Forum: HL - Mutants & Masterminds
May 2nd, 2012, 08:32 AM
|
Replies: 13
Views: 5,456
|
Forum: HL - Mutants & Masterminds
April 4th, 2012, 02:10 AM
|
Replies: 8
Views: 4,835
|
Forum: HL - Mutants & Masterminds
April 4th, 2012, 12:08 AM
|
Replies: 8
Views: 4,835
|
Forum: HL - Mutants & Masterminds
April 3rd, 2012, 12:37 AM
|
Replies: 8
Views: 4,835
|
Forum: HL - Mutants & Masterminds
March 8th, 2012, 10:46 PM
|
Replies: 8
Views: 4,835
|
Forum: HL - Mutants & Masterminds
March 7th, 2012, 11:37 PM
|
Replies: 8
Views: 4,835
Modifying Sneak Attack
Hi people, I'm sorely in need of some help on coding.
In one of the last updates Sneak attack was modified so it counts against PLcaps, which is a great thing, but caused me some problems.
See, in...
|
Forum: HL - Mutants & Masterminds
July 31st, 2011, 11:57 PM
|
Replies: 3
Views: 4,416
|
Forum: HL - Mutants & Masterminds
July 27th, 2011, 01:13 AM
|
Replies: 0
Views: 2,860
Sneak Attack Bug
I've noticed that with the last update a new feature was introduced that include Sneak Attack in the PL calculations for PCs. Unfortunatly I've to report a bugs on this: the extra damage is applied...
|
Forum: HL - Mutants & Masterminds
July 10th, 2011, 07:29 AM
|
Replies: 5
Views: 3,110
|
Forum: HL - Mutants & Masterminds
July 8th, 2011, 11:14 PM
|
Replies: 2
Views: 2,568
|
Forum: HL - Mutants & Masterminds
July 8th, 2011, 04:50 PM
|
Replies: 6
Views: 3,374
Thanks.
I always worked under the...
Thanks.
I always worked under the assumption that the bottom 5 ranks are those involved, as Nigel noted only PF are optional when using a power any other modifier must be applied immediatly.
|
Forum: HL - Mutants & Masterminds
July 8th, 2011, 07:15 AM
|
Replies: 6
Views: 3,374
Weird bug with Dynamic Powers
Hi people I recently stumbled upon a weird bug linked to the Dynamic Alternate Powers in 2e.
I built a character with a Force Field 8/Flight 5 Dynamic array. The Force Field had the Impervious...
|
Forum: HL - Mutants & Masterminds
July 8th, 2011, 07:08 AM
|
Replies: 8
Views: 3,548
|
Forum: HL - Mutants & Masterminds
June 1st, 2011, 03:19 AM
|
Replies: 1
Views: 2,837
|
Forum: HL - Mutants & Masterminds
April 28th, 2011, 09:33 AM
|
Replies: 8
Views: 3,548
In 2E you buy the Container as any other power...
In 2E you buy the Container as any other power and then add the sub-powers, in 3E the container works in reverse, the total point cost determine the Container Rank (which equals the total cost...
|
Forum: HL - Mutants & Masterminds
April 28th, 2011, 06:46 AM
|
Replies: 8
Views: 3,548
Looking for help with the editor
Hi Guys I'm working on some ideas with the editor but I suck at working the code so I was hoping for some help.
Things to do
HQ Features on Vehicles: According to the core rules it's...
|
Forum: HL - Mutants & Masterminds
April 22nd, 2011, 11:22 PM
|
Replies: 4
Views: 3,763
Gravity Control is based around Environmental...
Gravity Control is based around Environmental Control, which uses the Extended area progression table. Extended Range and Extended Area can't be increased using Progression, but only by increasing...
|
Forum: HL - Mutants & Masterminds
April 21st, 2011, 11:30 PM
|
Replies: 2
Views: 2,899
|
Forum: HL - Mutants & Masterminds
April 1st, 2011, 12:21 AM
|
Replies: 2
Views: 2,912
|
Forum: HL - Mutants & Masterminds
April 1st, 2011, 12:19 AM
|
Replies: 2
Views: 2,845
|
Forum: HL - Mutants & Masterminds
March 18th, 2011, 12:46 AM
|
Replies: 8
Views: 3,993
|
Forum: HL - Mutants & Masterminds
January 16th, 2011, 12:07 AM
|
Replies: 2
Views: 2,940
I'm sorry Cinder, but I just checked on my...
I'm sorry Cinder, but I just checked on my version and both damage and the area effect are still there.
Given that both are part of Ultimate Power, perhaps you might have unchecked the selection box...
|
Forum: HL - Mutants & Masterminds
January 3rd, 2011, 01:27 PM
|
Replies: 2
Views: 2,907
In the intro of Ultimate Power it was specified...
In the intro of Ultimate Power it was specified that powers with Extended range are regarded as something of a plot device trick, their range usually can't be modified by Extras, Flaws and/or Power...
|
Forum: HL - Mutants & Masterminds
January 2nd, 2011, 12:56 AM
|
Replies: 4
Views: 3,439
That's because Alternate Form is a Sustained...
That's because Alternate Form is a Sustained duration power, but only a Continuous duration power can be Permanent, so when you add the flaw Herolab automaticly calculate that you also add the Extra...
|
Forum: HL - Mutants & Masterminds
December 31st, 2010, 10:25 AM
|
Replies: 16
Views: 6,477
|