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Search: Posts Made By: Praetor
Forum: HL - Savage Worlds April 20th, 2016, 01:35 PM
Replies: 4
Views: 3,292
Posted By Praetor
Thanks I'll give it a try.

Thanks I'll give it a try.
Forum: HL - Savage Worlds April 17th, 2016, 09:10 AM
Replies: 4
Views: 3,292
Posted By Praetor
In Weird Wars I they changed Haunted to being an...

In Weird Wars I they changed Haunted to being an Edge that allows you to choose one of the Haunted abilities, then you can choose another ability as an advance. I'll just have to make a separate...
Forum: HL - Savage Worlds April 16th, 2016, 10:58 AM
Replies: 4
Views: 3,292
Posted By Praetor
Adding a choice of feats by choosing another feat

Is it possible to have a drop down list of feats that someone can choose one to have bootstrapped to his character from inside another feat?

If so can someone give me an example?

If not is it...
Forum: HL - Savage Worlds March 6th, 2016, 12:52 PM
Replies: 12
Views: 7,100
Posted By Praetor
A items in slipstream

Hey caped Crusader are you still handling SlipStream?
I found a few edges that don't have their source marked so they show up all the time.
Finely Tuned
Genius
Femme Fatale
and I think one other...
Forum: HL - Cortex System November 10th, 2011, 04:48 PM
Replies: 5
Views: 14,546
Posted By Praetor
Cortex+ actually has no set rules, smallville is...

Cortex+ actually has no set rules, smallville is very different from say Leveredge it varies with each game. Basically as far as I can tell the + just tells you it doesn't use the standard cortex...
Forum: HL - d20 System November 10th, 2011, 04:31 PM
Replies: 2
Views: 3,023
Posted By Praetor
I don't work in D20, but most of what you ask for...

I don't work in D20, but most of what you ask for is available by peaking at the source code for the various prestige types in the game.

for the Feats either add the proper featname to the...
Forum: HL - Savage Worlds October 31st, 2011, 05:28 PM
Replies: 6
Views: 4,494
Posted By Praetor
I have never used conditions for bootstrapping...

I have never used conditions for bootstrapping before so without some clear samples am lost on what you can or cant do.

it would seem easier to me to just do something like this
if "evaluation" ...
Forum: HL - Savage Worlds October 30th, 2011, 04:55 PM
Replies: 6
Views: 4,494
Posted By Praetor
Bootstrapping

Is there a way to bootstrap from within a evaluation script. I need an item to be bootstrapped under certain conditions, so don't want to use the normal bootstrap element?

i am working in savage...
Forum: HL - Savage Worlds October 24th, 2011, 04:55 PM
Replies: 20
Views: 22,884
Posted By Praetor
I'd like to know the answer to that as other...

I'd like to know the answer to that as other rules sets also allow the use of more than one ab. but so far I have had no luck with this one.
Forum: HL - Savage Worlds October 24th, 2011, 04:52 PM
Replies: 5
Views: 3,085
Posted By Praetor
i was thinking there is a way around this limit...

i was thinking there is a way around this limit that can be done until Caped Crusader sends out the update but it is rather involved and would require several steps. basically you would search to...
Forum: HL - Savage Worlds October 24th, 2011, 04:46 PM
Replies: 8
Views: 4,527
Posted By Praetor
user files should be placed in the data file for...

user files should be placed in the data file for the game system not the source folder this is just an extra folder with all the source files that were used in compiling the savage worlds syetm data.
Forum: HL - Savage Worlds October 20th, 2011, 05:01 PM
Replies: 5
Views: 3,085
Posted By Praetor
pre-traits/5000 the example shows vigor to...

pre-traits/5000
the example shows vigor to D12+4

hero.child[attrVig].field[trtMaximum].value = 10

this is the correct code to increase the cap, but it will not work until the update that...
Forum: HL - Savage Worlds October 6th, 2011, 07:07 PM
Replies: 2
Views: 3,069
Posted By Praetor
Silly me, I had it pre-traits 5000, so naturally...

