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Search: Posts Made By: Kevlyn
Forum: HL - User Projects March 18th, 2013, 08:26 PM
Replies: 105
Views: 39,137
Posted By Kevlyn
Honestly, why not start a YouTube channel and...

Honestly, why not start a YouTube channel and then post a video. There's a place for feedback right there, heck maybe even talk them into your own Q&A thread here where you can post after each one. ...
Forum: Realm Works Discussion March 18th, 2013, 07:28 AM
Replies: 117
Views: 39,635
Posted By Kevlyn
Darn it, I didn't get a chance to get in on those...

Darn it, I didn't get a chance to get in on those showcases.

But it is officially go week! Here's to hoping that we get access earlier in the week rather than later!!
Forum: HL - Authoring Kit March 12th, 2013, 02:10 PM
Replies: 8
Views: 3,660
Posted By Kevlyn
Welcome to the party!

Welcome to the party!
Forum: HL - Authoring Kit March 12th, 2013, 02:09 PM
Replies: 2
Views: 3,471
Posted By Kevlyn
I will definitely preface this by saying I am...

I will definitely preface this by saying I am still learning as I go, and my advice here is just that, advice. :) With that being said.



You don't need to have check boxes during the creation...
Forum: HL - Authoring Kit March 8th, 2013, 09:51 AM
Replies: 8
Views: 4,490
Posted By Kevlyn
There are basic skills that are on every...

There are basic skills that are on every character, that's why I bootstrap those in bootstrap.1st. In the Culture phase the player selects their culture and then a small number of the basic skills...
Forum: HL - Authoring Kit March 8th, 2013, 09:31 AM
Replies: 8
Views: 4,490
Posted By Kevlyn
I've got tags on each skill in the skill list. ...

I've got tags on each skill in the skill list.

Some skills may have many different culture tags on it, because multiple cultures may have access to it.


<thing
id="skLocale"
...
Forum: HL - Authoring Kit March 8th, 2013, 06:30 AM
Replies: 8
Views: 4,490
Posted By Kevlyn
RuneQuest

This game system has cultures, these convey a list of skills to the user. The skills are already bootstrapped, but at this stage the user is expected to spend some points on just these skills. So...
Forum: HL - Authoring Kit March 5th, 2013, 08:22 AM
Replies: 11
Views: 5,435
Posted By Kevlyn
There's no content on that wiki page.

There's no content on that wiki page.
Forum: HL - Authoring Kit March 4th, 2013, 02:51 PM
Replies: 11
Views: 5,435
Posted By Kevlyn
Doctor Who

While waiting for some email confirmations I thought I'd expand my understanding of the system, to see how well I'm adapting to this scripting language. I've come across a situation where I have...
Forum: HL - User Projects February 28th, 2013, 09:27 AM
Replies: 7
Views: 4,522
Posted By Kevlyn
And you learn something new every day, so this is...

And you learn something new every day, so this is one of my new things. :) Thanks for the safety tip -- don't cross the streams. Got it.
Forum: HL - User Projects February 27th, 2013, 05:18 PM
Replies: 7
Views: 4,522
Posted By Kevlyn
Go into the thing_skills.dat file. You can...

Go into the thing_skills.dat file. You can rename existing skills, or duplicate existing entries. All entries must have an unique id.

Hope that helps.
Forum: HL - User Projects February 27th, 2013, 05:15 PM
Replies: 1
Views: 3,482
Posted By Kevlyn
What you want to look at is in the skeleton files...

What you want to look at is in the skeleton files there is a race picker that you should find in the form_static.dat file. You can use that to model the skill choice, once the item is picked it...
Forum: HL - Authoring Kit February 27th, 2013, 07:51 AM
Replies: 43
Views: 13,817
Posted By Kevlyn
Yeah, that worked. I tried so many combinations,...

Yeah, that worked. I tried so many combinations, I don't know why I didn't try that one. Possibly because I'm in the processing trtFinal and since the skill was from another component I wasn't sure...
Forum: HL - Authoring Kit February 27th, 2013, 05:52 AM
Replies: 43
Views: 13,817
Posted By Kevlyn
Okay, I am trying to figure out how to access the...

