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Posts Made By:
roguescribner
Forum:
HL - Mutants & Masterminds
June 5th, 2012, 04:37 PM
Replies:
2
(M&M 3e)
Illusion Area
Views:
3,305
Posted By
roguescribner
This still seems like an issue with HL. What HL...
This still seems like an issue with HL. What HL says and the book says does not match at all. Is there a plan to fix this anytime soon?
Forum:
Hero Lab Discussion
June 4th, 2011, 09:40 PM
Replies:
19
Hero Lab 3.7 is now released!
Views:
8,117
Posted By
roguescribner
I thought it was weird when I opened Hero Lab...
I thought it was weird when I opened Hero Lab earlier tonight that it said it had a Cortex update. So maybe a dupe was created when I chose to download the update after I upgraded to the new HL...
Forum:
Hero Lab Discussion
June 4th, 2011, 09:19 PM
Replies:
19
Hero Lab 3.7 is now released!
Views:
8,117
Posted By
roguescribner
I upgraded and everything looks good... ...
I upgraded and everything looks good...
Except my program list now shows Cortex twice! Any idea why and how I can fix it?
Forum:
HL - Cortex System
May 30th, 2011, 07:16 PM
Replies:
22
Cortex Availability
Views:
40,987
Posted By
roguescribner
Awesome! I just assumed since I didn't see it as...
Awesome! I just assumed since I didn't see it as a game choice on the front screen that it wasn't available at all.
Thanks!!!
Forum:
HL - Cortex System
May 30th, 2011, 06:01 AM
Replies:
22
Cortex Availability
Views:
40,987
Posted By
roguescribner
There isn't a way to revert to an older version...
There isn't a way to revert to an older version of Hero Lab or move the Cortex system from one version to another is there? I got a new computer to replace my old laptop and was successful in...
Forum:
HL - Cortex System
November 7th, 2010, 10:39 AM
Replies:
4
Serenity Vehicles
Views:
12,330
Posted By
roguescribner
I'm planning on running a game soon and the...
I'm planning on running a game soon and the ability to construct vehicles in HL would be greatly appreciated. :)
Forum:
HL - Cortex System
September 29th, 2010, 09:43 AM
Replies:
4
Serenity Vehicles
Views:
12,330
Posted By
roguescribner
Serenity Vehicles
Is there a way or will there be a way to build ships and vehicles for the Serenity game?
Forum:
HL - Mutants & Masterminds
July 21st, 2010, 08:00 AM
Replies:
12
M&M 3E features Wishlist
Views:
5,687
Posted By
roguescribner
Does the output summary bbcode option not cover...
Does the output summary bbcode option not cover that?
Forum:
HL - Mutants & Masterminds
July 14th, 2010, 09:32 AM
Replies:
12
M&M 3E features Wishlist
Views:
5,687
Posted By
roguescribner
Well, the DC Adventures pdf is out already and...
Well, the DC Adventures pdf is out already and while there's some good things, there's also some clunky things (i.e. impervious toughness and presence).
Forum:
HL - Mutants & Masterminds
July 14th, 2010, 08:07 AM
Replies:
12
M&M 3E features Wishlist
Views:
5,687
Posted By
roguescribner
So, will there be a house rule feature for the 3E...
So, will there be a house rule feature for the 3E data pack? :-P
Forum:
HL - Mutants & Masterminds
July 4th, 2010, 05:38 AM
Replies:
10
Importing MM2 characters into MM3
Views:
6,592
Posted By
roguescribner
Eh, I'd be worried about what fell through the...
Eh, I'd be worried about what fell through the cracks and what 3E trait would work better than a similar 2E trait. Personally, if it can't do the whole job, then I'd rather just build it up myself...
Forum:
HL - Mutants & Masterminds
June 18th, 2010, 06:23 PM
Replies:
7
New update released - v3.8
Views:
3,706
Posted By
roguescribner
Question: With the new skill update, I've...
Question:
With the new skill update, I've run into a problem with one of my Morph characters. I don't have any ranks assigned to Disguise, and I have no ability bonus for that skill. The Morph...
Forum:
HL - Mutants & Masterminds
June 7th, 2010, 09:13 AM
Replies:
30
Super-Speed/Time Control Array
Views:
15,190
Posted By
roguescribner
Thanks, Colen. I think the way you have to...
Thanks, Colen. I think the way you have to construct the power to make it work is what caused the initial confusion, but I know what to do from now on.
Forum:
HL - Mutants & Masterminds
May 28th, 2010, 09:05 AM
Replies:
30
Super-Speed/Time Control Array
Views:
15,190
Posted By
roguescribner
Okay, deep breath. So the intended action in...