Silly me, I had it pre-traits 5000, so naturally the skill was reading higher than the trait and always getting the bonus. Changing to traits fixed it. Thanks.
Forum: HL - Savage Worlds October 3rd, 2011, 07:33 PM
Replies: 0
Views: 2,781
Posted By Praetor
Day after Ragnorak

I have a DAR file almost completed, only thing left is equipement, and creatures, not sure how far I'll get with creatures though.

If anyone is interested in the user file drop me a line.

I...
Forum: HL - Savage Worlds October 2nd, 2011, 03:31 PM
Replies: 2
Views: 3,069
Posted By Praetor
doing an edge that gives a +1 bonus to skill that is over it's governing attribute

I have an edge that gives a bonus to certain skills if they are over their governing attribute, tried the following and this gives the bonus regardless. Any help is appreaciated as always.


if...
Forum: HL - Savage Worlds September 27th, 2011, 01:27 PM
Replies: 11
Views: 5,321
Posted By Praetor
Neat many times I just rename the seperators to...

Neat many times I just rename the seperators to what I want them to be and use the categories however to make it work. The Categories could be named cat01 - cat 30 for all I care.
Forum: HL - Savage Worlds September 26th, 2011, 02:04 PM
Replies: 3
Views: 3,638
Posted By Praetor
Foreach pick in hero from Hindrance was the...

Foreach pick in hero from Hindrance was the answer. Here's the full script.

if (field[abilActive].value <> 0) then
perform #traitadjust[trCharisma,-,4,"Bloodscent"]
foreach pick in hero from...
Forum: HL - Savage Worlds September 26th, 2011, 01:16 PM
Replies: 3
Views: 3,638
Posted By Praetor
no I didn't should have though. Gaslight gives...

no I didn't should have though. Gaslight gives Werewolves in werewolf form a -4 charisma, however if they already have the bloodthirsty hindrance they become reckless and ake a -1 parry instead. ...
Forum: HL - Savage Worlds September 24th, 2011, 10:45 AM
Replies: 3
Views: 3,638
Posted By Praetor
Searching for a particular hindrance

Anybody can tell me what I am doing wrong here, i tried using this code like searching for an edge but it will not work while searching for a hindrance. it tests without errors but does nothing when...
Forum: HL - Savage Worlds September 23rd, 2011, 08:25 AM
Replies: 4
Views: 4,134
Posted By Praetor
expansion

expansion
Forum: HL - Savage Worlds September 23rd, 2011, 08:24 AM
Replies: 4
Views: 4,134
Posted By Praetor
Future Expansion

Future Expansion
Forum: HL - Savage Worlds September 23rd, 2011, 08:23 AM
Replies: 4
Views: 4,134
Posted By Praetor
Checking for a knowledge skill at the proper die...

Checking for a knowledge skill at the proper die type for a prereq.
Example is for knowledge Astronomy as provided by Tatterking

foreach pick in hero where "thingid.skKnow"
if...
Forum: HL - Savage Worlds September 23rd, 2011, 08:23 AM
Replies: 4
Views: 4,134
Posted By Praetor
Injuries Adding an extra wound level to a...

Injuries

Adding an extra wound level to a character
Under Injury create a new injury such as +1 wound.
make an evaluation script with setup 10000 as the timing.

...
Forum: HL - Savage Worlds September 23rd, 2011, 07:26 AM
Replies: 4
Views: 4,134
Posted By Praetor
Reuseable Codes

I was just thinking we could put together a list of all the codes from various people and the devs could make it sticky.


Mechanics
These are all listed in the tags.1st file

Adding faction...
Forum: HL - Savage Worlds September 23rd, 2011, 07:02 AM
Replies: 11
Views: 5,321
Posted By Praetor
So you compiled your own the SW source files...

So you compiled your own the SW source files again? If you are going to send out a user file using that category it will prob cause errors for those that don't have it. And also the next update...
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