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Forum: HL - Authoring Kit Today, 05:17 AM
Replies: 1
Views: 26
Posted By Duggan
They're XML files, so they are very printable. :)

They're XML files, so they are very printable. :)
Forum: Hero Lab Online Discussion June 11th, 2018, 10:18 AM
Replies: 13
Views: 411
Posted By Duggan
I think Hero Lab is C++, which makes the Rand()...

I think Hero Lab is C++, which makes the Rand() implementation the most likely. Here's GCC source code (http://sourceware.org/git/?p=glibc.git;a=blob;f=stdlib/random_r.c;hb=glibc-2.15#l361).
Forum: HL - Mutants & Masterminds June 4th, 2018, 05:37 AM
Replies: 1
Views: 338
Posted By Duggan
I don't know how likely it is for Lone Wolf to do...

I don't know how likely it is for Lone Wolf to do it, but I can walk you through how to change it on your side with relative ease.

1) Duplicate Power Element "peAffDeg3" and give it a new ID
2)...
Forum: Hero Lab Discussion May 22nd, 2018, 04:02 AM
Replies: 4
Views: 246
Posted By Duggan
It runs fine on my XP laptop.

It runs fine on my XP laptop.
Forum: Hero Lab Discussion April 27th, 2018, 04:42 PM
Replies: 8
Views: 396
Posted By Duggan
Often, it's because the same thing is implemented...

Often, it's because the same thing is implemented in different data packages.
Forum: HL - Authoring Kit April 19th, 2018, 01:43 AM
Replies: 4
Views: 920
Posted By Duggan
Agreed. :) And I'm speaking from the position of...

Agreed. :) And I'm speaking from the position of someone who started with Mutants and Masterminds himself. I've been somewhere around a year trying to implement one game system I own myself, with...
Forum: HL - Mutants & Masterminds April 5th, 2018, 06:41 PM
Replies: 5
Views: 1,601
Posted By Duggan
Huh. They did clean it up a bit. Once you handle...

Huh. They did clean it up a bit. Once you handle internal references, it could potentially work.

<pick thing="pwMulti" index="193" batchindex="169" refcount="0" fieldcount="1"...
Forum: HL - Mutants & Masterminds April 3rd, 2018, 07:02 PM
Replies: 7
(M&M 3e) PL Checks
Views: 453
Posted By Duggan
It looks like 3E uses the linkages on the saves...

It looks like 3E uses the linkages on the saves to do the calculations. You might be able to rig up the Tradeoff script to take items that have two tradeoffs, and instead do the calculation as...
Forum: HL - Mutants & Masterminds April 3rd, 2018, 06:56 AM
Replies: 7
(M&M 3e) PL Checks
Views: 453
Posted By Duggan
You can open it in any text editor. Go to your...

You can open it in any text editor. Go to your Game System data folder and open data.hlz. Some of it is not human-readable (I think it's binary data), but most of the scripts are visible. To find...
Forum: HL - Mutants & Masterminds April 3rd, 2018, 06:37 AM
Replies: 5
Views: 1,601
Posted By Duggan
If you look at the bare XML in a character file...

If you look at the bare XML in a character file (not the export XML), it's not that cut and dried. Hero Lab is a generic system, which means the XML for the character is basically a series of data...
Forum: HL - Mutants & Masterminds April 1st, 2018, 12:08 PM
Replies: 5
Views: 1,601
Posted By Duggan
Yeah... that's been a longtime request. Back in...

Yeah... that's been a longtime request. Back in 2E, we were told it was a technical limitation. I don't know if that might have changed with 3E, which did restructure a bit.
Forum: HL - Mutants & Masterminds April 1st, 2018, 12:07 PM
Replies: 7
(M&M 3e) PL Checks
Views: 453
Posted By Duggan
When HeroLab is open, it's basically a text file...

When HeroLab is open, it's basically a text file with XML of the various calculations and rules. It's not really something you can change, but you can sometimes look up what to replace.
Forum: HL - Mutants & Masterminds March 31st, 2018, 09:32 PM
Replies: 7
(M&M 3e) PL Checks
Views: 453
Posted By Duggan
Oof... that's a pretty fundamental thing. Your...

