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Search: Posts Made By: Woodclaw
Forum: HL - Mutants & Masterminds May 2nd, 2012, 08:32 AM
Replies: 13
Views: 2,755
Posted By Woodclaw
I remeber this too. the problem was that if only...

I remeber this too. the problem was that if only flaws were applyed the totals were completely wrong.

Personally I found a couple of ways to add Flaws to the Toughness bonus in Density by making...
Forum: HL - Mutants & Masterminds April 4th, 2012, 02:10 AM
Replies: 8
Views: 2,661
Posted By Woodclaw
Ok I tweaked the line provided by Colen like this...

Ok I tweaked the line provided by Colen like this

foreach pick in hero where
"Helper.IsAttack & Helper.ShowAttack & !Helper.AttackCont & !pxUPProAre & !pwRange.Perception"

And it seem to work...
Forum: HL - Mutants & Masterminds April 4th, 2012, 12:08 AM
Replies: 8
Views: 2,661
Posted By Woodclaw
Almost, now I just need to figure out how to...

Almost, now I just need to figure out how to apply the same effect to a General Area attack.
Forum: HL - Mutants & Masterminds April 3rd, 2012, 12:37 AM
Replies: 8
Views: 2,661
Posted By Woodclaw
I've given some thoughts about the problem too....

I've given some thoughts about the problem too. About Favored Environment I suggested a long time ago to add a check box to Feast too, but it resulted too complicated to implement.
About Sneak...
Forum: HL - Mutants & Masterminds March 8th, 2012, 10:46 PM
Replies: 8
Views: 2,661
Posted By Woodclaw
Thanks for the info, I never noticed the problem...

Thanks for the info, I never noticed the problem with trade-off, since I rarely use Sneak Attack on damage shifted characters.
Forum: HL - Mutants & Masterminds March 7th, 2012, 11:37 PM
Replies: 8
Views: 2,661
Posted By Woodclaw
Modifying Sneak Attack

Hi people, I'm sorely in need of some help on coding.
In one of the last updates Sneak attack was modified so it counts against PLcaps, which is a great thing, but caused me some problems.
See, in...
Forum: HL - Mutants & Masterminds July 31st, 2011, 11:57 PM
Replies: 3
Views: 2,569
Posted By Woodclaw
This problem is present in the 2E version too

This problem is present in the 2E version too
Forum: HL - Mutants & Masterminds July 27th, 2011, 01:13 AM
Replies: 0
(M&M 2e) Sneak Attack Bug
Views: 1,237
Posted By Woodclaw
Sneak Attack Bug

I've noticed that with the last update a new feature was introduced that include Sneak Attack in the PL calculations for PCs. Unfortunatly I've to report a bugs on this: the extra damage is applied...
Forum: HL - Mutants & Masterminds July 10th, 2011, 07:29 AM
Replies: 5
Views: 1,565
Posted By Woodclaw
I had similar issues with some alternate forms....

I had similar issues with some alternate forms. If one add too many extra traits it becaem impossible to add additional powers.
Forum: HL - Mutants & Masterminds July 8th, 2011, 11:14 PM
Replies: 2
Views: 1,190
Posted By Woodclaw
I'm always grateful for an update. Still I can't...

I'm always grateful for an update. Still I can't help but noticing that the Dynamic Powers bug is still present (as predicted it will take a while to fix).
Forum: HL - Mutants & Masterminds July 8th, 2011, 04:50 PM
Replies: 6
Views: 1,676
Posted By Woodclaw
Thanks. I always worked under the...

Thanks.



I always worked under the assumption that the bottom 5 ranks are those involved, as Nigel noted only PF are optional when using a power any other modifier must be applied immediatly.
Forum: HL - Mutants & Masterminds July 8th, 2011, 07:15 AM
Replies: 6
Views: 1,676
Posted By Woodclaw
Weird bug with Dynamic Powers

Hi people I recently stumbled upon a weird bug linked to the Dynamic Alternate Powers in 2e.

I built a character with a Force Field 8/Flight 5 Dynamic array. The Force Field had the Impervious...
Forum: HL - Mutants & Masterminds July 8th, 2011, 07:08 AM
Replies: 8
Views: 1,934
Posted By Woodclaw
The rule is on page 145 of the 2e book in the...

