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Search: Posts Made By: Farling
Forum: Realm Works Discussion November 20th, 2023, 05:24 AM
Replies: 197
Views: 158,327
Posted By Farling
When I used HL's Encounter Builder and selected...

When I used HL's Encounter Builder and selected "Goblin" to put into it's own POR file, importing this POR file into Foundry created a goblin with 6 HP (which matches the number in HL).

This is...
Forum: Realm Works Discussion November 10th, 2023, 03:20 PM
Replies: 197
Views: 158,327
Posted By Farling
I think that the official monsters from the PF...

I think that the official monsters from the PF APs might not have all of their data exported, due to the copyright(?) nature of the data stored in HL. Although I could be wrong.

I will have a...
Forum: Realm Works Discussion July 22nd, 2023, 04:51 AM
Replies: 197
Views: 158,327
Posted By Farling
PF1 characters should now import properly for...

PF1 characters should now import properly for Foundry PF1 v9.x on Foundry V11 (module version 2.9.0)

(Note that you still need to set the character type in the module settings.)
Forum: Realm Works Discussion July 22nd, 2023, 03:38 AM
Replies: 197
Views: 158,327
Posted By Farling
There are a few changes which I need to make for...

There are a few changes which I need to make for PCs to import properly.
Forum: Realm Works Discussion July 22nd, 2023, 02:55 AM
Replies: 197
Views: 158,327
Posted By Farling
It is probably caused by a change in the format...

It is probably caused by a change in the format of Actors in PF1 version 9.1

I will need to investigate to see what needs changing.
Forum: Realm Works Discussion January 31st, 2023, 04:59 AM
Replies: 197
Views: 158,327
Posted By Farling
I had somebody report an issue, but that was...

I had somebody report an issue, but that was because the update button actually installed version 0.551 of pathfinder 1 rather than a later version.
Forum: Realm Works Discussion January 24th, 2023, 06:38 AM
Replies: 197
Views: 158,327
Posted By Farling
My test imports seem to work properly in that...

My test imports seem to work properly in that version of the PF1 system.

Is it possible for you to send me the POR file as a DM so that I can test it.

Also, could you look in the browser...
Forum: Realm Works Discussion January 23rd, 2023, 06:49 AM
Replies: 197
Views: 158,327
Posted By Farling
Which game system and version of that game...

Which game system and version of that game system?

I haven't updated the dnd5e importer to support dnd5e v2.1.x, but it should stil work with dnd5e v2.0.x
Forum: Realm Works Discussion August 12th, 2022, 11:05 AM
Replies: 197
Views: 158,327
Posted By Farling
I already have the journal code updated - it will...

I already have the journal code updated - it will have only one page per journal document though. There isn't an easy way to understand which RW topics might be pages within a single journal...
Forum: Realm Works Discussion February 15th, 2022, 12:55 AM
Replies: 197
Views: 158,327
Posted By Farling
It's good to hear that it is working now though...

It's good to hear that it is working now though :-)
Forum: Realm Works Discussion February 6th, 2022, 12:46 PM
Replies: 197
Views: 158,327
Posted By Farling
I'd be interested in seeing the first few errors...

I'd be interested in seeing the first few errors in the console. One of the early ones might indicate why it doesn't like the supplied location.

Did you mean that the settings panel now says,
...
Forum: Realm Works Discussion January 27th, 2022, 05:50 AM
Replies: 197
Views: 158,327
Posted By Farling
Version 1.22 has some improvements to the PF1...

Version 1.22 has some improvements to the PF1 Actor decoding.

It still isn't perfect, but it is getting closer - and is a lot quicker than manually entering everything into Foundry :)

PF-Traits...
Forum: Realm Works Discussion January 26th, 2022, 01:39 PM
Replies: 197
Views: 158,327
Posted By Farling
If I could have a copy of the .por file, and the...

