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Search: Posts Made By: Duggan
Forum: HL - Mutants & Masterminds December 27th, 2010, 08:21 AM
Replies: 93
Views: 30,600
Posted By Duggan
FWIW, it might not hurt to show the modifier to...

FWIW, it might not hurt to show the modifier to the stability check, particularly if a method is given to boost it, like being allow to add Mighty to the Trip.
Forum: HL - Mutants & Masterminds July 26th, 2010, 05:07 PM
Replies: 93
Views: 30,600
Posted By Duggan
Huh... and now I can't seem to trigger that...

Huh... and now I can't seem to trigger that situation with the Tactical Console. If I figure out what causes you, I'll leave a message. ^_^ But yeah, the Dice Roller being linked to the main window...
Forum: HL - Mutants & Masterminds July 26th, 2010, 11:18 AM
Replies: 93
Views: 30,600
Posted By Duggan
The main Hero Lab window is generally maximized...

The main Hero Lab window is generally maximized on my machine due to doing most of the work on my laptop which does indeed have only a slightly larger resolution than the above. I typically have the...
Forum: HL - Mutants & Masterminds July 25th, 2010, 07:13 PM
Replies: 93
Views: 30,600
Posted By Duggan
This is a minor-ish thing, and present in prior...

This is a minor-ish thing, and present in prior iterations, but the Dice Roller window is linked to the main window such that it disappears if you click over to the Tactical Console, the one place...
Forum: HL - Mutants & Masterminds July 23rd, 2010, 09:19 AM
Replies: 93
Views: 30,600
Posted By Duggan
@Colen: I could be wrong, but it sounds like...

@Colen:
I could be wrong, but it sounds like the same problem I ran into with Ubik (http://forums.wolflair.com/showpost.php?p=41328&postcount=18). It seems to happen when the Enhanced Traits...
Forum: HL - Mutants & Masterminds July 22nd, 2010, 10:54 AM
Replies: 93
Views: 30,600
Posted By Duggan
The only limit is on Save DC (Toughness or...

The only limit is on Save DC (Toughness or exotics). If the ranks would take you over PL (with adjustment for tradeoffs), you can't buy it even to sandbag. Otherwise, the sky's the limit. A Character...
Forum: HL - Mutants & Masterminds July 21st, 2010, 06:39 PM
Replies: 93
Views: 30,600
Posted By Duggan
:) I figured that one as much. It's the 30+...

:) I figured that one as much. It's the 30+ characters I already have statted... but with it turning into the mild warning, not so much a problem for me.
Forum: HL - Mutants & Masterminds July 21st, 2010, 02:30 PM
Replies: 93
Views: 30,600
Posted By Duggan
Red face Or perhaps if there were an easy way to set it as...

Or perhaps if there were an easy way to set it as "off" once rather than having to do it for every character in the past... it would probbaly default as On so as to catch the newbies. ^_^
Forum: HL - Mutants & Masterminds July 21st, 2010, 12:34 PM
Replies: 93
Views: 30,600
Posted By Duggan
Lightbulb I like the more low-key message. I think, however...

I like the more low-key message. I think, however that at least for the attacks, it would make more sense to see it on the Special tab where you can see the attack bonus and save DC of each of your...
Forum: HL - Mutants & Masterminds July 21st, 2010, 11:18 AM
Replies: 93
Views: 30,600
Posted By Duggan
Talking Sorry, I don't understand what you mean here....

Sorry, I don't understand what you mean here. :([/QUOTE]
If you have Array 10, you track 20 pp among the dynamic powers. The Wide extra should make that same Array track 40 pp (with the implied...
Forum: HL - Mutants & Masterminds July 21st, 2010, 11:08 AM
Replies: 93
Views: 30,600
Posted By Duggan
Smile It would be the Affects Objects only. :) The...

It would be the Affects Objects only. :) The catch is that that extra doesn't do anything to turn off the inherent "Affects Objects" extra. Right now, the only way to add it is as a custom flaw since...
Forum: HL - Mutants & Masterminds July 18th, 2010, 08:48 PM
Replies: 93
Views: 30,600
Posted By Duggan
This may be by Intent, but the Reset Conditions...

