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Forum: HL - Savage Worlds March 30th, 2021, 08:15 AM
Replies: 10
Views: 431
Posted By CapedCrusader
I have the Races already done, but sure send it...

I have the Races already done, but sure send it along.
Forum: HL - Savage Worlds March 29th, 2021, 05:20 PM
Replies: 20
Views: 621
Posted By CapedCrusader
That exception is on Heightened Senses and Super...

That exception is on Heightened Senses and Super Skills for different reasons. Heightened Senses works where each additional Sense is counted as another Power Level, so no initial point cost and no...
Forum: HL - Savage Worlds March 29th, 2021, 11:52 AM
Replies: 20
Views: 621
Posted By CapedCrusader
OK, the reason you are getting that error message...

OK, the reason you are getting that error message and Heightened Senses doesn't is because there is a specific exception in that validation for Heightened Senses. I never considered someone wanting...
Forum: HL - Savage Worlds March 28th, 2021, 10:29 AM
Replies: 10
Views: 431
Posted By CapedCrusader
A way to handle it locally might be to use a...

A way to handle it locally might be to use a single AB to track Power Points and ignore the points on any additional AB's...
Forum: HL - Savage Worlds March 28th, 2021, 10:28 AM
Replies: 10
Views: 431
Posted By CapedCrusader
Yeah, that's going to be interesting. It was a...

Yeah, that's going to be interesting. It was a lot of work to set each Arcane Background up with it's own pool of Power Points. They are totally separate now. That will likely require some core level...
Forum: HL - Savage Worlds March 26th, 2021, 11:15 PM
Replies: 10
Views: 431
Posted By CapedCrusader
I haven't looked at Powers yet, I'll know more...

I haven't looked at Powers yet, I'll know more this weekend.
Forum: HL - Savage Worlds March 26th, 2021, 12:07 AM
Replies: 10
Views: 431
Posted By CapedCrusader
They released the Core Book for this today. On a...

They released the Core Book for this today. On a quick first read-through, most of this is already in Hero Lab in one form or another. I don't know how deep support for this will be, but there is...
Forum: HL - Savage Worlds March 22nd, 2021, 05:38 PM
Replies: 210
Views: 54,726
Posted By CapedCrusader
It is not locked away. Players are completely...

It is not locked away. Players are completely free to use the Editor. Please pardon me if I gave you that impression.

Designing Races is by far most often the purview of the GM. There are very few...
Forum: HL - Savage Worlds March 22nd, 2021, 09:18 AM
Replies: 210
Views: 54,726
Posted By CapedCrusader
OK, this level of activity is in the Editor...

OK, this level of activity is in the Editor (Tools Menu). Generally, players are not allowed to edit Races. That's the GM's job, and that's why it's not a regular tab. Races are not edited often,...
Forum: HL - Savage Worlds March 21st, 2021, 09:51 PM
Replies: 210
Views: 54,726
Posted By CapedCrusader
We can help, what do you want to do exactly? The...

We can help, what do you want to do exactly? The Races can be modified to fit your campaign. Let me know what you want to do and I'll tell you how to do it.
Forum: HL - Savage Worlds March 18th, 2021, 04:41 PM
Replies: 20
Views: 621
Posted By CapedCrusader
What I meant was you only need to do one foreach...

What I meant was you only need to do one foreach loop. You only need to go through the Powers once.

It can't do stacked if's like that. However, one advantage of tags is we can do this:

if...
Forum: HL - Savage Worlds March 16th, 2021, 05:31 PM
Replies: 20
Views: 621
Posted By CapedCrusader
You should be able to set up a Mechanic to do...

You should be able to set up a Mechanic to do this. Create a Mechanic, and assign it to your source. This way it runs for each character with that Source. Add an Eval script to it to do the work you...
Forum: HL - Savage Worlds March 2nd, 2021, 11:58 PM
Replies: 20
Views: 621
Posted By CapedCrusader
Another way to handle the Attribute Advances is...