If I could have a copy of the .por file, and the name of the game system, I could have a look at what is going wrong.
Forum: Realm Works Discussion January 26th, 2022, 01:38 PM
Replies: 197
Views: 158,327
Posted By Farling
Those two options will work correctly regardless...

Those two options will work correctly regardless of where the journal entries exist. It uses the realm works UUID to match the realm works entry to the correct journal entry in Foundry - so even a...
Forum: Realm Works Discussion December 22nd, 2021, 02:42 PM
Replies: 197
Views: 158,327
Posted By Farling
I did a quick test and it is still working...

I did a quick test and it is still working properly.

It doesn't touch the changes that were made in v9 - even the now-three separate plugins are still working properly (and have more downloads...
Forum: Realm Works Discussion November 30th, 2021, 03:15 AM
Replies: 197
Views: 158,327
Posted By Farling
1.19 is available The non-core import...

1.19 is available

The non-core import functions have been moved into separate modules, so you don't need the import module active while running your game.

You will be prompted to install these...
Forum: Realm Works Discussion November 29th, 2021, 04:35 AM
Replies: 197
Views: 158,327
Posted By Farling
The REVEALED state handling of scene Notes, and...

The REVEALED state handling of scene Notes, and the "GM Notes" handling will soon be split out into a separate module from the RW importer since it seems like this could be useful for all Foundry...
Forum: Realm Works Discussion November 29th, 2021, 04:33 AM
Replies: 197
Views: 158,327
Posted By Farling
1.18 Update Note Config window to provide...

1.18
Update Note Config window to provide multi-line text entry areas for Note Label and GM Notes.

Update Note Config window to allow revealed state of scene Notes to be changed.

Add two new...
Forum: Realm Works Discussion November 28th, 2021, 01:42 PM
Replies: 197
Views: 158,327
Posted By Farling
Version 1.17 is available Relationship...

Version 1.17 is available

Relationship annotations & Smart image map pins display to players

Change the presentation of annotations for relationships since they can be multi-line (whereas...
Forum: Realm Works Discussion November 27th, 2021, 04:18 AM
Replies: 197
Views: 158,327
Posted By Farling
The crossed-eye icon is displayed if the PIN is...

The crossed-eye icon is displayed if the PIN is not revealed on the smart image. The circle indicates that the pin has been revealed. In both cases, this is separate from whether the linked topic has...
Forum: Realm Works Discussion November 24th, 2021, 04:11 AM
Replies: 197
Views: 158,327
Posted By Farling
Version 1.16 Some improvements have been...

Version 1.16

Some improvements have been made to imported scene notes:
Updates for scene Notes:
- The title of a map pin is now displayed within ">> title <<" instead of the previous...
Forum: Realm Works Discussion November 23rd, 2021, 02:46 AM
Replies: 197
Views: 158,327
Posted By Farling
Version 1.15.1 Changed the permission...

Version 1.15.1

Changed the permission required for players to see links to LIMITED (previously it was OBSERVER).

Updated the compatibleCoreVersion to 9 so that no warnings are generated on...
Forum: Realm Works Discussion November 20th, 2021, 07:24 AM
Replies: 197
Views: 158,327
Posted By Farling
Version 1.15 The first image in each topic...

Version 1.15

The first image in each topic will also be used as the image for the generated journal entry. (as requested my Merion in...
Forum: Realm Works Discussion November 20th, 2021, 06:32 AM
Replies: 197
Views: 158,327
Posted By Farling
I think it is an optimisation that Foundry really...

I think it is an optimisation that Foundry really needs to make internally.

Their current architecture has all the world's contents downloaded to the browser when you first log onto the game -...
Forum: Realm Works Discussion November 18th, 2021, 05:52 AM
Replies: 197
Views: 158,327
Posted By Farling
I saw some comment that Foundry v9 is going to...

I saw some comment that Foundry v9 is going to allow templates to be created on a per-system basic for journal entries (like they are already doing for Actors and Items). This could cause issues for...
Showing results 1 to 25 of 125

 
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