Okay, deep breath.
So the intended action in Hero Lab for anyone wishing to utilize Super-Speed's array effect is to purchase multiple Special Alternate Power feats, correct? But if you instead...
Forum:
HL - Mutants & Masterminds
May 28th, 2010, 08:33 AM
Replies:
30
Super-Speed/Time Control Array
Views:
15,190
Posted By
roguescribner
Also, as Nigel points out, UP doesn't list the...
Also, as Nigel points out, UP doesn't list the effect of Super-Speed as Container and Array, but rather an Array with Speed and Quickness added to it as a bonus. Super-Speed is supposed to provide...
Forum:
HL - Mutants & Masterminds
May 28th, 2010, 08:19 AM
Replies:
30
Super-Speed/Time Control Array
Views:
15,190
Posted By
roguescribner
Wouldn't you be effectively nesting an array that...
Wouldn't you be effectively nesting an array that way? You'd have a Super-Speed array list of alts and then another list of alts for the container. That seems like double-dipping to me.
...
Forum:
HL - Mutants & Masterminds
May 28th, 2010, 06:23 AM
Replies:
30
Super-Speed/Time Control Array
Views:
15,190
Posted By
roguescribner
I'm not sure what you posted is legal. From...
I'm not sure what you posted is legal.
From what I gather, it should be:
Super-Speed
Speed + Quickness + Improve Initiative + [Special Alternate Power]
That's a container of effects. ...
Forum:
HL - Mutants & Masterminds
May 28th, 2010, 06:13 AM
Replies:
30
Super-Speed/Time Control Array
Views:
15,190
Posted By
roguescribner
That's just it: the regular alternate power...
That's just it: the regular alternate power should also be 2pp/rank. Everything I've been reading on the ATT forum supports that. Until recently, I never really built a speedster so it wasn't...
Forum:
HL - Mutants & Masterminds
May 27th, 2010, 09:44 AM
Replies:
30
Super-Speed/Time Control Array
Views:
15,190
Posted By
roguescribner
We do seem to be talking past each other. :-p ...
We do seem to be talking past each other. :-p
Broken down, Super-Speed is Speed (1pp/rank) + Quickness (1pp/rank) + Improved Initiative (1pp/rank) + Array (2pp/rank). That totals up to 5pp/rank....
Forum:
HL - Mutants & Masterminds
May 18th, 2010, 06:13 AM
Replies:
30
Super-Speed/Time Control Array
Views:
15,190
Posted By
roguescribner
And just to break it down further: If using...
And just to break it down further:
If using Ultimate Power, rank 10 Super-Speed should provide 20pp to build an alternate power, not 50pp; rank 10 Time Control should provide 20pp to build an...
Forum:
HL - Mutants & Masterminds
May 18th, 2010, 06:04 AM
Replies:
30
Super-Speed/Time Control Array
Views:
15,190
Posted By
roguescribner
I don't think I'm making myself clear, so I'll...
I don't think I'm making myself clear, so I'll quote Ultimate Power.
Super-Speed
Time Control
Forum:
HL - Mutants & Masterminds
May 17th, 2010, 04:26 PM
Replies:
30
Super-Speed/Time Control Array
Views:
15,190
Posted By
roguescribner
Right, it's not the Special Alternate Power...
Right, it's not the Special Alternate Power that's in contention. That's a freebie that works as a third linked power with Speed and Quickness at no more than 2pp/rank. According to UP, the...
Forum:
HL - Mutants & Masterminds
May 17th, 2010, 06:55 AM
Replies:
30
Super-Speed/Time Control Array
Views:
15,190
Posted By
roguescribner
Super-Speed/Time Control Array
I know someone over at the ATT mentioned he told someone over here about the Super-Speed array miscalculating. I just wanted to make sure that Time Control was checked as well (since it's based upon...
Forum:
HL - Mutants & Masterminds
May 12th, 2010, 06:08 AM
Replies:
63
Mutants and Masterminds 3rd Edition / DC Adventures
Views:
34,027
Posted By
roguescribner
Well, if the rules were changed enough to make DC...
Well, if the rules were changed enough to make DC Adventures incompatible with 2E, then a 3E may be deemed necessary. That remains to be seen, I guess.
I guess it's a moot question if Hero Lab...
Forum:
HL - Mutants & Masterminds
May 12th, 2010, 06:05 AM
Replies:
5
Size Change?
Views:
3,042
Posted By
roguescribner
It's a game convention. Everyone is assumed to...
It's a game convention. Everyone is assumed to be medium-sized unless growth or shrinking (permanent (+ innate)) are applied.
If you look at the creature archetypes in the Core book, they are set...
Showing results 1 to 25 of 44
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