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Posts Made By:
ApokalypseTest
Forum:
Hero Lab Discussion
October 6th, 2009, 08:27 AM
Replies:
7
Hero Lab V3.5 Released
Views:
4,498
Posted By
ApokalypseTest
Oh, my bad, I thought that was a workaround...
Oh, my bad,
I thought that was a workaround until the next update comes out.
Sorry for the confusion and thx for the explanation.
Forum:
Hero Lab Discussion
October 5th, 2009, 01:51 PM
Replies:
7
Hero Lab V3.5 Released
Views:
4,498
Posted By
ApokalypseTest
@rob: Mainly the effect that they also...
@rob:
Mainly the effect that they also cost two advances to raise during play.
Forum:
Hero Lab Discussion
October 5th, 2009, 11:29 AM
Replies:
7
Hero Lab V3.5 Released
Views:
4,498
Posted By
ApokalypseTest
Did you add the announced changes for Savage...
Did you add the announced changes for Savage Worlds by any chance?
Forum:
HL - Savage Worlds
September 17th, 2009, 06:46 AM
Replies:
16
Making Edges cost two advances?
Views:
7,510
Posted By
ApokalypseTest
More and more Settings use that unfortunately...
More and more Settings use that unfortunately (MARS, Runepunk, (I think) Hellfrost etc.). It is one mechanism to balance race traits from the SW toolkits and has found a lot of users due to that.
...
Forum:
HL - Savage Worlds
September 16th, 2009, 11:42 AM
Replies:
16
Making Edges cost two advances?
Views:
7,510
Posted By
ApokalypseTest
There are hindrances that make you pay two slots...
There are hindrances that make you pay two slots during creation and two advancements during the game to raise the linked attribute.
You could just do something similar with edges.
How is...
Forum:
HL - Savage Worlds
August 31st, 2009, 10:41 AM
Replies:
16
Making Edges cost two advances?
Views:
7,510
Posted By
ApokalypseTest
Any ideas how to implement that?
Any ideas how to implement that?
Forum:
HL - Savage Worlds
August 21st, 2009, 06:55 PM
Replies:
1
What settings are you working on?
Views:
4,393
Posted By
ApokalypseTest
What settings are you working on?
Is anyone working on a Dataset for one of the Savage Settings?
So far the only one that seems to be out there is Deadlands.
I am pondering to include the day after Ragnarok Setting.
Forum:
HL - Savage Worlds
August 21st, 2009, 10:22 AM
Replies:
60
Deadlands Reloaded?
Views:
30,425
Posted By
ApokalypseTest
Thx, I guess I will just hang in and wait - there...
Thx, I guess I will just hang in and wait - there is no hurry :)
Forum:
HL - Savage Worlds
August 21st, 2009, 07:20 AM
Replies:
60
Deadlands Reloaded?
Views:
30,425
Posted By
ApokalypseTest
My deadlands doesnt compile any more, mostly the...
My deadlands doesnt compile any more, mostly the error messages report the tags "GeneralEq", "Explosives" und "gunaccesso" as undefined.
Any ideas? It worked fine before GenCon.
Forum:
HL - Savage Worlds
August 21st, 2009, 06:29 AM
Replies:
16
Making Edges cost two advances?
Views:
7,510
Posted By
ApokalypseTest
Making Edges cost two advances?
Hi,
the day after ragnarok introduces a new concept where certain edges (arcane Backgrounds) cost two advances (lvl ups) instead of the usual one.
Any idea how to implement this in Hero Lab?
Showing results 1 to 10 of 10
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