The rule is on page 145 of the 2e book in the introduction to the Headquaters.
Forum: HL - Mutants & Masterminds June 1st, 2011, 03:19 AM
Replies: 1
Views: 1,366
Posted By Woodclaw
The same problem is present in the 2E.

The same problem is present in the 2E.
Forum: HL - Mutants & Masterminds April 28th, 2011, 09:33 AM
Replies: 8
Views: 1,934
Posted By Woodclaw
In 2E you buy the Container as any other power...

In 2E you buy the Container as any other power and then add the sub-powers, in 3E the container works in reverse, the total point cost determine the Container Rank (which equals the total cost...
Forum: HL - Mutants & Masterminds April 28th, 2011, 06:46 AM
Replies: 8
Views: 1,934
Posted By Woodclaw
Looking for help with the editor

Hi Guys I'm working on some ideas with the editor but I suck at working the code so I was hoping for some help.

Things to do


HQ Features on Vehicles: According to the core rules it's...
Forum: HL - Mutants & Masterminds April 22nd, 2011, 11:22 PM
Replies: 4
Views: 1,981
Posted By Woodclaw
Gravity Control is based around Environmental...

Gravity Control is based around Environmental Control, which uses the Extended area progression table. Extended Range and Extended Area can't be increased using Progression, but only by increasing...
Forum: HL - Mutants & Masterminds April 21st, 2011, 11:30 PM
Replies: 2
Views: 1,449
Posted By Woodclaw
Powers that grant cumulative bonuses (like Morph...

Powers that grant cumulative bonuses (like Morph or Super-Strength) don't need the Stack with extra, since their bonuses are added independently. Just try to remove "Stacks With" and see if the...
Forum: HL - Mutants & Masterminds April 1st, 2011, 12:21 AM
Replies: 2
Views: 1,428
Posted By Woodclaw
The difference between Attack and Affect Others...

The difference between Attack and Affect Others is that the first allows you to use the ppower on others that aren't willing and gave thme no control over it, while Affect Others allows them to...
Forum: HL - Mutants & Masterminds April 1st, 2011, 12:19 AM
Replies: 2
Views: 1,397
Posted By Woodclaw
The Core rules doesn't say anything about this...

The Core rules doesn't say anything about this and the drawback description is a bit nebulous, since the second rank might also represent the need of a special something to turn back.
Forum: HL - Mutants & Masterminds March 18th, 2011, 12:46 AM
Replies: 8
Views: 2,142
Posted By Woodclaw
I agree with both the guy a separate Printout...

I agree with both the guy a separate Printout from the main sheet should be the best thing.
Forum: HL - Mutants & Masterminds January 16th, 2011, 12:07 AM
Replies: 2
Views: 1,303
Posted By Woodclaw
I'm sorry Cinder, but I just checked on my...

I'm sorry Cinder, but I just checked on my version and both damage and the area effect are still there.
Given that both are part of Ultimate Power, perhaps you might have unchecked the selection box...
Forum: HL - Mutants & Masterminds January 3rd, 2011, 01:27 PM
Replies: 2
Views: 1,461
Posted By Woodclaw
In the intro of Ultimate Power it was specified...

In the intro of Ultimate Power it was specified that powers with Extended range are regarded as something of a plot device trick, their range usually can't be modified by Extras, Flaws and/or Power...
Forum: HL - Mutants & Masterminds January 2nd, 2011, 12:56 AM
Replies: 4
Views: 1,792
Posted By Woodclaw
That's because Alternate Form is a Sustained...

That's because Alternate Form is a Sustained duration power, but only a Continuous duration power can be Permanent, so when you add the flaw Herolab automaticly calculate that you also add the Extra...
Forum: HL - Mutants & Masterminds December 31st, 2010, 10:25 AM
Replies: 16
Views: 3,162
Posted By Woodclaw
Another little thing. I noticed a couple of times...

Another little thing. I noticed a couple of times that the HQ features should be all unique (since they represent an undefined number of elements) but those from the core book aren't.
Showing results 1 to 25 of 127

 
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