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Search: Posts Made By: jmucchiello
Forum: HL - Mutants & Masterminds May 13th, 2019, 05:01 PM
Replies: 5
Views: 5,667
Posted By jmucchiello
But it doesn't affect the character. It affects...

But it doesn't affect the character. It affects others.
Forum: HL - Mutants & Masterminds May 13th, 2019, 03:09 PM
Replies: 5
Views: 5,667
Posted By jmucchiello
Minimum reproduction: New Hero, PL 10, no...

Minimum reproduction:

New Hero, PL 10, no house rules
Set Stamina to 15
Create Deflect power rank 6.

HL Tells you the PL restricts Deflect to 5.
Forum: HL - Mutants & Masterminds May 13th, 2019, 01:04 PM
Replies: 5
Views: 5,667
Posted By jmucchiello
Deflect issue (perhaps)

It seems to count your ranks in Deflect as ranks in Toughness for purposes of the validation reports. I don't think it should.
Forum: HL - Mutants & Masterminds March 4th, 2019, 09:29 AM
Replies: 12
(M&M 3e) BBCode Export
Views: 15,885
Posted By jmucchiello
I looked at the XML exported for Fate Core. It's...

I looked at the XML exported for Fate Core. It's practically empty. It lists only the skills. None of the other parts of Fate like backstory, aspects, etc. I guess that's why it's free.
Forum: HL - Mutants & Masterminds March 2nd, 2019, 03:45 PM
Replies: 12
(M&M 3e) BBCode Export
Views: 15,885
Posted By jmucchiello
Found another one: When you use a custom...

Found another one:

When you use a custom descriptor, the XML output gives you:

<descriptors>
<descriptor name="- Custom Descriptor -"/>
</descriptors>

Of course the data is in the...
Forum: HL - Mutants & Masterminds July 27th, 2018, 12:53 PM
Replies: 12
(M&M 3e) BBCode Export
Views: 15,885
Posted By jmucchiello
It doesn't matter to me why they are different....

It doesn't matter to me why they are different. It only matters to me that the XML export is incopmlete. They claim they have a feature where you customize the character output using XML and that...
Forum: HL - Mutants & Masterminds July 27th, 2018, 12:26 AM
Replies: 12
(M&M 3e) BBCode Export
Views: 15,885
Posted By jmucchiello
Found a random bug (kinda) or two. 1) If you...

Found a random bug (kinda) or two.

1) If you create an Affliction and add the Extra Condition extra. Fill out the 6 conditions, then delete the Extra Condition extra. The xml <elements> section...
Forum: HL - Mutants & Masterminds July 26th, 2018, 10:38 AM
Replies: 12
(M&M 3e) BBCode Export
Views: 15,885
Posted By jmucchiello
Of course the real annoyance is anyone who knows...

Of course the real annoyance is anyone who knows XML knows this is just an afternoon of programming and a smidge of QA time to fix.

Well, having worked with the XML now for a few days, I have few...
Forum: HL - Mutants & Masterminds July 23rd, 2018, 10:21 PM
Replies: 12
(M&M 3e) BBCode Export
Views: 15,885
Posted By jmucchiello
Yeah, that's what I ended up doing. Parsing the...

Yeah, that's what I ended up doing. Parsing the XML. Problem is the XML doesn't include "features" for vehicles or headquarters. Is this a known bug? They should just appear under "advantages" since...
Forum: HL - Mutants & Masterminds July 21st, 2018, 05:48 PM
Replies: 12
(M&M 3e) BBCode Export
Views: 15,885
Posted By jmucchiello
BBCode Export

Is there a way to change the template (presumably XSLT) for this to customize the output? It would be nice if it supported [ list ][ *][ /list] and similar constructs.
Forum: HL - Mutants & Masterminds April 5th, 2018, 07:34 AM
Replies: 5
Views: 7,167
Posted By jmucchiello
A cursory glance at the XML shows there are...

A cursory glance at the XML shows there are container objects. Moving stuff between containers should be doable. But I haven't done a deep dive. Still, they can display stuff pretty, they should be...
Forum: HL - Mutants & Masterminds April 2nd, 2018, 08:56 PM
Replies: 7
(M&M 3e) PL Checks
Views: 5,849
Posted By jmucchiello
I've been a computer programmer for 30 years on...

I've been a computer programmer for 30 years on Windows in C++. I have no idea what you mean but "it's basically a text file with XML of...." as it related to the running program. Where is this basic...
Forum: HL - Mutants & Masterminds April 2nd, 2018, 08:54 PM
Replies: 5
Views: 7,167
Posted By jmucchiello
That sounds like a huge omission from the...

That sounds like a huge omission from the original design discussions. They export the data as XML, they import the data as XML, so they should be able to copy/move powers up and down the XML tree.
Forum: HL - Mutants & Masterminds April 1st, 2018, 07:31 AM
Replies: 7
Views: 5,760
Posted By jmucchiello
But you can't even add a quirk to an array. You...

But you can't even add a quirk to an array. You just have to have it as a free floating quirk.

This is probably my Expertise: Champions showing. But being able to add a limitation to an array...
Forum: HL - Mutants & Masterminds April 1st, 2018, 07:27 AM
Replies: 5
Views: 7,167
Posted By jmucchiello
Feature Request: Copy/Send to Library

The Library would be a great feature if you could copy stuff in it to the current character directly. But it would be a killer feature if you copy stuff in the current character to library. I've only...
Forum: HL - Mutants & Masterminds March 31st, 2018, 11:32 PM
Replies: 7
(M&M 3e) PL Checks
Views: 5,849
Posted By jmucchiello
Nothing let's me open the .hlz files. How does...

Nothing let's me open the .hlz files. How does one look at those files? If I could look at the XML this would be easy. But the compiled .hlz files don't seem to be reversible.
Forum: HL - Mutants & Masterminds March 31st, 2018, 11:54 AM
Replies: 7
Views: 5,760
Posted By jmucchiello
I just looked through the Power Profiles book and...

I just looked through the Power Profiles book and did not see any variants for Array at all. Is it in the book or only in the HL Power Profile implementation (which I don't have).

For the OP, I...
Forum: HL - Mutants & Masterminds March 31st, 2018, 08:20 AM
Replies: 7
(M&M 3e) PL Checks
Views: 5,849
Posted By jmucchiello
PL Checks

I want to modify how power level is enforced. Normally these two rules are enforced:
Toughness + Dodge <= PL*2
Toughness + Parry <= PL*2

This usually results in Dodge = Parry or one of the...
Forum: HL - Mutants & Masterminds March 4th, 2018, 05:54 PM
Replies: 3
(M&M 3e) Languages
Views: 4,894
Posted By jmucchiello
Yeah, I'm smacking my forehead for being so dumb....

Yeah, I'm smacking my forehead for being so dumb. I noticed it a little later. For some reason I was always looking in the advantages list and not looking below the advantages button. I didn't expect...
Forum: HL - Mutants & Masterminds March 3rd, 2018, 11:52 PM
Replies: 3
(M&M 3e) Languages
Views: 4,894
Posted By jmucchiello
Languages

How do you do the language advantage? It doesn't exist in the advantages list. And how do you set the "native language"?
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