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Search: Posts Made By: Shadowchaser
Forum: Hero Lab Discussion April 22nd, 2014, 05:44 PM
Replies: 54
Views: 12,274
Posted By Shadowchaser
So, I hate to be the guy always asking for more...

So, I hate to be the guy always asking for more stuff, but I just dove into the (very awesome) Atomic Robo game. One of the optional rules from the System Toolkit is implemented there that changes...
Forum: Hero Lab Discussion April 14th, 2014, 01:56 PM
Replies: 54
Views: 12,274
Posted By Shadowchaser
Hey guys, just wanted to chime in after having...

Hey guys, just wanted to chime in after having used the Fate Core stuff for a while now.

I'm finding the Extras panel INCREDIBLY useful, thanks for adding it! Overall, this has made compiling...
Forum: Hero Lab Discussion March 15th, 2014, 08:00 AM
Replies: 54
Views: 12,274
Posted By Shadowchaser
Couple of tweaks to the current version of Fate...

Couple of tweaks to the current version of Fate Core that we're using that would be helpful.

Mostly, an "Extras" section that lets you add an extra, describe it, and enter how it works. Each...
Forum: Hero Lab Discussion February 18th, 2014, 02:37 PM
Replies: 54
Views: 12,274
Posted By Shadowchaser
Good questions! I'll take a stab at them here: ...

Good questions! I'll take a stab at them here:

1) Fate Accelerated replaces the Skills concept with the Approaches concept in order to streamline the presentation. In doing so, they created a much...
Forum: Hero Lab Discussion February 14th, 2014, 07:33 PM
Replies: 38
Views: 8,272
Posted By Shadowchaser
I honestly haven't been able to figure out how to...

I honestly haven't been able to figure out how to use the Editor on my own. If we had to do that to adjust character starting values, I probably would just go to a word processor.
Forum: Hero Lab Discussion February 7th, 2014, 10:12 PM
Replies: 38
Views: 8,272
Posted By Shadowchaser
I'll first say I've only had a few minutes to...

I'll first say I've only had a few minutes to play with the generator, so if some of these are indeed covered, I apologize in advance. It's been a crazy week and the weekend is probably not going to...
Forum: Hero Lab Discussion December 4th, 2013, 01:01 PM
Replies: 14
Views: 4,026
Posted By Shadowchaser
As the guy who is publishing Tianxia, and hiring...

As the guy who is publishing Tianxia, and hiring Ehdrigohr creator and publisher Allen Turner to write a story for our fiction anthology, I approve this message. :)

Also, Hero Lab Fate Core Beta...
Forum: Hero Lab Discussion November 16th, 2013, 09:24 PM
Replies: 14
Views: 4,026
Posted By Shadowchaser
This is one big reason why I want to be one of...

This is one big reason why I want to be one of the playtesters, to see how easily this can be done. :)

No real reason. Just my own Tianxia campaign I'm thinking about. ;)
Forum: Hero Lab Discussion July 12th, 2013, 07:15 PM
Replies: 8
Views: 3,659
Posted By Shadowchaser
Any update on when/if Fate Core will be...

Any update on when/if Fate Core will be implemented for Hero Lab? Fate Accelerated would also be nice, especially if we can customize skills and approaches for the two. With the core rules out *and*...
Forum: Hero Lab Discussion May 30th, 2013, 05:49 AM
Replies: 31
Views: 6,161
Posted By Shadowchaser
Fate Core and Fate Accelerated

For anyone interested, Fate Core and Fate Accelerated are both available in "Pay what you want" variety (including free). It's available from the Fate RPG website here:
...
Forum: Hero Lab Discussion May 13th, 2013, 09:58 AM
Replies: 31
Views: 6,161
Posted By Shadowchaser
Fate Core is the first edition of FATE that I was...

Fate Core is the first edition of FATE that I was able to sit down and read through. I guess pulling the system mechanics out of a setting makes that easier, but it was also much cleaner, more...
Forum: Hero Lab Discussion May 7th, 2013, 04:15 PM
Replies: 31
Views: 6,161
Posted By Shadowchaser
Great to hear you guys will be supporting Fate...

