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Search: Posts Made By: zarlor
Forum: HL - Savage Worlds July 7th, 2015, 03:25 AM
Replies: 106
Views: 37,545
Posted By zarlor
Nice. What you posted should be real helpful. It...

Nice. What you posted should be real helpful. It also means I should probably update some data files...
Forum: HL - Savage Worlds July 4th, 2015, 03:38 AM
Replies: 106
Views: 37,545
Posted By zarlor
I hadn't played around with that before, I...

I hadn't played around with that before, I completely missed the original posting on it, to be honest, but that is... disappointing.
Forum: HL - Savage Worlds July 3rd, 2015, 08:17 AM
Replies: 106
Views: 37,545
Posted By zarlor
I would just note it, although if it's a special...

I would just note it, although if it's a special weapon (as in it would be affected with some bonuses or something, like trademark weapon does) then you may want to look at how Trademark Weapon...
Forum: HL - Savage Worlds July 3rd, 2015, 03:12 AM
Replies: 106
Views: 37,545
Posted By zarlor
I wouldn't do that, I've been bit by it before....

I wouldn't do that, I've been bit by it before. Bootstrapped equipment isn't like regularly purchased items, so the character won't be able to sell it or drop it or anything as long as they have the...
Forum: HL - Savage Worlds June 27th, 2015, 05:14 PM
Replies: 106
Views: 37,545
Posted By zarlor
Endtransmission: Using a Group/Faction is exactly...

Endtransmission: Using a Group/Faction is exactly what I did for National Identity in the Weird War II data file. Good to see that method works for you in this case as well.

Dartnet: I've not been...
Forum: HL - Savage Worlds June 26th, 2015, 11:21 AM
Replies: 106
Views: 37,545
Posted By zarlor
Well, you'd probably want to wait for the...

Well, you'd probably want to wait for the official SFC data file to come out first anyway before doing any kind of IZ crossover. At least if some of the tweaks I expect might be in it are there. Very...
Forum: HL - Savage Worlds December 17th, 2013, 01:40 PM
Replies: 106
Views: 37,545
Posted By zarlor
Great stuff. Thanks for sharing!

Great stuff. Thanks for sharing!
Forum: HL - Savage Worlds December 13th, 2013, 05:21 AM
Replies: 106
Views: 37,545
Posted By zarlor
Yeah, it is core rules thing, but that's the part...

Yeah, it is core rules thing, but that's the part of the Wiki where you would need to look to find it, the stuff on how they created the SW rules. Just because it's there doesn't mean it can't also...
Forum: HL - Savage Worlds December 13th, 2013, 03:44 AM
Replies: 106
Views: 37,545
Posted By zarlor
I'll add it to the list of things to look for if...

I'll add it to the list of things to look for if I get some time, which it just seems this is the wrong time of year for. I haven't been able to be too much help here lately beyond something I might...
Forum: HL - Savage Worlds December 12th, 2013, 05:55 PM
Replies: 106
Views: 37,545
Posted By zarlor
The problem I see is that you can't really reduce...

The problem I see is that you can't really reduce Sanity by some difference between it and Dementia, or even just by one if Dementia => Sanity because your changing the value of something you're...
Forum: HL - Savage Worlds April 11th, 2013, 07:09 AM
Replies: 106
Views: 37,545
Posted By zarlor
I think I'd go with making them a Hindrance,...

I think I'd go with making them a Hindrance, rather than an Edge, simply because Hindrances are a lot easier to add "for free" on the Advance tab. Besides, they cost you Sanity so they must be a...
Forum: HL - Savage Worlds April 11th, 2013, 05:54 AM
Replies: 106
Views: 37,545
Posted By zarlor
Well, yeah that's the official ruling on ABs,...

Well, yeah that's the official ruling on ABs, but... there seems to me to be two ways to handle spells like that when dealing with the Hero Lab program. Either you set up an AB to open up that Arcane...
Forum: HL - Savage Worlds April 11th, 2013, 03:24 AM
Replies: 106
Views: 37,545
Posted By zarlor
A lot of folks make the same assumption, but...

A lot of folks make the same assumption, but official ruling by Clint Black on the Pinnacle forums has confirmed that all of the AB skills are purchasable by anyone at any time and can be used to...
Forum: HL - Savage Worlds April 10th, 2013, 02:10 PM
Replies: 106
Views: 37,545
Posted By zarlor
Well, for the Faith issue, by the rules you do...

Well, for the Faith issue, by the rules you do NOT need to have an AB to have the relavent skill for that AB. Currently Hero Lab has those hidden by default unless the associated AB is taken,...
Forum: HL - Savage Worlds April 9th, 2013, 04:45 AM
Replies: 106
Views: 37,545
Posted By zarlor
For the Mythos part, you might consider simply...

For the Mythos part, you might consider simply adding a Mythos skill as a workaround, rather than trying to force it into the Knowledge mechanic. You could also post a new thread here with "BUG:" in...
Forum: HL - Savage Worlds April 8th, 2013, 02:56 PM
Replies: 106
Views: 37,545
Posted By zarlor
I would guess that might be a bug, or maybe just...

I would guess that might be a bug, or maybe just a missed function. I don't really see anything in the documentation that should preclude domDomain from working the same way in Advancement mode as it...
Forum: HL - Savage Worlds April 8th, 2013, 01:58 PM
Replies: 106
Views: 37,545
Posted By zarlor
Are you sure you didn't typo something? That...

Are you sure you didn't typo something? That works fine for me. Are you doing that with direct editing in the file? If so you might try looking at it from the Editor just in case.



Either...
Forum: HL - Savage Worlds April 8th, 2013, 06:29 AM
Replies: 106
Views: 37,545
Posted By zarlor
I think I'd agree with jbear. You may have to...

I think I'd agree with jbear. You may have to create some Hindrances that the player can add using the Advance mechanic (since it won't charge you for taking a Hindrance, this is also how I started...
Forum: HL - Savage Worlds April 7th, 2013, 05:41 PM
Replies: 106
Views: 37,545
Posted By zarlor
Don't get me started on conditional...

Don't get me started on conditional bootstrapping! Suffice to say there is not such thing, at least not directly. You kind of have to approach it from the side or otherwise just apply the effects of...
Forum: HL - Savage Worlds April 7th, 2013, 05:51 AM
Replies: 106
Views: 37,545
Posted By zarlor
Magic items don't seem to bootstrap powers to...

Magic items don't seem to bootstrap powers to characters (not that I've found, anyway) but extensively use the Gizmo section to put their effects on magic items, but even then they have their own...
Forum: HL - Savage Worlds April 6th, 2013, 07:26 PM
Replies: 106
Views: 37,545
Posted By zarlor
I've been really busy today and just got home and...

I've been really busy today and just got home and I'm too exhausted to see if I can figure that out right now, but I'll try to take a closer look tomorrow morning if somebody else doesn't jump in...
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