Forum: HL - Mutants & Masterminds
May 13th, 2019, 05:01 PM
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Replies: 5
Views: 5,723
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Forum: HL - Mutants & Masterminds
May 13th, 2019, 03:09 PM
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Replies: 5
Views: 5,723
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Forum: HL - Mutants & Masterminds
May 13th, 2019, 01:04 PM
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Replies: 5
Views: 5,723
Deflect issue (perhaps)
It seems to count your ranks in Deflect as ranks in Toughness for purposes of the validation reports. I don't think it should.
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Forum: HL - Mutants & Masterminds
March 4th, 2019, 09:29 AM
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Replies: 12
Views: 16,039
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Forum: HL - Mutants & Masterminds
March 2nd, 2019, 03:45 PM
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Replies: 12
Views: 16,039
Found another one:
When you use a custom...
Found another one:
When you use a custom descriptor, the XML output gives you:
<descriptors>
<descriptor name="- Custom Descriptor -"/>
</descriptors>
Of course the data is in the...
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Forum: HL - Mutants & Masterminds
July 27th, 2018, 12:53 PM
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Replies: 12
Views: 16,039
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Forum: HL - Mutants & Masterminds
July 27th, 2018, 12:26 AM
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Replies: 12
Views: 16,039
Found a random bug (kinda) or two.
1) If you...
Found a random bug (kinda) or two.
1) If you create an Affliction and add the Extra Condition extra. Fill out the 6 conditions, then delete the Extra Condition extra. The xml <elements> section...
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Forum: HL - Mutants & Masterminds
July 26th, 2018, 10:38 AM
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Replies: 12
Views: 16,039
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Forum: HL - Mutants & Masterminds
July 23rd, 2018, 10:21 PM
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Replies: 12
Views: 16,039
Yeah, that's what I ended up doing. Parsing the...
Yeah, that's what I ended up doing. Parsing the XML. Problem is the XML doesn't include "features" for vehicles or headquarters. Is this a known bug? They should just appear under "advantages" since...
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Forum: HL - Mutants & Masterminds
July 21st, 2018, 05:48 PM
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Replies: 12
Views: 16,039
BBCode Export
Is there a way to change the template (presumably XSLT) for this to customize the output? It would be nice if it supported [ list ][ *][ /list] and similar constructs.
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Forum: HL - Mutants & Masterminds
April 5th, 2018, 07:34 AM
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Replies: 5
Views: 7,258
A cursory glance at the XML shows there are...
A cursory glance at the XML shows there are container objects. Moving stuff between containers should be doable. But I haven't done a deep dive. Still, they can display stuff pretty, they should be...
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Forum: HL - Mutants & Masterminds
April 2nd, 2018, 08:56 PM
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Replies: 7
Views: 5,933
I've been a computer programmer for 30 years on...
I've been a computer programmer for 30 years on Windows in C++. I have no idea what you mean but "it's basically a text file with XML of...." as it related to the running program. Where is this basic...
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Forum: HL - Mutants & Masterminds
April 2nd, 2018, 08:54 PM
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Replies: 5
Views: 7,258
That sounds like a huge omission from the...
That sounds like a huge omission from the original design discussions. They export the data as XML, they import the data as XML, so they should be able to copy/move powers up and down the XML tree.
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Forum: HL - Mutants & Masterminds
April 1st, 2018, 07:31 AM
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Replies: 7
Views: 5,833
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Forum: HL - Mutants & Masterminds
April 1st, 2018, 07:27 AM
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Replies: 5
Views: 7,258
Feature Request: Copy/Send to Library
The Library would be a great feature if you could copy stuff in it to the current character directly. But it would be a killer feature if you copy stuff in the current character to library. I've only...
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Forum: HL - Mutants & Masterminds
March 31st, 2018, 11:32 PM
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Replies: 7
Views: 5,933
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Forum: HL - Mutants & Masterminds
March 31st, 2018, 11:54 AM
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Replies: 7
Views: 5,833
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Forum: HL - Mutants & Masterminds
March 31st, 2018, 08:20 AM
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Replies: 7
Views: 5,933
PL Checks
I want to modify how power level is enforced. Normally these two rules are enforced:
Toughness + Dodge <= PL*2
Toughness + Parry <= PL*2
This usually results in Dodge = Parry or one of the...
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Forum: HL - Mutants & Masterminds
March 4th, 2018, 05:54 PM
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Replies: 3
Views: 4,972
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Forum: HL - Mutants & Masterminds
March 3rd, 2018, 11:52 PM
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Replies: 3
Views: 4,972
Languages
How do you do the language advantage? It doesn't exist in the advantages list. And how do you set the "native language"?
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