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Forum: HL - Savage Worlds May 4th, 2017, 03:24 PM
Replies: 39
Views: 19,075
Posted By SeeleyOne
Not that I am aware of. There are times that I...

Not that I am aware of. There are times that I would have used it if there was.
Forum: HL - Savage Worlds May 3rd, 2017, 07:21 PM
Replies: 39
Views: 19,075
Posted By SeeleyOne
It is probably the mechanic "XP and Strict Rank"...

It is probably the mechanic "XP and Strict Rank" in the Civilized_Savagery.user file. But otherwise it is in the "Free Attributes Per Rank" mechanic in the same file.
Forum: HL - Savage Worlds May 3rd, 2017, 04:58 PM
Replies: 39
Views: 19,075
Posted By SeeleyOne
Hmm, that must have gotten killed in a Hero Lab...

Hmm, that must have gotten killed in a Hero Lab update. It used to work, but I had not looked at that, or the XP mod, in a couple of years.

As for the XP table, the error, is linked to your lack...
Forum: HL - Savage Worlds May 2nd, 2017, 07:04 PM
Replies: 39
Views: 19,075
Posted By SeeleyOne
The Display things are for Derived Traits, and...

The Display things are for Derived Traits, and mostly so that they will show up on the printout sheet. They were my way of making a Derived Trait be able to be print/no print.
Forum: HL - Savage Worlds May 2nd, 2017, 07:04 PM
Replies: 39
Views: 19,075
Posted By SeeleyOne
Hmmm, we always use the "Free Attributes" so it...

Hmmm, we always use the "Free Attributes" so it must be something from that part. I had originally had most of the optional rules be default (as in, if the file was in the folder, they are turned...
Forum: HL - Savage Worlds April 24th, 2017, 07:00 PM
Replies: 17
Views: 5,949
Posted By SeeleyOne
You could have it look at the names of weapons,...

You could have it look at the names of weapons, too. So, if it has "axe" in the name it is valid. So, have it do an eachpick and then look at the name, maybe the shortname, and then if it has ?axe?...
Forum: HL - Savage Worlds April 23rd, 2017, 10:05 AM
Replies: 2
Views: 3,064
Posted By SeeleyOne
That gets a lot of people. It would be better to...

That gets a lot of people. It would be better to be the opposite. "Do not show races" to hide it.
Forum: HL - Savage Worlds April 20th, 2017, 06:13 PM
Replies: 46
Views: 15,403
Posted By SeeleyOne
Yes, I meant an otherwise useless Advance. The...

Yes, I meant an otherwise useless Advance. The problem is that Advances are not designed to work like other things. They are meant to add other things but not actually do anything themselves. I put...
Forum: HL - Savage Worlds April 19th, 2017, 05:15 PM
Replies: 559
Views: 213,967
Posted By SeeleyOne
that is probably a copy-paste error. Is there...

that is probably a copy-paste error. Is there something similar that does +2?
Forum: HL - Savage Worlds April 19th, 2017, 05:13 PM
Replies: 46
Views: 15,403
Posted By SeeleyOne
And here I thought they were pretty obvious ...

And here I thought they were pretty obvious

"Attempt to access non-existent containing entity from script
Location: 'eval' script for Component 'Advance' (Eval Script 'Accrue Advances') near line...
Forum: HL - Savage Worlds April 18th, 2017, 03:37 PM
Replies: 46
Views: 15,403
Posted By SeeleyOne
I looked at the stuff in the "C:\ProgramData\Hero...

I looked at the stuff in the "C:\ProgramData\Hero Lab\data\savage". There is a folder called "source" that has much of the data that Savage Worlds looks at.
Forum: HL - Savage Worlds April 15th, 2017, 08:03 AM
Replies: 46
Views: 15,403
Posted By SeeleyOne
I had initially recommended the Edge. The Edge...

I had initially recommended the Edge. The Edge and Advancement is the same cost. The only difference is that there is no way to have an "Advancement-only" Edge. Too bad, because there is a...
Forum: HL - Savage Worlds April 14th, 2017, 09:00 PM
Replies: 46
Views: 15,403
Posted By SeeleyOne
I am curious if having the Advance bootstrap an...

