Forum: HL - Savage Worlds
September 16th, 2013, 05:03 AM
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Replies: 65
Views: 41,768
Thanks. That update worked, and the activated...
Thanks. That update worked, and the activated adjustments correction was working, too, with both overlong lists of weapons and overlong lists of powers. I thought jbear had managed to load and use...
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Forum: HL - Savage Worlds
September 15th, 2013, 07:03 PM
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Replies: 65
Views: 41,768
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Forum: HL - Savage Worlds
September 15th, 2013, 10:45 AM
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Replies: 65
Views: 41,768
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Forum: HL - Savage Worlds
September 14th, 2013, 09:35 AM
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Replies: 65
Views: 41,768
Okay, thanks. We were actually using that...
Okay, thanks. We were actually using that section to incorporate/record evolving spell books that modified the SW Arcane Power system too much to work easily with the HL SW Arcane powers. We had...
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Forum: HL - Savage Worlds
September 14th, 2013, 09:29 AM
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Replies: 65
Views: 41,768
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Forum: HL - Savage Worlds
September 13th, 2013, 07:11 PM
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Replies: 5
Views: 3,354
Okay, I think that makes sense to me -- I...
Okay, I think that makes sense to me -- I remember using the source information for the small file I created. I'm going to fiddle with that a bit and see what happens.
Thanks!
Edit: Yes, that...
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Forum: HL - Savage Worlds
September 13th, 2013, 05:37 PM
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Replies: 5
Views: 3,354
.user question
Why would a .user file insert items into the base SW character options instead of creating a checkbox in the user content selections?
(This is one I've been given, not one I've created).
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Forum: HL - Savage Worlds
September 13th, 2013, 01:46 PM
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Replies: 295
Views: 146,792
I mentioned this in a separate thread, but I'd...
I mentioned this in a separate thread, but I'd like to see stacked weapons marked on the character sheet. Right now, you can see 3x rope in gear, but not 3x daggers in weapons (you just see one...
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Forum: HL - Savage Worlds
September 13th, 2013, 01:41 PM
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Replies: 65
Views: 41,768
Cool. That's most excellent, my dude.
I...
Cool. That's most excellent, my dude.
I have a couple questions based on my playing around.
1) Would it be easy to incorporate the activated adjustments fix that went into the new update...
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Forum: HL - Savage Worlds
September 13th, 2013, 01:21 PM
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Replies: 12
Views: 6,600
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Forum: HL - Savage Worlds
September 13th, 2013, 01:12 PM
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Replies: 12
Views: 6,600
zarlor,
My GM copied your files and...
zarlor,
My GM copied your files and implemented them, and then those files - he thinks - did something bad to his data file (user, I believe) when he loaded the new update and he had to reinstall...
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Forum: HL - Savage Worlds
September 8th, 2013, 08:46 AM
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Replies: 12
Views: 6,600
Thanks for the reply, zarlor. I had seen your...
Thanks for the reply, zarlor. I had seen your requests and your custom output sheet -- I was just trying to make sure I understood the limitations of the sheet as my GM and I each try different ways...
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Forum: HL - Savage Worlds
September 8th, 2013, 08:14 AM
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Replies: 12
Views: 6,600
A couple of character sheet output questions
Hi,
I have a couple of basic SW character sheet output questions/issues -- they may well be discussed in the help files somewhere, but I couldn't find them on a quick search.
1) Weapons...
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Forum: HL - Savage Worlds
September 4th, 2013, 12:29 PM
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Replies: 8
Views: 3,416
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Forum: HL - Savage Worlds
September 4th, 2013, 11:41 AM
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Replies: 8
Views: 3,416
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Forum: HL - Savage Worlds
September 4th, 2013, 11:16 AM
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Replies: 8
Views: 3,416
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Forum: HL - Savage Worlds
September 4th, 2013, 09:56 AM
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Replies: 8
Views: 3,416
Sure thing -- I'm sure this sheet doesn't...
Sure thing -- I'm sure this sheet doesn't represent the most elegant solutions for what I was trying to do, but it gets most of the job done. I've unstacked the throwing knives so you can see the...
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Forum: HL - Savage Worlds
September 1st, 2013, 05:48 PM
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Replies: 8
Views: 3,416
Activated Adjustments output glitch?
Hi,
I'm new to HeroLab, and I've been playing around, trying to figure out how to incorporate some of the homebrew magic elements our GM has thrown into his Savage Worlds campaign.
One thing...
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