Forum: HL - User Projects
March 18th, 2013, 08:26 PM
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Replies: 105
Views: 39,137
Honestly, why not start a YouTube channel and...
Honestly, why not start a YouTube channel and then post a video. There's a place for feedback right there, heck maybe even talk them into your own Q&A thread here where you can post after each one. ...
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Forum: Realm Works Discussion
March 18th, 2013, 07:28 AM
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Replies: 117
Views: 39,635
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Forum: HL - Authoring Kit
March 12th, 2013, 02:10 PM
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Replies: 8
Views: 3,660
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Forum: HL - Authoring Kit
March 12th, 2013, 02:09 PM
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Replies: 2
Views: 3,471
I will definitely preface this by saying I am...
I will definitely preface this by saying I am still learning as I go, and my advice here is just that, advice. :) With that being said.
You don't need to have check boxes during the creation...
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Forum: HL - Authoring Kit
March 8th, 2013, 09:51 AM
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Replies: 8
Views: 4,490
There are basic skills that are on every...
There are basic skills that are on every character, that's why I bootstrap those in bootstrap.1st. In the Culture phase the player selects their culture and then a small number of the basic skills...
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Forum: HL - Authoring Kit
March 8th, 2013, 09:31 AM
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Replies: 8
Views: 4,490
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Forum: HL - Authoring Kit
March 8th, 2013, 06:30 AM
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Replies: 8
Views: 4,490
RuneQuest
This game system has cultures, these convey a list of skills to the user. The skills are already bootstrapped, but at this stage the user is expected to spend some points on just these skills. So...
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Forum: HL - Authoring Kit
March 5th, 2013, 08:22 AM
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Replies: 11
Views: 5,435
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Forum: HL - Authoring Kit
March 4th, 2013, 02:51 PM
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Replies: 11
Views: 5,435
Doctor Who
While waiting for some email confirmations I thought I'd expand my understanding of the system, to see how well I'm adapting to this scripting language. I've come across a situation where I have...
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Forum: HL - User Projects
February 28th, 2013, 09:27 AM
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Replies: 7
Views: 4,522
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Forum: HL - User Projects
February 27th, 2013, 05:18 PM
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Replies: 7
Views: 4,522
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Forum: HL - User Projects
February 27th, 2013, 05:15 PM
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Replies: 1
Views: 3,482
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Forum: HL - Authoring Kit
February 27th, 2013, 07:51 AM
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Replies: 43
Views: 13,817
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Forum: HL - Authoring Kit
February 27th, 2013, 05:52 AM
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Replies: 43
Views: 13,817
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Forum: HL - Authoring Kit
February 26th, 2013, 01:18 PM
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Replies: 43
Views: 13,817
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Forum: HL - Authoring Kit
February 26th, 2013, 12:18 PM
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Replies: 43
Views: 13,817
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Forum: HL - Authoring Kit
February 26th, 2013, 10:47 AM
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Replies: 43
Views: 13,817
I keep getting the error
Syntax error in...
I keep getting the error
Syntax error in 'label' script for Template 'baTrtPick' (in Portal 'details') on line 2 -> invalid use of a reserved word in script
The culprit is:
if...
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Forum: HL - Authoring Kit
February 26th, 2013, 10:01 AM
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Replies: 43
Views: 13,817
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Forum: HL - Authoring Kit
February 26th, 2013, 09:35 AM
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Replies: 43
Views: 13,817
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Forum: HL - Authoring Kit
February 26th, 2013, 08:57 AM
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Replies: 43
Views: 13,817
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Forum: HL - Authoring Kit
February 25th, 2013, 03:56 PM
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Replies: 43
Views: 13,817
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Forum: HL - Authoring Kit
February 25th, 2013, 11:46 AM
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Replies: 43
Views: 13,817
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Forum: HL - Authoring Kit
February 25th, 2013, 08:30 AM
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Replies: 43
Views: 13,817
No, if trtDisplay is being updated it is not...
No, if trtDisplay is being updated it is not visible on the screen. All that's being displayed is the derived traits table, and the damage modifier is reading 0. With this code in place...
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Forum: HL - Authoring Kit
February 25th, 2013, 06:51 AM
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Replies: 43
Views: 13,817
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Forum: HL - Authoring Kit
February 24th, 2013, 07:02 PM
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Replies: 43
Views: 13,817
The output looks like:
Damage Modifier: 1
...
The output looks like:
Damage Modifier: 1
but I want to render it instead as:
Damage Modifier: -1D8
And I tried adding the <label></label> to the basics tab, under the baTrait portal and...
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