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Search: Posts Made By: Omphaloskeptic
Forum: HL - Mutants & Masterminds July 17th, 2015, 03:11 AM
Replies: 4
Views: 4,112
Posted By Omphaloskeptic
Sorry: I submitted it a couple of days ago. I'm...

Sorry: I submitted it a couple of days ago. I'm not sure I understand what you're asking in any case.
Forum: HL - Mutants & Masterminds July 10th, 2015, 08:16 PM
Replies: 7
Views: 5,003
Posted By Omphaloskeptic
Ahah, indeed. Good eye. I was building a minion...

Ahah, indeed. Good eye. I was building a minion under the dashboard when I noticed it, and had lowered Stamina manually. I normally do anyway because I like being able to name the immunities or put...
Forum: HL - Mutants & Masterminds July 10th, 2015, 04:27 PM
Replies: 7
Views: 5,003
Posted By Omphaloskeptic
I do have that update installed. I'll...

I do have that update installed.



I'll look at the code, I suppose, but I didn't buy the program so I'd have something to fix...

Anyway, on my machine, if I add 1 rank of Growth to a...
Forum: HL - Mutants & Masterminds July 10th, 2015, 08:07 AM
Replies: 4
Views: 4,112
Posted By Omphaloskeptic
Bug: Growth 'Limited to Increasing Size Only'

Growth ranks with the limitation 'to Increase Size Only' still adds to Strength and Stamina. Guess it's not used much since I couldn't find a thread for this issue, but it's inconvenient having to...
Forum: HL - Mutants & Masterminds July 10th, 2015, 07:57 AM
Replies: 7
Views: 5,003
Posted By Omphaloskeptic
Came to report this bug. You said it was fixed in...

Came to report this bug. You said it was fixed in September of 2012, but it's not working for me in July of 2015 -- though I am on a Mac. Could that be an issue?

Strangely, Growth ranks past those...
Forum: HL - Mutants & Masterminds March 23rd, 2015, 07:25 PM
Replies: 3
(M&M 3e) 'Permanent' Flaw
Views: 7,269
Posted By Omphaloskeptic
Ah. That explains it. I tried it on an instant...

Ah. That explains it. I tried it on an instant power, too, and the math seemed to work out, but what was actually taking place was not clear.

Thanks, though.
Forum: HL - Mutants & Masterminds March 23rd, 2015, 10:08 AM
Replies: 3
(M&M 3e) 'Permanent' Flaw
Views: 7,269
Posted By Omphaloskeptic
Alright: sorry. Went and confused myself. The...

Alright: sorry. Went and confused myself. The core rulebook does specifically say that the Permanent flaw, when applied to Growth, is a "+0 cost per rank" flaw.

What I should have asked is: why...
Forum: HL - Mutants & Masterminds March 23rd, 2015, 08:54 AM
Replies: 3
(M&M 3e) 'Permanent' Flaw
Views: 7,269
Posted By Omphaloskeptic
'Permanent' Flaw

Why doesn't the Permanent flaw, when added to a sustained effect (Growth, for example), lower the cost by -1/level? I can't find any reason it shouldn't in the rules -- am I missing something?

And...
Forum: HL - Mutants & Masterminds August 13th, 2014, 04:19 PM
Replies: 16
Views: 11,767
Posted By Omphaloskeptic
On the Abilities tab under Defenses -- when you...

On the Abilities tab under Defenses -- when you increase, say, Fortitude to 11 or higher (assuming you are making a PC at PL 10) a purple up-down arrow appears to the right of the grey, parenthetical...
Forum: HL - Mutants & Masterminds July 12th, 2014, 03:15 PM
Replies: 16
Views: 11,767
Posted By Omphaloskeptic
The message you get on rollover is unambiguous...

The message you get on rollover is unambiguous and incorrect. "This trait is too high for the current power level" is simply not true until an effect or defense is at PLx2.

So fine: have the...
Forum: HL - Mutants & Masterminds July 9th, 2014, 02:40 PM
Replies: 16
Views: 11,767
Posted By Omphaloskeptic
At PL10, a 14 Toughness does not have a trade-off...

At PL10, a 14 Toughness does not have a trade-off unless you have more than 6 Dodge or Parry.

Maybe it could alert the user just before a trade-off is getting close, but a) Hero Lab just flags any...
Forum: HL - Mutants & Masterminds July 9th, 2014, 02:33 PM
Replies: 16
Views: 11,767
Posted By Omphaloskeptic
By the rules what is? If you are saying that by...

By the rules what is? If you are saying that by the rules any value over PL is too high, you are wrong. At least by the rules in my copy of 'Mutants & Masterminds Deluxe Hero's Handbook.'

Power...
Forum: HL - Mutants & Masterminds July 9th, 2014, 12:25 PM
Replies: 16
Views: 11,767
Posted By Omphaloskeptic
But that can't be right. Are you saying that...

But that can't be right.

Are you saying that any trait over 10 is supposed to be flagged with the message "This trait is too high for the current power level?"

'Cause it's not. A character with...
Forum: HL - Mutants & Masterminds July 9th, 2014, 10:51 AM
Replies: 16
Views: 11,767
Posted By Omphaloskeptic
Hmm. Experimenting with the program today I am...

Hmm. Experimenting with the program today I am unable to generate validation errors that aren't correct, so that was probably just me. What I do still get, though, is the purple up-down Trade-Off...
Forum: HL - Mutants & Masterminds July 8th, 2014, 03:45 PM
Replies: 16
Views: 11,767
Posted By Omphaloskeptic
Defenses Power Level Cap?

I'm new to M&M 3e (Making characters; haven't actually played it yet), so I figure I'm doing something wrong or misunderstand the rules, but in a PL10 game, it should be valid for a character to have...
Forum: HL - Savage Worlds June 3rd, 2013, 07:01 PM
Replies: 10
Views: 4,453
Posted By Omphaloskeptic
Wow. I ... I completely overlooked (also:...

Wow.

I ... I completely overlooked (also: forgot!) the fact that I had added Charismatic as an advance, then went back to Character Creation mode -- just screwing around.

It was a dumb mistake...
Forum: HL - Savage Worlds June 3rd, 2013, 08:33 AM
Replies: 10
Views: 4,453
Posted By Omphaloskeptic
Very Attractive Charisma Bonus

While making a 'face' character who is starting with both the Attractive and Very Attractive edges, I noticed that Very Attractive was adding 4 Charisma on top of the 2 given by Attractive for a...
Forum: HL - Savage Worlds May 24th, 2013, 08:07 PM
Replies: 5
Views: 4,059
Posted By Omphaloskeptic
Thanks for the reply, and I realize about the...

Thanks for the reply, and I realize about the updates.

What edition of Deadlands: Reloaded do you have? Mine lists the requirements for AB: Shamanism as "Requirements: Novice" on p. 31, nothing...
Forum: HL - Savage Worlds May 22nd, 2013, 08:40 PM
Replies: 5
Views: 4,059
Posted By Omphaloskeptic
Okay, okay: I found the editor and fixed my copy...

Okay, okay: I found the editor and fixed my copy of the file.

Still, Old Ways Oath is not a prerequisite for AB: Shamanism, so -- maybe in the next update ... ?
Forum: HL - Savage Worlds May 20th, 2013, 10:48 AM
Replies: 5
Views: 4,059
Posted By Omphaloskeptic
DL:R Error in AB: Shamanism Edge

One of my players is making a shaman character and Hero Lab considers the 'Old Ways Oath' edge a prerequisite for Arcane Background (Shamanism).

I'm new to Hero Lab -- can I fix the data file...
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