Oof... that's a pretty fundamental thing. Your best bet is to look at the ".hlz" file in the ProgramData folder when you have the 3E files loaded, but I'm not currently in the position to try to...
Forum: HL - Mutants & Masterminds March 31st, 2018, 09:23 PM
Replies: 7
Views: 411
Posted By Duggan
Er... not really. It started in the 2E...

Er... not really. It started in the 2E Masterminds Manual, and got moved into the 3E Gadget Guides, specifically the 3E Utility Gadget Guide, which was in the same update as the Power Profiles.
...
Forum: HL - Mutants & Masterminds March 29th, 2018, 08:34 PM
Replies: 1
Views: 294
Posted By Duggan
Hmmm... how did you set it up? Can you share your...

Hmmm... how did you set it up? Can you share your .user file?

Outside of that, do you have access to the Power Profiles and Gadget Guides supplement for Hero Lab?
Forum: HL - Authoring Kit March 29th, 2018, 05:20 AM
Replies: 4
Views: 612
Posted By Duggan
Sizetofit should just be changing font sizes to...

Sizetofit should just be changing font sizes to fit the with, although I suppose alignment is another font thing.
Forum: HL - Mutants & Masterminds March 28th, 2018, 09:14 PM
Replies: 7
Views: 411
Posted By Duggan
A "Wide" Array, introduced in the Power Profiles,...

A "Wide" Array, introduced in the Power Profiles, does something like what you want. Unfortunately, all of the code to handle that is pretty well hidden, although it looks like it works off of...
Forum: HL - Authoring Kit March 28th, 2018, 08:15 PM
Replies: 4
Views: 612
Posted By Duggan
Commenting out those lines fixes the alignment...

Commenting out those lines fixes the alignment issue. Unfortunately, it comes back even when I follow your advice to size to fit at that location.

<position><![CDATA[
~our height is the height...
Forum: HL - Mutants & Masterminds March 28th, 2018, 07:39 PM
Replies: 7
Views: 411
Posted By Duggan
I'm not entirely certain how you want this to...

I'm not entirely certain how you want this to work. When you say "1 per rank", do you just mean like a "Flat +1 Extra"? Could you give an example of how the point cost would show up for your current...
Forum: HL - Authoring Kit March 27th, 2018, 07:12 AM
Replies: 4
Views: 612
Posted By Duggan
Character Sheets and Alignment

I'm working on my character sheet and I'm running into a minor issue of alignment. I want the fields left-aligned with the name without a border and the others with, but as you can see, all of them...
Forum: HL - Authoring Kit March 25th, 2018, 05:27 AM
Replies: 2
Views: 305
Posted By Duggan
I don't have the time to dig through the files,...

I don't have the time to dig through the files, but I think I had a bit in the pick where it checked a conditional to determine whether the range field was visible.

Ah, and indeed, in the position...
Forum: HL - Authoring Kit March 23rd, 2018, 12:09 PM
Replies: 3
Views: 263
Posted By Duggan
{nods} So I might have to change where the items...

{nods} So I might have to change where the items are stored... is there any way to at least keep the link so that the user selects Specialties for a given skill rather than from a grand list?
Forum: HL - Mutants & Masterminds March 23rd, 2018, 10:54 AM
Replies: 2
Views: 286
Posted By Duggan
The Notes field should do that for you. It shows...

The Notes field should do that for you. It shows up on the character sheet.

http://forums.wolflair.com/attachment.php?attachmentid=5854&stc=1&d=1521832002
...
Forum: HL - Authoring Kit March 23rd, 2018, 10:51 AM
Replies: 3
Views: 263
Posted By Duggan
How can I change the source and destination of an Edit dynamic table?

As I have covered before, I have a situation where Skills in my system (Planet Mercenary) can have Specialties added to them under certain circumstances (namely, specialties are particular to a given...
Forum: HL - Authoring Kit March 15th, 2018, 08:12 AM
Replies: 14
Views: 592
Posted By Duggan
^_^ When you do, can you share the code so that...

^_^ When you do, can you share the code so that others looking in the future will know?
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