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Search: Posts Made By: Duggan
Forum: HL - Authoring Kit Yesterday, 07:59 AM
Replies: 3
Views: 42
Posted By Duggan
Hah... I know how that is. Particularly given the...

Hah... I know how that is. Particularly given the general philosophy of "Don't commit until you have something functional", which means I might have changes sitting for weeks...
Forum: HL - Authoring Kit February 15th, 2018, 06:12 PM
Replies: 3
Views: 42
Posted By Duggan
Oof... no luck here. Have you considered using...

Oof... no luck here. Have you considered using Source Control? I use Github to back up the system I'm working on. It's saved my bacon once or twice.
Forum: HL - Authoring Kit February 15th, 2018, 06:23 AM
Replies: 8
Views: 107
Posted By Duggan
I was mulling over that, and I think that either...

I was mulling over that, and I think that either I won't have any purchases, or I will be dealing with them when adding the Company as a character. The game abstracts out money such that the only...
Forum: HL - Authoring Kit February 14th, 2018, 08:25 PM
Replies: 8
Views: 107
Posted By Duggan
Hmmm... weird thing I'm running into now. The...

Hmmm... weird thing I'm running into now. The Weapons and Armor work just fine for buying and selling things, but items on the Gear tab don't change the values whether I'm working in the "characters...
Forum: HL - Authoring Kit February 14th, 2018, 07:05 PM
Replies: 8
Views: 107
Posted By Duggan
Ah. And modifying XactSell and XactBuy, and...

Ah. And modifying XactSell and XactBuy, and removing the "insufficient cash" check makes things work like I want. Woohoo!
Forum: HL - Authoring Kit February 14th, 2018, 11:53 AM
Replies: 8
Views: 107
Posted By Duggan
OK. And I see now how to set the stack type in...

OK. And I see now how to set the stack type in the editor, which teaches me that you set stacking="merge" on the Thing. ^_^ Learning!
Forum: HL - Authoring Kit February 9th, 2018, 09:51 PM
Replies: 8
Views: 107
Posted By Duggan
How do I make stacks of objects default to "Add New Stack"

I'm having difficulty figuring out where in the code this is defined, but if you set up an item, such as a piece of gear, with a quantity in a stack, it defaults to choosing to add individual items....
Forum: HL - Authoring Kit February 9th, 2018, 09:22 PM
Replies: 13
Views: 257
Posted By Duggan
Hmm... that would be a more elegant solution than...

Hmm... that would be a more elegant solution than what I'm doing now, although that wasn't what I was intending to ask. ^_^ But that will work.
Forum: HL - Authoring Kit February 9th, 2018, 12:59 PM
Replies: 13
Views: 257
Posted By Duggan
Hmm... and my problem might be one of...

Hmm... and my problem might be one of indirection. My Fireteam thing has an eval function that takes the chosen menu values and pulls tags off of them like so:
<eval index="2" phase="PreTraits"...
Forum: HL - Authoring Kit February 9th, 2018, 11:34 AM
Replies: 13
Views: 257
Posted By Duggan
Thank you. I think that does... although the last...

Thank you. I think that does... although the last time I tried, it didn't work for me. Admittedly, that might have been because I was putting things in the wrong place.
Forum: HL - Authoring Kit February 8th, 2018, 02:54 PM
Replies: 13
Views: 257
Posted By Duggan
I'm learning more and more about how to make this...

I'm learning more and more about how to make this all work... among other things, I finally understand how to roll my own menuthings instead of hamfisting UserSelect into everything.

I'm trying to...
Forum: HL - D&D 5th Edition SRD February 7th, 2018, 04:45 PM
Replies: 1
Views: 55
Posted By Duggan
I don't believe the statblock itself can be...

I don't believe the statblock itself can be edited, but Custom Output is fairly accessible if you don't mind rolling it yourself.
Forum: HL - Authoring Kit February 4th, 2018, 06:03 AM
Replies: 13
Views: 257
Posted By Duggan
You're absolutely right. I was overthinking it....

You're absolutely right. I was overthinking it. Thank you.
Forum: HL - Authoring Kit February 3rd, 2018, 07:18 PM
Replies: 13
Views: 257
Posted By Duggan
What's the best way to set the tag from the...

What's the best way to set the tag from the menu_thing?
Forum: HL - Authoring Kit February 3rd, 2018, 03:27 PM
Replies: 14
Views: 150
Posted By Duggan
My experience from creating the game logo on my...

My experience from creating the game logo on my system is that I needed to turn off the alpha channel and the embedding of the color space in the image.
Forum: HL - Authoring Kit February 3rd, 2018, 03:25 PM
Replies: 13
Views: 257
Posted By Duggan
Right. And it's the "compare" function to compare...

Right. And it's the "compare" function to compare strings. Setting up the if/elseif. :)
Forum: HL - Authoring Kit February 3rd, 2018, 01:46 PM
Replies: 14
Views: 150
Posted By Duggan
Did you ever get this fixed? my gut impulse would...

Did you ever get this fixed? my gut impulse would be that you might have a case where either d8_screen.bmp doesn't exist, or the system couldn't decode it. There's a line in the documentation which...
Forum: HL - Authoring Kit February 3rd, 2018, 01:01 PM
Replies: 13
Views: 257
Posted By Duggan
I'm actually wondering if it would make more...

I'm actually wondering if it would make more sense to be using tags here instead of field values... if I can get the menus to set the relevant tags, then I could assign them to the fireteam members,...
Forum: HL - Authoring Kit February 3rd, 2018, 12:54 PM
Replies: 13
Views: 257
Posted By Duggan
OK... I think I understand this a little better....

OK... I think I understand this a little better. I made my Fireteam thing a UserSelect to get the two menus (I'll figure out the Role later) and added some FTSkill things to pull the list from.
...
Forum: HL - Authoring Kit January 31st, 2018, 08:47 PM
Replies: 13
Views: 257
Posted By Duggan
Unhappy Chooser Table (menu_things?) that dictates the values of two selections in form

I'm still wrapping my head around a lot of things. In Planet Mercenary, each player has three fireteam members, basically a squad that follows him and takes orders. Each fireteam member has a role,...
Forum: HL - Pathfinder Roleplaying Game January 23rd, 2018, 07:46 AM
Replies: 3
Views: 181
Posted By Duggan
As far as I know, there isn't a "canonical" sign...

As far as I know, there isn't a "canonical" sign language in Pathfinder (http://paizo.com/threads/rzs2ka0s?Sign-Language) outside of the Drow one. So adding it could open Lone Wolf up to claims of...
Forum: HL - Mutants & Masterminds January 13th, 2018, 08:37 PM
Replies: 8
Views: 679
Posted By Duggan
That works. :)

That works. :)
Forum: Hero Lab Discussion January 11th, 2018, 05:12 AM
Replies: 2
Views: 140
Posted By Duggan
Thank you, Mathias. I think I turned that on at...

Thank you, Mathias. I think I turned that on at some point when doing development on the Authoring Kit, thinking that it would give me additional insights.
Forum: HL - Authoring Kit January 10th, 2018, 09:21 PM
Replies: 2
Views: 118
Posted By Duggan
Thank you. That indeed did the trick.

Thank you. That indeed did the trick.
Forum: HL - Authoring Kit January 10th, 2018, 08:33 PM
Replies: 2
Views: 184
Posted By Duggan
Advice for large damage blocks?

For now, I'm not worrying too much about this because I'm focusing on mechanics, but some of the weapons in Planet Mercenary have multiple forms of damage, resulting in a large block in the table,...
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