Okay, I am trying to figure out how to access the fields of a skill as it passes through trtFinal. I've got the code that identifies the component is a skill, but nothing I've tried has worked to...
Forum: HL - Authoring Kit February 26th, 2013, 01:18 PM
Replies: 43
Views: 13,817
Posted By Kevlyn
Now I have to break my decades long programming...

Now I have to break my decades long programming habits. Thanks!!!
Forum: HL - Authoring Kit February 26th, 2013, 12:18 PM
Replies: 43
Views: 13,817
Posted By Kevlyn
Here it is <portal id="details" ...

Here it is

<portal
id="details"
style="lblLeft">
<label>
<labeltext><![CDATA[
if( tagis[component.Advance] <> 0 ) then
@text =...
Forum: HL - Authoring Kit February 26th, 2013, 10:47 AM
Replies: 43
Views: 13,817
Posted By Kevlyn
I keep getting the error Syntax error in...

I keep getting the error

Syntax error in 'label' script for Template 'baTrtPick' (in Portal 'details') on line 2 -> invalid use of a reserved word in script

The culprit is:
if...
Forum: HL - Authoring Kit February 26th, 2013, 10:01 AM
Replies: 43
Views: 13,817
Posted By Kevlyn
Yes, but only for the single derived trait, the...

Yes, but only for the single derived trait, the rest should use trtFinal.value
What I want to do is to go into
<component
id="Derived"
name="Derived Trait"
autocompset="no">

...
Forum: HL - Authoring Kit February 26th, 2013, 09:35 AM
Replies: 43
Views: 13,817
Posted By Kevlyn
It's the default portal from the starter files ...

It's the default portal from the starter files

<portal
id="baTrait"
style="tblInvis">
<table_fixed
component="Derived"
showtemplate="baTrtPick"
...
Forum: HL - Authoring Kit February 26th, 2013, 08:57 AM
Replies: 43
Views: 13,817
Posted By Kevlyn
Alright, trtDisplay is updated via the info...

Alright, trtDisplay is updated via the info panel. But the tab_basics is still displaying the derived trait as Damage Modifier: 0
Forum: HL - Authoring Kit February 25th, 2013, 03:56 PM
Replies: 43
Views: 13,817
Posted By Kevlyn
I stopped try to calculate the derived trait, so...

I stopped try to calculate the derived trait, so the only thing that it's racing against here is trtBonus.value which is being displayed instead.
Forum: HL - Authoring Kit February 25th, 2013, 11:46 AM
Replies: 43
Views: 13,817
Posted By Kevlyn
Here's the whole derived attribute <!--...

Here's the whole derived attribute


<!-- Damage Modifier Trait -->
<thing
id="trDamMod"
name="Damage Modifier"
compset="Trait"
isunique="yes"
description="The bonus...
Forum: HL - Authoring Kit February 25th, 2013, 08:30 AM
Replies: 43
Views: 13,817
Posted By Kevlyn
No, if trtDisplay is being updated it is not...

No, if trtDisplay is being updated it is not visible on the screen. All that's being displayed is the derived traits table, and the damage modifier is reading 0. With this code in place...
Forum: HL - Authoring Kit February 25th, 2013, 06:51 AM
Replies: 43
Views: 13,817
Posted By Kevlyn
Yeah, I don't have any code for this, as nothing...

Yeah, I don't have any code for this, as nothing I've done has worked so I keep deleting it.

<!-- Calculate the Damage Modifier trait as appropriate -->
<eval value="1" phase="Traits"...
Forum: HL - Authoring Kit February 24th, 2013, 07:02 PM
Replies: 43
Views: 13,817
Posted By Kevlyn
The output looks like: Damage Modifier: 1 ...

The output looks like:

Damage Modifier: 1

but I want to render it instead as:

Damage Modifier: -1D8

And I tried adding the <label></label> to the basics tab, under the baTrait portal and...
Showing results 1 to 25 of 37

 
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