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Search: Posts Made By: Unseelie
Forum: HLO - Starfinder January 18th, 2022, 05:31 PM
Replies: 2
Views: 5,320
Posted By Unseelie
I'm trying to get a yay or nay from Paizo, but I...

I'm trying to get a yay or nay from Paizo, but I know how I'm house ruling it.
Forum: HLO - Starfinder January 18th, 2022, 12:10 PM
Replies: 2
Views: 5,320
Posted By Unseelie
Nanocyte Gear Array

There's nothing in the Nanocyte Gear array rules in Tech Revolution that states that you can't create analog melee weapons, but the only melee options in HLO are powered. Considering how they worded...
Forum: HLO - Starfinder January 12th, 2019, 06:23 PM
Replies: 6
Views: 4,817
Posted By Unseelie
Sorry, should have asked in the Starfinder area

Sorry, should have asked in the Starfinder area
Forum: HLO - Starfinder January 12th, 2019, 05:42 PM
Replies: 6
Views: 4,817
Posted By Unseelie
Is there a reason...

Is there a reason that PC races are not an option for NPCs in the Starfinder dataset?
Forum: HLO - Starfinder July 20th, 2018, 01:54 PM
Replies: 10
Views: 5,980
Posted By Unseelie
Same here, I can create NPCs for my game this...

Same here, I can create NPCs for my game this weekend. Thanks!
Forum: Hero Lab Online Discussion July 19th, 2018, 09:58 PM
Replies: 7
Views: 2,690
Posted By Unseelie
It is back up, but it is also somewhat broken....

It is back up, but it is also somewhat broken. There is no longer an option to create new NPCs, just PCs.
Forum: HLO - Starfinder July 19th, 2018, 09:50 PM
Replies: 10
Views: 5,980
Posted By Unseelie
Okay, I will log an official bug then. Dammit, I...

Okay, I will log an official bug then. Dammit, I didn't want to be correct.
Forum: HLO - Starfinder July 19th, 2018, 05:30 PM
Replies: 10
Views: 5,980
Posted By Unseelie
Why can I no longer create NPCs?

When I go to add, the only option is Hero(PC)... so I am unable to create NPCs (other than ones built as heroes). Okay, that's not quite true, I can duplicate existing NPCs and then modify them, but...
Forum: HLO - Pathfinder 2nd Edition July 19th, 2018, 05:20 PM
Replies: 2
Views: 3,631
Posted By Unseelie
That did the trick, thanks.

That did the trick, thanks.
Forum: HLO - Pathfinder 2nd Edition July 16th, 2018, 08:03 PM
Replies: 2
Views: 3,631
Posted By Unseelie
Custom Melee Natural Weapons

I'm trying to convert a creature from Bestiary 2, and either I am missing something, or there is no way to change the damage for Custom Melee Natural Weapons. My two choices seem to be 'Default',...
Forum: HL - Pathfinder Roleplaying Game September 18th, 2017, 10:39 PM
Replies: 3
Views: 2,888
Posted By Unseelie
I hadn't considered that the text got polluted...

I hadn't considered that the text got polluted with a copy paste... I'll tweak the quoting. Thanks for the other advice as well. I'll give it a try.
Forum: HL - Pathfinder Roleplaying Game September 15th, 2017, 01:43 PM
Replies: 3
Views: 2,888
Posted By Unseelie
More scripting frustration

I am getting the following error with the files I am currently working with and I can't figure out what's wrong with the script.




<thing id="raKPInfDer" name="Infiltrator" description="The...
Forum: Hero Lab Discussion September 4th, 2017, 10:20 AM
Replies: 92
Views: 74,627
Posted By Unseelie
Will HLO still support custom user data sets?...

Will HLO still support custom user data sets? Will we still be able to author our own, campaign specific data files, and do we lose access to them if our subscription lapses?
Forum: HL - Pathfinder Roleplaying Game August 29th, 2017, 08:05 AM
Replies: 15
Views: 5,628
Posted By Unseelie
Thank you everyone, especially Delta. That works,...

