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Posts Made By:
evildmguy
Forum:
HL - Alternity (user-created)
March 7th, 2013, 06:06 AM
Replies:
29
Working on the new (.8) release
Views:
14,997
Posted By
evildmguy
Okay, playing with advances more and they don't...
Okay, playing with advances more and they don't work. As iceniqueen pointed out, it's not working properly.
Sorry about that. I'm working on it and hope to have it out soon.
Thanks for...
Forum:
HL - Alternity (user-created)
March 4th, 2013, 09:38 AM
Replies:
29
Working on the new (.8) release
Views:
14,997
Posted By
evildmguy
That 0 or +1 in front of the skill is the...
That 0 or +1 in front of the skill is the situation die. +1 for Broad skills, 0 for specialty. A Combat Spec will get to pick one and it will show up as -1.
I think I need to label things...
Forum:
HL - Alternity (user-created)
March 3rd, 2013, 07:12 PM
Replies:
29
Working on the new (.8) release
Views:
14,997
Posted By
evildmguy
I guess it's a matter of whether or not people...
I guess it's a matter of whether or not people want to add zero level rank skills, as a way of seeing the specialty skills even if they don't have them yet.
I suppose this could be done with...
Forum:
HL - Alternity (user-created)
March 3rd, 2013, 01:37 PM
Replies:
29
Working on the new (.8) release
Views:
14,997
Posted By
evildmguy
I will see what it takes to add a skill at rank...
I will see what it takes to add a skill at rank one instead and try it that way. Then you guys can let me know which you prefer.
Thanks again for the feedback!
edg
Forum:
HL - Alternity (user-created)
March 3rd, 2013, 11:27 AM
Replies:
29
Working on the new (.8) release
Views:
14,997
Posted By
evildmguy
Ah, okay. Added to the list to check out...
Ah, okay.
Added to the list to check out and fix.
Thanks!
edg
Forum:
HL - Alternity (user-created)
March 2nd, 2013, 07:44 PM
Replies:
29
Working on the new (.8) release
Views:
14,997
Posted By
evildmguy
Hmm. Not sure I completely follow what you are...
Hmm. Not sure I completely follow what you are saying.
I think you are saying that broad skills can be improved in HL and that's not allowed by the rules. That is the big thing I am working on...
Forum:
HL - Alternity (user-created)
February 25th, 2013, 10:06 AM
Replies:
29
Working on the new (.8) release
Views:
14,997
Posted By
evildmguy
Okay, not sure what to do about computers, in...
Okay, not sure what to do about computers, in terms of buying them. It seems as if the idea was to have a "cyberpunk" like computer system, where you track data slots and the programs loaded. But I...
Forum:
HL - Alternity (user-created)
February 19th, 2013, 07:19 PM
Replies:
29
Working on the new (.8) release
Views:
14,997
Posted By
evildmguy
I have checked out WAlter. I used it and SQuAT...
I have checked out WAlter. I used it and SQuAT but this more. It was when I tried to add my own data sets that I messed it up. So, while I certainly appreciate what they did, I couldn't get new...
Forum:
HL - Alternity (user-created)
February 15th, 2013, 06:27 PM
Replies:
29
Working on the new (.8) release
Views:
14,997
Posted By
evildmguy
Well, my original plan was to get the PH stuff in...
Well, my original plan was to get the PH stuff in and then add in the others as source books. I was hoping to add code to do the source books in the editor as a way to test it so others could use...
Forum:
HL - Alternity (user-created)
February 15th, 2013, 05:06 PM
Replies:
29
Working on the new (.8) release
Views:
14,997
Posted By
evildmguy
Yeah, that was vague, wasn't it? I guess...
Yeah, that was vague, wasn't it?
I guess anything. Things to make sure I check. Questions that anyone has.
"Have I thought about X?"
"What about Y?"
"This is my favorite thing so when...
Forum:
HL - Alternity (user-created)
February 15th, 2013, 03:04 PM
Replies:
29
Working on the new (.8) release
Views:
14,997
Posted By
evildmguy
Working on the new (.8) release
Greetings!
I thought I would put out a state of the update.
At this point:
Free Agent Resistance modifier is working.
Updated character sheet
Updated skill page display
Showing results 1 to 11 of 11
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