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Search: Posts Made By: CapedCrusader
Forum: HL - Savage Worlds November 22nd, 2023, 04:23 PM
Replies: 235
Views: 119,589
Posted By CapedCrusader
October and November have been unfun. Missed...

October and November have been unfun. Missed automation deadlines are painful. So are 6-7 day work weeks. They tell me we're almost done working weekends.
Still making the new magic item system work...
Forum: HL - Savage Worlds September 13th, 2023, 07:05 AM
Replies: 235
Views: 119,589
Posted By CapedCrusader
I'm working with the changes in the magic items,...

I'm working with the changes in the magic items, and finding a way to make it easier on players. The addition of the spell modifiers is a curve ball. I think I have a good solution, and I'm putting...
Forum: HL - Savage Worlds July 25th, 2023, 07:22 AM
Replies: 235
Views: 119,589
Posted By CapedCrusader
No, not dead. Just dealing with my day job and...

No, not dead. Just dealing with my day job and fact that they used a lot of the new Pathfinder material for the new Fantasy Companion as well. I have everything done but the detailed stuff for magic...
Forum: HL - Savage Worlds March 1st, 2023, 05:16 PM
Replies: 235
Views: 119,589
Posted By CapedCrusader
The reason this is taking longer is that I took a...

The reason this is taking longer is that I took a look at the new SWADE update for the Fantasy Companion and realized how much they had re-used from Pathfinder. So I'm centralizing it a bit and...
Forum: HL - Savage Worlds February 1st, 2023, 09:46 PM
Replies: 235
Views: 119,589
Posted By CapedCrusader
What do you need specifically, knight?

What do you need specifically, knight?
Forum: HL - Savage Worlds February 1st, 2023, 09:45 PM
Replies: 235
Views: 119,589
Posted By CapedCrusader
I'm currently working full-steam to finish Savage...

I'm currently working full-steam to finish Savage Pathfinder, and all the changes are together.
What's taking a little longer is that I compared the new SWADE Fantasy Companion, and saw how similar...
Forum: HL - Savage Worlds January 26th, 2023, 04:22 PM
Replies: 235
Views: 119,589
Posted By CapedCrusader
The good part is that a lot of the work I'm doing...

The good part is that a lot of the work I'm doing for Pathfinder applies to the new Fantasy Companion.
Forum: HL - Savage Worlds January 26th, 2023, 04:21 PM
Replies: 235
Views: 119,589
Posted By CapedCrusader
I'm still working on finishing Pathfinder. That...

I'm still working on finishing Pathfinder. That one's next. I'm currently putting the finishing touches on Magic Items for Pathfinder.
Forum: HL - Savage Worlds July 19th, 2021, 10:56 AM
Replies: 235
Views: 119,589
Posted By CapedCrusader
Yeah, that's backwards. It's already been...

Yeah, that's backwards. It's already been reported so it's on my list to deal with. Thanks!
Forum: HL - Savage Worlds April 26th, 2021, 03:45 PM
Replies: 235
Views: 119,589
Posted By CapedCrusader
See what I meant?

See what I meant?
Forum: HL - Savage Worlds April 22nd, 2021, 03:55 PM
Replies: 235
Views: 119,589
Posted By CapedCrusader
Buckle Up!

Buckle Up!
Forum: HL - Savage Worlds March 22nd, 2021, 05:38 PM
Replies: 235
Views: 119,589
Posted By CapedCrusader
It is not locked away. Players are completely...

It is not locked away. Players are completely free to use the Editor. Please pardon me if I gave you that impression.

Designing Races is by far most often the purview of the GM. There are very few...
Forum: HL - Savage Worlds March 22nd, 2021, 09:18 AM
Replies: 235
Views: 119,589
Posted By CapedCrusader
OK, this level of activity is in the Editor...

