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Forum: HL - Authoring Kit August 19th, 2017, 04:39 AM
Replies: 2
Views: 2,902
Posted By vrimage
Cool Authoring the editor

Hello again

A few questions about setting up the editor for the gamesystem i am putting together.

First:

the system has some abilities, called talents, and some of those talents are called...
Forum: HL - Authoring Kit August 11th, 2017, 05:46 PM
Replies: 6
Views: 2,849
Posted By vrimage
Got it working. What I needed was tagcountstr and...

Got it working. What I needed was tagcountstr and "foreach pick in hero from Discipline"

so thank you. :D
Forum: HL - Authoring Kit August 11th, 2017, 05:00 PM
Replies: 6
Views: 2,849
Posted By vrimage
I will try to explain in detail how it works. :D ...

I will try to explain in detail how it works. :D

A character can have several classes. When reaching a certain level in the first class he is able to select a second class, then a third and so on....
Forum: HL - Authoring Kit August 11th, 2017, 03:12 PM
Replies: 6
Views: 2,849
Posted By vrimage
Question Counting tags...

This might be a bit more complex than the title suggests :o

I am working on advances right now for my earthdawn system, and have run into a little problem. Let me explain:

Various classed get...
Forum: HL - Authoring Kit August 9th, 2017, 09:29 PM
Replies: 2
Views: 2,532
Posted By vrimage
That did it, thank you. :)

That did it, thank you.

:)
Forum: HL - Authoring Kit August 9th, 2017, 06:11 PM
Replies: 2
Views: 2,532
Posted By vrimage
Question Interface not updating to reflect tag changes

So in my little earthdawn project I have some derived traits, in this instance we are talking about some movement stats. Flight movement are as standard hidden using a Hide.Movement tag. When the...
Forum: HL - Authoring Kit August 1st, 2017, 07:11 AM
Replies: 8
Views: 3,087
Posted By vrimage
Thank you for your answers. What I wanted to do...

Thank you for your answers. What I wanted to do was create some kind of menu in the editor to select a talent and a level, and have it bootstrap through that. It would then automatically add the...
Forum: HL - Authoring Kit July 29th, 2017, 11:48 PM
Replies: 8
Views: 3,087
Posted By vrimage
That would work fine. Can't seem to find how to...

That would work fine. Can't seem to find how to code the editor to do that.

Are there ways to look at source files for those systems that I dont know about.

thx
Forum: HL - Authoring Kit July 29th, 2017, 04:40 PM
Replies: 8
Views: 3,087
Posted By vrimage
Got the it_field thingie already ;) so to get a...

Got the it_field thingie already ;) so to get a selector I need to somehow set a reference in the component part? Would that be a tag expr or perhaps a linkage.

or have I totally misunderstood :p
Forum: HL - Authoring Kit July 29th, 2017, 04:29 PM
Replies: 8
Views: 3,087
Posted By vrimage
Lightbulb Populating matrices in the editor

Hello.

I have recently started creating gamesystem files for earthdawn. Since this is my first experience with the HAK, I foresee a lot of questions :)

For those who perhaps do not know...
Forum: HL - Pathfinder Roleplaying Game May 1st, 2017, 12:08 PM
Replies: 5
Views: 3,300
Posted By vrimage
Thought as much :p One last question (for...

Thought as much :p

One last question (for now)

How would I go about adding an ability a number of times equal to the number of spellcasting classes present.

Thanks
Forum: HL - Pathfinder Roleplaying Game May 1st, 2017, 11:37 AM
Replies: 5
Views: 3,300
Posted By vrimage
Thank you so much for your answer. Let me clarify...

Thank you so much for your answer. Let me clarify the last question:

Let's say I have a loop going from 2 to four.
To access the different abValues I would check the iteration

if (i=2) then...
Forum: HL - Pathfinder Roleplaying Game May 1st, 2017, 05:05 AM
Replies: 5
Views: 3,300
Posted By vrimage
Is it possible to ...

Greetings.

I am trying to set up a Spell Point system in Hero Lab (based on the old AD&D Player's Option system)
I am trying to make this as dynamic as possible, hoping for compatibility with...
Forum: HL - Pathfinder Roleplaying Game May 21st, 2015, 07:51 PM
Replies: 0
Views: 2,223
Posted By vrimage
Custom Class Level requirement

Greetings.
I need to add a level requirement to a custom ability. The class is a customone, so it is not shown with the official classes in the editor used for that purpose.

I read that a...
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