I am curious if having the Advance bootstrap an Edge instead might work better. Sometimes Edges work more easily than skills.
Forum: HL - Savage Worlds April 13th, 2017, 09:05 PM
Replies: 46
Views: 15,403
Posted By SeeleyOne
Oh, I do not think that an Advance can have an...

Oh, I do not think that an Advance can have an eval script. That is probably what you are doing based on that comment. Make a mechanic that then evaluates it. Give it the source for your data file.
...
Forum: HL - Savage Worlds April 13th, 2017, 09:01 PM
Replies: 46
Views: 15,403
Posted By SeeleyOne
I would have to see the first one to comment. ...

I would have to see the first one to comment.

As for the second, I would have a mechanic that looks for the Advances and then credits the skill points.

This starts the search
~ Check for...
Forum: HL - Savage Worlds April 13th, 2017, 03:53 PM
Replies: 46
Views: 15,403
Posted By SeeleyOne
You could probably put it inside the normal one....

You could probably put it inside the normal one. I have it separate because I wondered if perhaps the editor, not seeing, might mess with it.

For limiting the 1) to two, I would make two versions,...
Forum: HL - Savage Worlds April 12th, 2017, 04:57 PM
Replies: 46
Views: 15,403
Posted By SeeleyOne
I hate that the Attribute advances do not tell...

I hate that the Attribute advances do not tell you that you cannot use them until after you get one "naughty, you selected one too many!". So I made different versions for each Rank.
Forum: HL - Savage Worlds April 12th, 2017, 04:56 PM
Replies: 46
Views: 15,403
Posted By SeeleyOne
What I did was make a user file, and then edit it...

What I did was make a user file, and then edit it outside of the editor as this one contains nothing that the editor can read. I ended mine with "Data" in its name to remind me that it is just a data...
Forum: HL - Savage Worlds April 5th, 2017, 03:38 PM
Replies: 32
Views: 11,740
Posted By SeeleyOne
I have a thought on the ability to buy it off. Do...

I have a thought on the ability to buy it off. Do you buy it off with an Advance or Edge? Maybe inside the racial property or racial ability you could have it turn itself off, by making it not print....
Forum: HL - Savage Worlds April 3rd, 2017, 05:45 PM
Replies: 32
Views: 11,740
Posted By SeeleyOne
Where is it being bootstrapped? That is, what is...

Where is it being bootstrapped? That is, what is being added that has the bootstrap code? Is it put directly in the race? Or is it a Racial Ability or Racial Property? I cannot recall ever seeing a...
Forum: HL - Savage Worlds March 16th, 2017, 07:44 PM
Replies: 24
Views: 9,790
Posted By SeeleyOne
I once had a player that kept things in the red....

I once had a player that kept things in the red. It was annoying and he seemed surprised when I asked that he fix things. His rationale was "Hero Lab let me do it".
Forum: HL - Savage Worlds March 11th, 2017, 01:43 PM
Replies: 24
Views: 9,790
Posted By SeeleyOne
Sadly the only way to do it is to preclude the...

Sadly the only way to do it is to preclude the skill and make up your own version, and new versions of edges that require it. The result is that with each different book we end up with new,...
Forum: HL - Savage Worlds March 11th, 2017, 09:51 AM
Replies: 24
Views: 9,790
Posted By SeeleyOne
They are the closest we can get for having Hero...

They are the closest we can get for having Hero Lab store a number for us.
Forum: HL - Savage Worlds March 10th, 2017, 02:18 PM
Replies: 24
Views: 9,790
Posted By SeeleyOne
I tried to replicate the error that I saw about a...

I tried to replicate the error that I saw about a year ago. The only error is that I have a Derived Trait that has an eval script inside it that does something based on its rating and the timing in...
Forum: HL - Savage Worlds March 10th, 2017, 02:07 PM
Replies: 24
Views: 9,790
Posted By SeeleyOne
I know that this thread has nothing directly to...

I know that this thread has nothing directly to do with Permanent Adjustments. But I have seen it where a Permanent Adjustment was ignored for validation for the requirements of an Edge. So because...
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