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Posts Made By:
Duggan
Forum:
HL - Mutants & Masterminds
December 27th, 2010, 08:21 AM
Replies:
93
New update - v3.98 (beta)
Views:
30,600
Posted By
Duggan
FWIW, it might not hurt to show the modifier to...
FWIW, it might not hurt to show the modifier to the stability check, particularly if a method is given to boost it, like being allow to add Mighty to the Trip.
Forum:
HL - Mutants & Masterminds
July 26th, 2010, 05:07 PM
Replies:
93
New update - v3.98 (beta)
Views:
30,600
Posted By
Duggan
Huh... and now I can't seem to trigger that...
Huh... and now I can't seem to trigger that situation with the Tactical Console. If I figure out what causes you, I'll leave a message. ^_^ But yeah, the Dice Roller being linked to the main window...
Forum:
HL - Mutants & Masterminds
July 26th, 2010, 11:18 AM
Replies:
93
New update - v3.98 (beta)
Views:
30,600
Posted By
Duggan
The main Hero Lab window is generally maximized...
The main Hero Lab window is generally maximized on my machine due to doing most of the work on my laptop which does indeed have only a slightly larger resolution than the above. I typically have the...
Forum:
HL - Mutants & Masterminds
July 25th, 2010, 07:13 PM
Replies:
93
New update - v3.98 (beta)
Views:
30,600
Posted By
Duggan
This is a minor-ish thing, and present in prior...
This is a minor-ish thing, and present in prior iterations, but the Dice Roller window is linked to the main window such that it disappears if you click over to the Tactical Console, the one place...
Forum:
HL - Mutants & Masterminds
July 23rd, 2010, 09:19 AM
Replies:
93
New update - v3.98 (beta)
Views:
30,600
Posted By
Duggan
@Colen: I could be wrong, but it sounds like...
@Colen:
I could be wrong, but it sounds like the same problem I ran into with Ubik (http://forums.wolflair.com/showpost.php?p=41328&postcount=18). It seems to happen when the Enhanced Traits...
Forum:
HL - Mutants & Masterminds
July 22nd, 2010, 10:54 AM
Replies:
93
New update - v3.98 (beta)
Views:
30,600
Posted By
Duggan
The only limit is on Save DC (Toughness or...
The only limit is on Save DC (Toughness or exotics). If the ranks would take you over PL (with adjustment for tradeoffs), you can't buy it even to sandbag. Otherwise, the sky's the limit. A Character...
Forum:
HL - Mutants & Masterminds
July 21st, 2010, 06:39 PM
Replies:
93
New update - v3.98 (beta)
Views:
30,600
Posted By
Duggan
:) I figured that one as much. It's the 30+...
:) I figured that one as much. It's the 30+ characters I already have statted... but with it turning into the mild warning, not so much a problem for me.
Forum:
HL - Mutants & Masterminds
July 21st, 2010, 02:30 PM
Replies:
93
New update - v3.98 (beta)
Views:
30,600
Posted By
Duggan
Or perhaps if there were an easy way to set it as...
Or perhaps if there were an easy way to set it as "off" once rather than having to do it for every character in the past... it would probbaly default as On so as to catch the newbies. ^_^
Forum:
HL - Mutants & Masterminds
July 21st, 2010, 12:34 PM
Replies:
93
New update - v3.98 (beta)
Views:
30,600
Posted By
Duggan
I like the more low-key message. I think, however...
I like the more low-key message. I think, however that at least for the attacks, it would make more sense to see it on the Special tab where you can see the attack bonus and save DC of each of your...
Forum:
HL - Mutants & Masterminds
July 21st, 2010, 11:18 AM
Replies:
93
New update - v3.98 (beta)
Views:
30,600
Posted By
Duggan
Sorry, I don't understand what you mean here....
Sorry, I don't understand what you mean here. :([/QUOTE]
If you have Array 10, you track 20 pp among the dynamic powers. The Wide extra should make that same Array track 40 pp (with the implied...
Forum:
HL - Mutants & Masterminds
July 21st, 2010, 11:08 AM
Replies:
93
New update - v3.98 (beta)
Views:
30,600
Posted By
Duggan
It would be the Affects Objects only. :) The...
It would be the Affects Objects only. :) The catch is that that extra doesn't do anything to turn off the inherent "Affects Objects" extra. Right now, the only way to add it is as a custom flaw since...