Great to hear you guys will be supporting Fate Core! (Assuming I'm reading the responses correctly) I thought I remembered reading that somewhere along the line, but I couldn't find a reference for...
Forum: Hero Lab Discussion May 6th, 2013, 03:12 AM
Replies: 31
Views: 6,161
Posted By Shadowchaser
Fate Accelerated Edition (to help answer the...

Fate Accelerated Edition (to help answer the earlier question) doesn't just rename the skills as Approaches. It also replaces the multiple stress tracks with one single stress track.

Spirit of the...
Forum: HL - Mutants & Masterminds January 20th, 2012, 04:12 AM
Replies: 14
Views: 4,527
Posted By Shadowchaser
Are you guys referring to the Game Master's...

Are you guys referring to the Game Master's Guide? Because the Mastermind's Manual was for 2E, not 3E.
Forum: Realm Works Discussion July 4th, 2011, 11:27 PM
Replies: 15
Views: 6,787
Posted By Shadowchaser
Looking forward to Gen con!

Looking forward to Gen con!
Forum: HL - Mutants & Masterminds June 30th, 2011, 09:42 PM
Replies: 5
Views: 1,706
Posted By Shadowchaser
But if it displays as 10 ranks higher than...

But if it displays as 10 ranks higher than normal, they're going to think they roll a d20 and add it to that. Which you don't. You roll a d20 and add it to the base bonus value.
Forum: HL - Mutants & Masterminds June 30th, 2011, 02:24 PM
Replies: 5
Views: 1,706
Posted By Shadowchaser
I think because you're using Dodge as both a...

I think because you're using Dodge as both a passive defense and as your "Reflex Save" now, disabling the ability to do this was important for clarity. I don't see why it wasn't removed from the...
Forum: HL - Mutants & Masterminds June 8th, 2011, 10:03 PM
Replies: 0
Views: 1,049
Posted By Shadowchaser
Extras display bug

Since the 3.7 update, Extras now display the name twice.

For some examples, check this thread over at the Atomic Think Tank: http://atomicthinktank.com/viewtopic.php?f=21&t=40954#p838941
Forum: HL - Mutants & Masterminds May 27th, 2011, 08:07 PM
Replies: 2
Views: 1,246
Posted By Shadowchaser
This would be a neat feature.

This would be a neat feature.
Forum: HL - Mutants & Masterminds May 7th, 2011, 08:03 AM
Replies: 6
Views: 1,882
Posted By Shadowchaser
Hm, yes it does. It's a blue text extra, so...

Hm, yes it does.

It's a blue text extra, so it's unique to the power, but it should be listed under Healing.
Forum: HL - Mutants & Masterminds May 4th, 2011, 11:31 PM
Replies: 6
Views: 1,882
Posted By Shadowchaser
Which action modifier? Do you mean the Activation...

Which action modifier? Do you mean the Activation flaw? That's still there. The Increased Action flaw is greyed out (it's not appropriate) but it's still there.
Forum: HL - Mutants & Masterminds April 11th, 2011, 06:38 PM
Replies: 5
Views: 1,961
Posted By Shadowchaser
It would be like an early birthday present! :)

It would be like an early birthday present! :)
Forum: HL - Mutants & Masterminds March 22nd, 2011, 09:28 AM
Replies: 18
Views: 2,941
Posted By Shadowchaser
It could look like slots in a dynamic array....

It could look like slots in a dynamic array. Sorry for the double post.
Forum: HL - Mutants & Masterminds March 22nd, 2011, 09:26 AM
Replies: 18
Views: 2,941
Posted By Shadowchaser
The quickness power does affect these times...

The quickness power does affect these times according to the rules, but a lot of people flaw quickness so it can only affect certain things like mental tasks. Perhaps two entries at the top of the...
Forum: HL - Mutants & Masterminds March 18th, 2011, 05:14 PM
Replies: 8
Views: 1,927
Posted By Shadowchaser
I like these ideas!

I like these ideas!
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