This may be by Intent, but the Reset Conditions button doesn't impact Bruises and Injuries.
Forum: HL - Mutants & Masterminds July 18th, 2010, 07:41 PM
Replies: 93
Views: 30,600
Posted By Duggan
Unhappy The attached portfolio has someone with an array...

The attached portfolio has someone with an array where clicking on any of the options states that too many powers are activated. Probably because the Strike, Corrosion, and Snare lack a way to turn...
Forum: HL - Mutants & Masterminds July 18th, 2010, 07:35 PM
Replies: 93
Views: 30,600
Posted By Duggan
Corrosion and Disintegrate still lacks a flaw for...

Corrosion and Disintegrate still lacks a flaw for "Objects Only" (-1/rank), a fairly common modification to get core Corrosion.
Forum: HL - Mutants & Masterminds July 16th, 2010, 01:20 PM
Replies: 93
Views: 30,600
Posted By Duggan
@atlarman: And are you certain that your attack...

@atlarman:
And are you certain that your attack bonus was not lower than 10? You can have a Strike at +12 with an attack bonus of +8 with that attack. Again, according to the page on Tradeoffs that...
Forum: HL - Mutants & Masterminds July 16th, 2010, 10:07 AM
Replies: 93
Views: 30,600
Posted By Duggan
Cool :) Well, you can always set it up with an...

:) Well, you can always set it up with an upper-level checkbox that turns them all on or all off, but whatever works for you. I still wish I'd figured out a better way to handle Pet/Menagerie/etc. As...
Forum: HL - Mutants & Masterminds July 16th, 2010, 07:09 AM
Replies: 93
Views: 30,600
Posted By Duggan
^_^ I'm not a Wolf Lair employee... I'm just a...

^_^ I'm not a Wolf Lair employee... I'm just a volunteer. But there might be virtue in splitting out the Mecha, the Pet, and the Martial Arts sections since the book more or less assumes that...
Forum: HL - Mutants & Masterminds July 15th, 2010, 08:27 PM
Replies: 93
Views: 30,600
Posted By Duggan
Thumbs up Ah, that one's my fault in a manner of speaking....

Ah, that one's my fault in a manner of speaking. Pet is part of Mecha and Manga. When I inputted the data for that supplement, I forgot to check Mecha and Manga as the source. And, more recently, I...
Forum: HL - Mutants & Masterminds July 15th, 2010, 05:52 PM
Replies: 93
Views: 30,600
Posted By Duggan
Wink Baki has +8 to hit and a DC 27 save on his...

Baki has +8 to hit and a DC 27 save on his unarmed strike as well as two non-damaging attacks with attack bonus +6 and DC 22, and yet is stated to not be meeting caps by 4. Ubik costs 5 more pp when...
Forum: HL - Mutants & Masterminds July 15th, 2010, 02:26 PM
Replies: 93
Views: 30,600
Posted By Duggan
If I were to hazard a guess, this means Minions...

If I were to hazard a guess, this means Minions and Sidekicks can't have Minions and Sidekicks, but I'm currently about 20 miles away from my copy of the software, so I don't know for certain.
Forum: HL - Mutants & Masterminds July 15th, 2010, 02:23 PM
Replies: 93
Views: 30,600
Posted By Duggan
@atlarman: For a PL Y character, for each...

@atlarman:
For a PL Y character, for each attack (including unarmed) that requires an attack roll, the sum of the attack bonus and the rank must equal 2*Y at most and many people argue that not...
Forum: HL - Mutants & Masterminds July 15th, 2010, 05:08 AM
Replies: 93
Views: 30,600
Posted By Duggan
I ran into a couple of issues briefly trying it...

I ran into a couple of issues briefly trying it before running off to work, although I'm not entirely certain what's triggering them. First off, the "power caps" check does not seem to be handling a...
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