Forum:
HL - Mutants & Masterminds
July 18th, 2010, 08:48 PM
Replies:
93
New update - v3.98 (beta)
Views:
30,600
Posted By
Duggan
This may be by Intent, but the Reset Conditions...
This may be by Intent, but the Reset Conditions button doesn't impact Bruises and Injuries.
Forum:
HL - Mutants & Masterminds
July 18th, 2010, 07:41 PM
Replies:
93
New update - v3.98 (beta)
Views:
30,600
Posted By
Duggan
The attached portfolio has someone with an array...
The attached portfolio has someone with an array where clicking on any of the options states that too many powers are activated. Probably because the Strike, Corrosion, and Snare lack a way to turn...
Forum:
HL - Mutants & Masterminds
July 18th, 2010, 07:35 PM
Replies:
93
New update - v3.98 (beta)
Views:
30,600
Posted By
Duggan
Corrosion and Disintegrate still lacks a flaw for...
Corrosion and Disintegrate still lacks a flaw for "Objects Only" (-1/rank), a fairly common modification to get core Corrosion.
Forum:
HL - Mutants & Masterminds
July 16th, 2010, 01:20 PM
Replies:
93
New update - v3.98 (beta)
Views:
30,600
Posted By
Duggan
@atlarman: And are you certain that your attack...
@atlarman:
And are you certain that your attack bonus was not lower than 10? You can have a Strike at +12 with an attack bonus of +8 with that attack. Again, according to the page on Tradeoffs that...
Forum:
HL - Mutants & Masterminds
July 16th, 2010, 10:07 AM
Replies:
93
New update - v3.98 (beta)
Views:
30,600
Posted By
Duggan
:) Well, you can always set it up with an...
:) Well, you can always set it up with an upper-level checkbox that turns them all on or all off, but whatever works for you. I still wish I'd figured out a better way to handle Pet/Menagerie/etc. As...
Forum:
HL - Mutants & Masterminds
July 16th, 2010, 07:09 AM
Replies:
93
New update - v3.98 (beta)
Views:
30,600
Posted By
Duggan
^_^ I'm not a Wolf Lair employee... I'm just a...
^_^ I'm not a Wolf Lair employee... I'm just a volunteer. But there might be virtue in splitting out the Mecha, the Pet, and the Martial Arts sections since the book more or less assumes that...
Forum:
HL - Mutants & Masterminds
July 15th, 2010, 08:27 PM
Replies:
93
New update - v3.98 (beta)
Views:
30,600
Posted By
Duggan
Ah, that one's my fault in a manner of speaking....
Ah, that one's my fault in a manner of speaking. Pet is part of Mecha and Manga. When I inputted the data for that supplement, I forgot to check Mecha and Manga as the source. And, more recently, I...
Forum:
HL - Mutants & Masterminds
July 15th, 2010, 05:52 PM
Replies:
93
New update - v3.98 (beta)
Views:
30,600
Posted By
Duggan
Baki has +8 to hit and a DC 27 save on his...
Baki has +8 to hit and a DC 27 save on his unarmed strike as well as two non-damaging attacks with attack bonus +6 and DC 22, and yet is stated to not be meeting caps by 4. Ubik costs 5 more pp when...
Forum:
HL - Mutants & Masterminds
July 15th, 2010, 02:26 PM
Replies:
93
New update - v3.98 (beta)
Views:
30,600
Posted By
Duggan
If I were to hazard a guess, this means Minions...
If I were to hazard a guess, this means Minions and Sidekicks can't have Minions and Sidekicks, but I'm currently about 20 miles away from my copy of the software, so I don't know for certain.
Forum:
HL - Mutants & Masterminds
July 15th, 2010, 02:23 PM
Replies:
93
New update - v3.98 (beta)
Views:
30,600
Posted By
Duggan
@atlarman: For a PL Y character, for each...
@atlarman:
For a PL Y character, for each attack (including unarmed) that requires an attack roll, the sum of the attack bonus and the rank must equal 2*Y at most and many people argue that not...
Forum:
HL - Mutants & Masterminds
July 15th, 2010, 05:08 AM
Replies:
93
New update - v3.98 (beta)
Views:
30,600
Posted By
Duggan
I ran into a couple of issues briefly trying it...
I ran into a couple of issues briefly trying it before running off to work, although I'm not entirely certain what's triggering them. First off, the "power caps" check does not seem to be handling a...
Showing results 1 to 22 of 22
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