = chr(150)
else
@text = "{meta bmpfull}" & @value &...
Forum: HL - Authoring Kit February 15th, 2018, 09:00 AM
Replies: 2
Views: 36
Posted By Mathias
If they spend XP to purchase improvements, then...

If they spend XP to purchase improvements, then why wouldn't you keep the advancement system?

Please explain more about how your system differs from existing systems.

There's even been systems...
Forum: HL - Authoring Kit February 15th, 2018, 08:31 AM
Replies: 8
Views: 128
Posted By Mathias
Okay, if the team will never end up buying more...

Okay, if the team will never end up buying more ammo and weapons in a shop during their mission, and can never pay a different price for something, then I'd completely remove the purchase mechanisms...
Forum: HL - Authoring Kit February 15th, 2018, 08:28 AM
Replies: 8
Views: 128
Posted By Mathias
If you would rather have more specific components...

If you would rather have more specific components on each table, but have the same buy/sell behaviors, you can use procedures for those scripts, which makes for very little copying in order to have...
Forum: HL - Pathfinder Roleplaying Game February 15th, 2018, 08:25 AM
Replies: 3
Views: 109
Posted By Mathias
Why add it as a special? All the weapons have...

Why add it as a special? All the weapons have been adjusted, so you won't need to look the ability's rules during a game, so why have it clutter up that list?
Forum: HL - Pathfinder Roleplaying Game February 15th, 2018, 08:23 AM
Replies: 2
Views: 84
Posted By Mathias
In the character menu, choose Configure Hero. ...

In the character menu, choose Configure Hero. Among the settings on the right, find the Ultimate Combat section, and turn off the "Ultimate Combat Armor/DR" optional rule, which it sounds like your...
Forum: HL - Authoring Kit February 14th, 2018, 10:51 PM
Replies: 8
Views: 128
Posted By Mathias
Also, check the component="" on the table - if...

Also, check the component="" on the table - if two tables have different components, and those components have different transaction elements defined, then the two tables will end up with different...
Forum: HL - Authoring Kit February 14th, 2018, 10:49 PM
Replies: 8
Views: 128
Posted By Mathias
Is there ever a time that cash is spent? Would...

Is there ever a time that cash is spent? Would you pay for something during the game, but during character creation, it's subtracting from a resource? Or will it always just subtract from the...
Forum: Hero Lab Online Discussion February 10th, 2018, 01:04 AM
Replies: 1
Views: 164
Posted By Mathias
Thank you for pointing us to this. I've put it...

Thank you for pointing us to this. I've put it on the list to update our data for the changes.
Forum: HL - Authoring Kit February 9th, 2018, 01:24 PM
Replies: 16
Views: 348
Posted By Mathias
Is this what you're looking for? perform...

Is this what you're looking for?
perform field[skillCh1].pulltags[FtSkill.?]
perform field[skillCh2].pulltags[FtSkill?]

field[ftPhysical].value = tagcount[FtSkill.ftPhysical]
etc.
Forum: HL - Pathfinder Roleplaying Game February 9th, 2018, 08:36 AM
Replies: 6
Views: 175
Posted By Mathias
What have you learned about debugging? Have...

What have you learned about debugging?

Have you learned enough to study the tags and fields on a weapon, and figure out how the threat range is stored?

Once you figure that out, your ability...
Forum: HL - Pathfinder Roleplaying Game February 6th, 2018, 02:56 PM
Replies: 2
Views: 87
Posted By Mathias
You posted the same question here as in another...

You posted the same question here as in another thread, without giving people time to reply to the original one.
Forum: HL - Pathfinder Roleplaying Game February 6th, 2018, 02:55 PM
Replies: 6
Views: 115
Posted By Mathias
When you say "making a new class special for it",...

When you say "making a new class special for it", do you mean you're bootstrapping a class special from a class special?

If so, that is not allowed, and you will get the errors you're seeing.
...
Forum: Hero Lab Discussion February 2nd, 2018, 12:16 PM
Replies: 4
Views: 104
Posted By Mathias
Yes, sorting the gear that is stored in a...

Yes, sorting the gear that is stored in a container is a separate thing from listing the modifications of an item (like weapons and loaded ammo in Shadowrun).

Each game system will need to be set...
Forum: Hero Lab Online Discussion January 29th, 2018, 01:06 PM
Replies: 1
Views: 99
Posted By Mathias
I'm sorry, but I'm not able to reproduce this...

I'm sorry, but I'm not able to reproduce this issue. I just tested this on a 1st level Solarian - once I add Weapon Focus, and set it to Advanced Melee Weapons, and the to-hit bonus of the solar...
Forum: HL - User Projects January 29th, 2018, 08:38 AM
Replies: 1
Views: 126
Posted By Mathias
How did you hide them? The *Hidden and *Replace...

How did you hide them? The *Hidden and *Replace tabs' contents are applied before sources are checked, if you meant that you used one of those tabs for your hiding.

*Preclude allows you to...
Forum: HL - Pathfinder Roleplaying Game January 27th, 2018, 02:48 PM
Replies: 16
Views: 391
Posted By Mathias
Any race already can be a spellcaster, but since...

Any race already can be a spellcaster, but since that's only designed to be built in from the start, and it's also tied to the HD of a race (and most PC races have no HD), that's going to take some...
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