Forum: Realm Works Discussion
October 24th, 2014, 02:28 PM
|
Replies: 19
Views: 7,387
I'm just getting started on entering Skull &...
I'm just getting started on entering Skull & Shackles. I figure I'll start by putting in the NPCs from the first book and hopefully I'll have a few ideas on how I want to organize things by the time...
|
Forum: HL - Authoring Kit
July 8th, 2014, 07:57 AM
|
Replies: 127
Views: 72,079
Realm Works has pretty much taken over my...
Realm Works has pretty much taken over my Computer Time :) I've pretty much dropped working on this for the foreseeable future, for what I need I think creating Stat Blocks in Realm Works will work...
|
Forum: Realm Works Discussion
May 8th, 2014, 07:59 PM
|
Replies: 4
Views: 3,207
|
Forum: Realm Works Discussion
May 8th, 2014, 03:01 PM
|
Replies: 4
Views: 3,207
Identifier set to prefix not working?
In Manage Categories I have "Identifier" set to "Prefix" for a new Category called "Episode Guide" which is basically a copy of "Player Synopsis"
I thought this would allow me to put in a name...
|
Forum: Realm Works Discussion
April 24th, 2014, 06:12 PM
|
Replies: 12
Views: 5,294
|
Forum: Realm Works Discussion
April 24th, 2014, 01:53 PM
|
Replies: 12
Views: 5,294
|
Forum: HL - Authoring Kit
April 21st, 2014, 08:44 AM
|
Replies: 127
Views: 72,079
|
Forum: HL - Authoring Kit
March 31st, 2014, 01:55 PM
|
Replies: 127
Views: 72,079
|
Forum: HL - Authoring Kit
March 4th, 2014, 05:09 PM
|
Replies: 127
Views: 72,079
|
Forum: HL - Authoring Kit
February 23rd, 2014, 08:51 PM
|
Replies: 127
Views: 72,079
|
Forum: HL - Authoring Kit
February 20th, 2014, 06:26 AM
|
Replies: 127
Views: 72,079
Slow :) I had some vacation time and thought I...
Slow :) I had some vacation time and thought I might get some work done on it then but ended up spending most of my down time playing "Sins of a Solar Empire" which I purchased ages ago but had...
|
Forum: HL - Authoring Kit
February 6th, 2014, 03:33 PM
|
Replies: 127
Views: 72,079
|
Forum: HL - Authoring Kit
February 6th, 2014, 02:48 PM
|
Replies: 127
Views: 72,079
|
Forum: HL - Authoring Kit
February 6th, 2014, 11:52 AM
|
Replies: 127
Views: 72,079
|
Forum: HL - Authoring Kit
February 5th, 2014, 08:33 PM
|
Replies: 127
Views: 72,079
Import file
Ok, I think I now have "Increase Basic Skill" working, and I did some revamping on Character Generation, although I now need to go back and retest Character Generation to make sure I didn't break...
|
Forum: HL - Authoring Kit
February 5th, 2014, 08:01 PM
|
Replies: 127
Views: 72,079
|
Forum: HL - Authoring Kit
February 5th, 2014, 05:10 PM
|
Replies: 127
Views: 72,079
Another question
My Advancement is linked to...
Another question
My Advancement is linked to a Skill, and that Skill is linked to an Attribute
From within my Advancement Gizmo, is there any way to get to a field in the Attribute.
I'd like to...
|
Forum: HL - Authoring Kit
February 5th, 2014, 02:38 PM
|
Replies: 127
Views: 72,079
|
Forum: HL - Authoring Kit
February 5th, 2014, 01:15 PM
|
Replies: 127
Views: 72,079
|
Forum: HL - Authoring Kit
February 5th, 2014, 12:55 PM
|
Replies: 127
Views: 72,079
|
Forum: HL - Authoring Kit
February 4th, 2014, 09:18 AM
|
Replies: 127
Views: 72,079
Thanks! That helps point me in the right...
Thanks! That helps point me in the right direction. I think I have already done a few changes to how and where advCost gets calculated, so hopefully combining that with your suggestions will get me...
|
Forum: HL - Authoring Kit
February 3rd, 2014, 07:59 PM
|
Replies: 127
Views: 72,079
|
Forum: HL - Authoring Kit
February 1st, 2014, 02:44 PM
|
Replies: 127
Views: 72,079
Yes, that does seem to be the issue. I need to...
Yes, that does seem to be the issue. I need to figure out how to store what the value of the skill is at the point the advancement is created and then not change/recalculate it later.
Going through...
|
Forum: HL - Authoring Kit
January 29th, 2014, 04:33 PM
|
Replies: 127
Views: 72,079
|
Forum: HL - Authoring Kit
January 29th, 2014, 03:31 PM
|
Replies: 127
Views: 72,079
Arrghh, I thought I had it figured out, finally...
Arrghh, I thought I had it figured out, finally got it to figure out the cost based on the sklRoll (Net Skill) field. Added two advances to "Bargain", which started with 3D, so it properly figured...
|