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Search: Posts Made By: SeeleyOne
Forum: HL - Savage Worlds July 6th, 2015, 10:12 AM
Replies: 106
Views: 37,136
Posted By SeeleyOne
It should probably be added to the Common Code...

It should probably be added to the Common Code Examples thread.
Forum: HL - Savage Worlds July 5th, 2015, 09:59 AM
Replies: 106
Views: 37,136
Posted By SeeleyOne
I added some weapons and gear and then...

I added some weapons and gear and then right-clicked on them. First you have to go to the top of the screen where it says "Develop", then check "Enable Data File Debugging". After this is done you...
Forum: HL - Savage Worlds July 4th, 2015, 07:35 PM
Replies: 106
Views: 37,136
Posted By SeeleyOne
That is odd, because it totally works for me with...

That is odd, because it totally works for me with the Deadlands things that I shared. I just tested it. Perhaps, as AndrewD2 suggested, you made some sort of error?
Forum: HL - Savage Worlds July 4th, 2015, 03:06 PM
Replies: 106
Views: 37,136
Posted By SeeleyOne
Auto-add adds it to your character, but you can...

Auto-add adds it to your character, but you can then remove it as normal.
Forum: HL - Savage Worlds July 4th, 2015, 03:00 PM
Replies: 106
Views: 37,136
Posted By SeeleyOne
The wiki is very old. The auto-add came out in...

The wiki is very old. The auto-add came out in the past year, maybe two. It was added when the Mutants and Masterminds 3 used it. Maybe other game systems do, too. I looked at how it worked in the...
Forum: HL - Savage Worlds July 3rd, 2015, 09:49 AM
Replies: 106
Views: 37,136
Posted By SeeleyOne
Wait, what? You are bootstrapping items? You can...

Wait, what? You are bootstrapping items? You can auto-add them. I successfully did it for Deadlands as I show here:

http://forums.wolflair.com/showthread.php?t=50390&highlight=auto-add&page=2
Forum: HL - Savage Worlds July 2nd, 2015, 05:24 PM
Replies: 106
Views: 37,136
Posted By SeeleyOne
Yes, you are on the right track. Put the...

Yes, you are on the right track. Put the something like above for the knowledge skill, using var total as number at the start. The smarts part and end are like this:

var total as number
var...
Forum: HL - Savage Worlds June 27th, 2015, 04:15 PM
Replies: 106
Views: 37,136
Posted By SeeleyOne
Glad that it worked. You can either give each one...

Glad that it worked. You can either give each one the free edge for Humans, or just add it through the setting or even a mechanic that looks for the setting.

Limiting is easy with the pickreqs.
...
Forum: HL - Savage Worlds June 27th, 2015, 08:56 AM
Replies: 106
Views: 37,136
Posted By SeeleyOne
You can make that edge cost 0 by merely placing a...

You can make that edge cost 0 by merely placing a 0 in the cost field of the edge, no need to have the eval script modify it.

I would recommend either using a group or a faction, which has a...
Forum: HL - Savage Worlds June 26th, 2015, 02:51 PM
Replies: 106
Views: 37,136
Posted By SeeleyOne
I once worked on a datafile to share. It was for...

I once worked on a datafile to share. It was for Agents of Oblivion and my computer was fried in October 2012.

My youngest, a little over a year old at the time, turned it on and off several times...
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