Another way to handle the Attribute Advances is to simply use a Permanent Adjustment at the appropriate time...
Forum: HL - Savage Worlds March 1st, 2021, 11:04 PM
Replies: 20
Views: 621
Posted By CapedCrusader
Well, there's a resource counter that tracks how...

Well, there's a resource counter that tracks how many Advances a hero has been given called resAdvance. #resmax[resAdvance] is the current maximum, #resleft[resAdvance] is how many are unspent. Four...
Forum: HL - Savage Worlds March 1st, 2021, 12:38 AM
Replies: 20
Views: 621
Posted By CapedCrusader
message #1 - To prevent the Atlantean race...

message #1 -
To prevent the Atlantean race from appearing, use something called a Preclude. You use the ID of the object you want to block plus the Setting ID of the one you want to block it in.
...
Forum: HL - Savage Worlds February 28th, 2021, 02:49 PM
Replies: 516
Views: 118,547
Posted By CapedCrusader
OK, I haven't posted one of these in a while...

Status update on fixes:

1. Elderly - fixed
2. Linguist - I went ahead and removed the validation on this from SWADE. It doesn't really serve much of a purpose with Languages being Skills
3....
Forum: HL - Savage Worlds February 23rd, 2021, 08:20 AM
Replies: 17
Views: 7,783
Posted By CapedCrusader
Take out that "before name" line. that's causing...

Take out that "before name" line. that's causing the error. It's not needed.
Forum: HL - Savage Worlds February 22nd, 2021, 04:30 PM
Replies: 17
Views: 7,783
Posted By CapedCrusader
I'd need to know what the timing error is... ...

I'd need to know what the timing error is...

What's that bit at the bottom? "Calc trtFinal" Is that in the code?
Forum: HL - Savage Worlds February 22nd, 2021, 02:14 AM
Replies: 17
Views: 7,783
Posted By CapedCrusader
Yeah, the Slots are taken care of (removed) in...

Yeah, the Slots are taken care of (removed) in the unreleased update.

Native Language at d8 is already built in. Once you have a language at d8+ it performs the subtraction to make up for it.
Forum: HL - Savage Worlds February 18th, 2021, 08:54 PM
Replies: 20
Views: 621
Posted By CapedCrusader
Yeah, the Super Powers Companion works...

Yeah, the Super Powers Companion works differently. the Power Points are used to purchase the powers, and there is no cost to use them. So, no Endurance tracking or anything like that.

Note that...
Forum: HL - Savage Worlds February 18th, 2021, 08:51 PM
Replies: 33
Views: 5,554
Posted By CapedCrusader
Yes, each thing in Hero Lab has to have a unique...

Yes, each thing in Hero Lab has to have a unique ID.
Yes, selectable=yes is the default you only need to tell it when it's no.

They can both be zero because there's a parent-child relationship...
Forum: HL - Savage Worlds February 18th, 2021, 03:42 PM
Replies: 20
Views: 621
Posted By CapedCrusader
Callings sound they would work as separate Arcane...

Callings sound they would work as separate Arcane Backgrounds....
Forum: HL - Savage Worlds February 17th, 2021, 10:26 PM
Replies: 10
Views: 431
Posted By CapedCrusader
I have not received any information yet.

I have not received any information yet.
Forum: HL - Savage Worlds February 14th, 2021, 12:15 AM
Replies: 6
Views: 462
Posted By CapedCrusader
Ah, wrong button. Next one up - Expr-req. Then...

Ah, wrong button. Next one up - Expr-req. Then the "#trait[attrSpi] >= 4" goes in the Prerequisite Expression and "Spirit d8 required." goes in the message.
Forum: HL - Savage Worlds February 13th, 2021, 12:52 AM
Replies: 1
Views: 329
Posted By CapedCrusader
Check for the Activated.? tag. The ? will be the...

Check for the Activated.? tag. The ? will be the idstring of the Power (Activated.s2cToughne for the Toughness Power).
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