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Posts Made By:
Paragon
Forum:
HL - Savage Worlds
February 11th, 2017, 06:34 PM
Replies:
31
Savage Beastiary - Adding NPCs to a datafile
Views:
12,105
Posted By
Paragon
What I meant was that I didn't realize .por were...
What I meant was that I didn't realize .por were actually multi-part structures either. Until I opened one with .zip earlier tonight.
Forum:
HL - Savage Worlds
February 11th, 2017, 03:32 PM
Replies:
31
Savage Beastiary - Adding NPCs to a datafile
Views:
12,105
Posted By
Paragon
Went and looked this over; I guess these could be...
Went and looked this over; I guess these could be multi-character .por now that I do a comparison. I'll have to put one together and rename it and see if anything looks different, but I suspect it...
Forum:
HL - Savage Worlds
February 11th, 2017, 02:50 PM
Replies:
31
Savage Beastiary - Adding NPCs to a datafile
Views:
12,105
Posted By
Paragon
That wiki page seems to be missing, Zarlor. ...
That wiki page seems to be missing, Zarlor. However, I found your earlier link, and it seems to be good.
Forum:
HL - Savage Worlds
February 11th, 2017, 02:35 PM
Replies:
31
Savage Beastiary - Adding NPCs to a datafile
Views:
12,105
Posted By
Paragon
Necroing this, could you elaborate on this a bit...
Necroing this, could you elaborate on this a bit CC? I just looked over a couple, and they each seem to be .zips that contain an index file, a herolab folder, a set of .xml files and a set of .txt...
Forum:
HL - Savage Worlds
January 11th, 2017, 08:20 AM
Replies:
31
Savage Beastiary - Adding NPCs to a datafile
Views:
12,105
Posted By
Paragon
Let us know what you find out, Salcor. Like I...
Let us know what you find out, Salcor. Like I said, when I did my XCOM game I just dumped the Portfolios in the main SW directory, which worked, but is really messy. It'd be good to know what the...
Forum:
HL - Savage Worlds
January 10th, 2017, 07:45 AM
Replies:
31
Savage Beastiary - Adding NPCs to a datafile
Views:
12,105
Posted By
Paragon
Ah. That explains it. So does that mean you...
Ah. That explains it.
So does that mean you can essentially just do a multi-character portfolio and change it to .stock?
Forum:
HL - Savage Worlds
January 8th, 2017, 12:13 PM
Replies:
31
Savage Beastiary - Adding NPCs to a datafile
Views:
12,105
Posted By
Paragon
At least the standard .stock files don't show as...
At least the standard .stock files don't show as text files when you open them (in fact, they don't open properly in the text editor at all); that may have to do with some specific coding in the...
Forum:
HL - Savage Worlds
January 6th, 2017, 02:07 PM
Replies:
31
Savage Beastiary - Adding NPCs to a datafile
Views:
12,105
Posted By
Paragon
Is there actually anyway for an end user to...
Is there actually anyway for an end user to create a .stock file, CC? It'd be nice to store all that sort of add-on as one file rather than having to dump them as separate portfolios and bloat up...
Forum:
HL - Savage Worlds
January 6th, 2017, 08:07 AM
Replies:
31
Savage Beastiary - Adding NPCs to a datafile
Views:
12,105
Posted By
Paragon
Ah. I don't think you can directly embody...
Ah. I don't think you can directly embody creatures in the .user file and have it accessible by the encounter builder; to make things available to the encounter builder, I had to pull up a creature...
Forum:
HL - Savage Worlds
January 5th, 2017, 08:05 AM
Replies:
31
Savage Beastiary - Adding NPCs to a datafile
Views:
12,105
Posted By
Paragon
Can you explain the problem you're having in a...
Can you explain the problem you're having in a little more detail? On rereading it, I'm not sure I understand, and I want to do so before I try and answer this.
Forum:
HL - Savage Worlds
December 31st, 2016, 01:38 PM
Replies:
31
Savage Beastiary - Adding NPCs to a datafile
Views:
12,105
Posted By
Paragon
Hurm. I know I did that with my XCOM game, but...
Hurm. I know I did that with my XCOM game, but no longer remember how; when I get a moment, I'll look at what I did and see what might have done it.
Showing results 1 to 11 of 11
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