OK, this level of activity is in the Editor (Tools Menu). Generally, players are not allowed to edit Races. That's the GM's job, and that's why it's not a regular tab. Races are not edited often,...
Forum: HL - Savage Worlds March 21st, 2021, 09:51 PM
Replies: 235
Views: 119,589
Posted By CapedCrusader
We can help, what do you want to do exactly? The...

We can help, what do you want to do exactly? The Races can be modified to fit your campaign. Let me know what you want to do and I'll tell you how to do it.
Forum: HL - Savage Worlds January 8th, 2021, 08:58 PM
Replies: 235
Views: 119,589
Posted By CapedCrusader
There are a whole raft of fixes waiting for...

There are a whole raft of fixes waiting for approval and release. I believe those are on the list. Including removing that validation as invalid anymore under SWADE rules.
Forum: HL - Savage Worlds January 6th, 2021, 11:08 PM
Replies: 235
Views: 119,589
Posted By CapedCrusader
It depends on if the user file includes the tag...

It depends on if the user file includes the tag to remove standard gear. Check and see if there's a Setting Adjustment record for it in the Editor. That may be why you can't see anything as soon as...
Forum: HL - Savage Worlds August 20th, 2020, 12:47 PM
Replies: 235
Views: 119,589
Posted By CapedCrusader
OK, one change to the PowerDeny function....

OK, one change to the PowerDeny function. Previously, it prevented the Power from appearing on the list at all. In SWADE and going forward, they will still be on the list but will be greyed out and...
Forum: HL - Savage Worlds August 11th, 2020, 12:33 PM
Replies: 235
Views: 119,589
Posted By CapedCrusader
OK, I have a possible solution on the PowerDeny...

OK, I have a possible solution on the PowerDeny tags. If we move forward with it this way, it may require a little work on the Setting files.

Previously we could load up the Arcane Backgrounds...
Forum: HL - Savage Worlds August 4th, 2020, 02:03 PM
Replies: 235
Views: 119,589
Posted By CapedCrusader
Oh - one other thing on the Core Skills bit -...

Oh - one other thing on the Core Skills bit - not everyone HAS to have them.... There's that flexibility again lol. Bootstraps can't be deleted.
Forum: HL - Savage Worlds August 4th, 2020, 01:08 PM
Replies: 235
Views: 119,589
Posted By CapedCrusader
Use the tags, that's what they're there for....

Use the tags, that's what they're there for. Delete them from the Skill you want to remove, and Assign them to the ones you want to add.
Forum: HL - Savage Worlds August 4th, 2020, 12:14 PM
Replies: 235
Views: 119,589
Posted By CapedCrusader
The issue with that is that it can change for...

The issue with that is that it can change for each Setting.

Alright! I have the DenyTags structure fixed up. We'll get it finished up and out.
Forum: HL - Savage Worlds May 12th, 2020, 03:58 PM
Replies: 235
Views: 119,589
Posted By CapedCrusader
OK, so, it is out in the world now. Since we...

OK, so, it is out in the world now.
Since we did not get to do the megatesting we talked about, beat this thing up.
Let me know where it's broke so's I can fix it.
There are a lot of moving parts...
Forum: HL - Savage Worlds April 16th, 2020, 12:56 PM
Replies: 235
Views: 119,589
Posted By CapedCrusader
I have done my best to make the current Companion...

I have done my best to make the current Companion material compatible with SWADE. Pinnacle is still working on the actual conversions of their material, they are working on Sci-Fi and Fantasy first.
Forum: HL - Savage Worlds April 15th, 2020, 01:13 PM
Replies: 235
Views: 119,589
Posted By CapedCrusader
I am getting ready to learn Fantasy Grounds...

I am getting ready to learn Fantasy Grounds myself.
Forum: HL - Savage Worlds April 15th, 2020, 01:12 PM
Replies: 235
Views: 119,589
Posted By CapedCrusader
OK, at this point the way that is going to work...

OK, at this point the way that is going to work is everything new will get a source.AdventureEd tag.
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