Thank you everyone, especially Delta. That works, and it's good to know that I was basically correct as to what was going on. Now to just comment that eval script so it's clear what it does. :)
Forum: HL - Pathfinder Roleplaying Game August 27th, 2017, 04:52 PM
Replies: 15
Views: 5,628
Posted By Unseelie
Thanks Mathias. Clearly I'm missing a concept...

Thanks Mathias. Clearly I'm missing a concept here, because adding an abImprove -30 to raDarkVis also doesn't seem to do anything. Looking at the Debug Field History, it looks at though abImprove...
Forum: HL - Pathfinder Roleplaying Game August 27th, 2017, 02:15 PM
Replies: 15
Views: 5,628
Posted By Unseelie
Okay, that points me towards an eval script....

Okay, that points me towards an eval script. Neither of the examples used an eval script... I'll fool around with this.
Forum: HL - Pathfinder Roleplaying Game August 26th, 2017, 02:15 PM
Replies: 15
Views: 5,628
Posted By Unseelie
Or, I could create yet another Darkvision, with a...

Or, I could create yet another Darkvision, with a 30 foot range, and replace one with the other... but I know we should try to avoid creating new things if existing ones will work. The fact that it...
Forum: HL - Pathfinder Roleplaying Game August 26th, 2017, 02:08 PM
Replies: 15
Views: 5,628
Posted By Unseelie
I've looked at it (Daywalker) now, made some...

I've looked at it (Daywalker) now, made some changes to follow that example and it still does not work.

I can easily remove the existing Darkvision, and I can increase the range of the Darkvision,...
Forum: HL - Pathfinder Roleplaying Game August 21st, 2017, 05:19 PM
Replies: 5
Views: 3,129
Posted By Unseelie
I'm curious. I see under 'Racial Special Ability'...

I'm curious. I see under 'Racial Special Ability' something called Situational (skill) Bonus. What is that actually for? I did try using it, and despite setting it for +2, it showed in special as...
Forum: HL - Pathfinder Roleplaying Game August 21st, 2017, 04:48 PM
Replies: 15
Views: 5,628
Posted By Unseelie
Looking at Acute Darkvision, they just a racial...

Looking at Acute Darkvision, they just a racial special ability that has a larger range.

But, if I attempt to do that and reduce the range, it's ignored, and the special tab still states 60'...
Forum: HL - Pathfinder Roleplaying Game August 20th, 2017, 11:42 PM
Replies: 15
Views: 5,628
Posted By Unseelie
Thing that modifies existing sense range?

Is there an ability/racial trait I can look at in the editor that would point me in the right direction for taking an existing sense (Darkvision) and reducing the range as part of an ART?
Forum: HL - Pathfinder Roleplaying Game August 20th, 2017, 10:19 PM
Replies: 5
Views: 3,129
Posted By Unseelie
Thanks. :) For my education, where could I...

Thanks. :)

For my education, where could I have found the hero.childfound(skill) concept. Is there something I can look at so as to grok how to do this sort of stuff better? I've been watching the...
Forum: HL - Pathfinder Roleplaying Game August 20th, 2017, 04:12 PM
Replies: 5
Views: 3,129
Posted By Unseelie
Eval script help

I'm trying to write an eval script that gives a bonus to several skills, but it is conditional based on the type of the target (bonus to bluff vs aberrations, for example).



I get an invalid...
Forum: HL - Pathfinder Roleplaying Game July 18th, 2017, 05:48 PM
Replies: 1
Views: 2,347
Posted By Unseelie
For that matter, is there any way to set things...

For that matter, is there any way to set things in an automated fashion... for instance, setting the source for a whole bunch of things at once?
Forum: HL - Pathfinder Roleplaying Game July 18th, 2017, 05:45 PM
Replies: 1
Views: 2,347
Posted By Unseelie
Is there a way?

I'm doing a bunch of custom Hero Lab entries at the moment, and none of the would be available for PFS (of course).

I know I can turn the source off, and I know I can flag each item as No PFS, but...
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