Forum: HL - Pathfinder Roleplaying Game
March 31st, 2015, 01:58 PM
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Replies: 2
Views: 2,744
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Forum: HL - Pathfinder Roleplaying Game
March 31st, 2015, 01:04 AM
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Replies: 2
Views: 2,744
How to change Ki stat?
Hi, I'm making a 'ninja', and I need it to gain ki from the int stat and not the cha stat - how do I do that?
The plan was to do it as an archetype, at that would enable me to add other changes as...
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Forum: HL - Pathfinder Roleplaying Game
December 30th, 2014, 08:45 PM
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Replies: 13
Views: 5,187
ok, so if I use the rangers endurance feat...
ok, so if I use the rangers endurance feat method, i have:
Bootstrap:
Thing: ioINTHelp
Tags: Group Id: ClSpecWhen Tag Id: 16
This makes the 3rd skill appear at level 1 - no matter which class...
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Forum: HL - Pathfinder Roleplaying Game
December 30th, 2014, 04:02 AM
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Replies: 13
Views: 5,187
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Forum: HL - Pathfinder Roleplaying Game
December 30th, 2014, 03:37 AM
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Replies: 13
Views: 5,187
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Forum: HL - Pathfinder Roleplaying Game
December 30th, 2014, 03:22 AM
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Replies: 13
Views: 5,187
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Forum: HL - Pathfinder Roleplaying Game
December 30th, 2014, 03:07 AM
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Replies: 13
Views: 5,187
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Forum: HL - Pathfinder Roleplaying Game
December 30th, 2014, 02:26 AM
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Replies: 13
Views: 5,187
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Forum: HL - Pathfinder Roleplaying Game
December 30th, 2014, 02:24 AM
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Replies: 13
Views: 5,187
ok, tried another method.
if...
ok, tried another method.
if (#levelcount[Wizard] <> 0) then
field[abValue].value += 2
endif
#skillbonus[AllKnow] = field[abValue].value
This only adds an untyped bonus to all knowledge...
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Forum: HL - Pathfinder Roleplaying Game
December 29th, 2014, 09:29 PM
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Replies: 13
Views: 5,187
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Forum: HL - Pathfinder Roleplaying Game
December 29th, 2014, 08:30 PM
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Replies: 13
Views: 5,187
custom magic item based on class level?
Hi
I'm trying to make a custom magic item, that evolves, based on class level.
The idea is: If 1st lvl wizard, gets a bonus to knowledge skills of +1, if 5th lvl gets a bonus of +2.
I'm having...
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