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Search: Posts Made By: Garfunkel
Forum: Army Builder February 27th, 2012, 04:32 AM
Replies: 8
Views: 3,319
Posted By Garfunkel
Hello, Check the Effective units don't have...

Hello,

Check the Effective units don't have a count set to 0. Only mounts should get it.

Regards,
Garfunkel
Forum: Army Builder February 22nd, 2012, 01:30 AM
Replies: 1
Views: 1,337
Posted By Garfunkel
Hello, There is no solution to get dynamics...

Hello,

There is no solution to get dynamics on override. You will need to create each one with the right cost.

Regards,
Garfunkel
Forum: Army Builder February 20th, 2012, 08:15 AM
Replies: 8
Views: 3,319
Posted By Garfunkel
Hello, I don't understand the error you get:...

Hello,

I don't understand the error you get:
- You reach the unit model count limit with for example 6 footers and 2 riders (e.g 8 people, 2mounts)
- The roster model count is false because of...
Forum: Army Builder February 20th, 2012, 07:53 AM
Replies: 2
Views: 1,919
Posted By Garfunkel
Hello, Try this: Settings\Advanced...

Hello,

Try this:

Settings\Advanced Output Settings...

The Fourth option is: Repeat Header Columns for all <squads>


Regards,
Forum: Army Builder February 14th, 2012, 08:29 AM
Replies: 5
Views: 3,220
Posted By Garfunkel
Hello, &! means "AND NOT" The operators...

Hello,

&! means "AND NOT"

The operators supported are outlined below.



I suppose you already know the documentation main entry point:C:\Program Files\Army Builder\docs\kit\ab_kit.htm...
Forum: Army Builder February 10th, 2012, 04:25 AM
Replies: 5
Views: 3,220
Posted By Garfunkel
Hello, I don't know the right behaviour you...

Hello,

I don't know the right behaviour you need :
Is it the number of models, or units ?

For models, you can use the script:

It seems it works.
If it is units number to be compare, just...
Forum: Army Builder February 2nd, 2012, 05:13 AM
Replies: 1
Views: 2,081
Posted By Garfunkel
Hello, If I understand your need, the ship...

Hello,

If I understand your need, the ship can have 0 or its Fleet Wing rating number of the same type of wings.


Did you try an option with Incr and size min/max settings ?

For this :
1....
Forum: Army Builder January 30th, 2012, 05:50 AM
Replies: 3
Views: 2,483
Posted By Garfunkel
Hello, The main issue was your rule...

Hello,



The main issue was your rule was at ROSTER level, but your tag size.M was local only. AB cannot find non global tags with tagcount instruction at roster level. It can only be performed...
Forum: Army Builder January 27th, 2012, 12:40 AM
Replies: 3
Views: 2,483
Posted By Garfunkel
Hello, Your rule is at the Roster level but...

Hello,

Your rule is at the Roster level but your tag is not a global one.
You can try this instead:



Regards,
Garfunkel
Forum: Army Builder January 3rd, 2012, 04:51 AM
Replies: 6
Views: 2,209
Posted By Garfunkel
Hello, As workaround, You can use a rule to...

Hello,

As workaround, You can use a rule to limit the point cost or the number of units.

This won't automaticaly set the limit, but will be a good indication for the user to set manualy the...
Forum: Army Builder December 12th, 2011, 02:20 AM
Replies: 2
Views: 1,782
Posted By Garfunkel
Hello, You can use the following script as...

Hello,

You can use the following script as prelink script for your unit :
@base = roster.usersize/2

Be carefull if the user didn't set a size for its roster, it will return half a million.
...
Forum: Army Builder December 12th, 2011, 02:13 AM
Replies: 8
Views: 2,895
Posted By Garfunkel
Hello, For the gang leader, duplicate...

Hello,



For the gang leader, duplicate the professional unit (The second solution is easyer to manage for the user, but more complicated for you...) Change name and XP stat to 100.

For the...
Forum: Army Builder December 12th, 2011, 02:01 AM
Replies: 8
Views: 2,895
Posted By Garfunkel
Hello, For the post not to be too long to...

Hello,

For the post not to be too long to read, I answer each part separately.



You can either create 6 different units (One for each professionnal) or a single unit called professionnal...
Forum: Army Builder December 12th, 2011, 01:46 AM
Replies: 8
Views: 2,895
Posted By Garfunkel
Hello, For your XP system, here is what I...

Hello,

For your XP system, here is what I recommend :
Considering you have a stat called CC in your game system :


On the .def File :
- Create an XP stat (Exactly following the same process...
Forum: Army Builder December 12th, 2011, 01:25 AM
Replies: 1
Views: 1,492
Posted By Garfunkel
Hello, I don't understand what you...

Hello,

I don't understand what you specificaly want, but can't you achieve that with the actual 'Member' Script ? This would allow you to define tags to hide/show units.

There is no tag...
Forum: Army Builder December 8th, 2011, 08:09 AM
Replies: 3
Views: 1,988
Posted By Garfunkel
Hello, I never tried this before. You can...

Hello,

I never tried this before.
You can try the output of a unit with both added image and original image from the .dat file and have a look at the below fields.

The DTD for the custom...
Forum: Army Builder November 26th, 2011, 02:55 PM
Replies: 3
Views: 1,988
Posted By Garfunkel
Hello, A shortcut to the program Files is...

Hello,

A shortcut to the program Files is onthe Army Builder menu Tools\Explore Folders\Program Data Folder. The custom output must be on the .\customoutput directory. Sample ones then on generic...
Forum: Army Builder November 10th, 2011, 02:39 AM
Replies: 8
Views: 2,895
Posted By Garfunkel
Hello, Welcome to the authoring community....

Hello,

Welcome to the authoring community. :)

A small trick when you devellop files :
On AB devellop Menu you can activate datafile debugging for information on yours files while AB is...
Forum: Army Builder October 10th, 2011, 01:36 AM
Replies: 1
Views: 1,519
Posted By Garfunkel
Hello, I don't clearly understand what you...

Hello,

I don't clearly understand what you want but I figure it comes with a point reduction linked to a unitsize.

On the prelink script, you can perform this kind of behavior.


To know how...
Forum: Army Builder August 29th, 2011, 02:10 AM
Replies: 2
Views: 1,534
Posted By Garfunkel
Hello, 1. Create a unitstat with is set to...

Hello,

1. Create a unitstat with is set to #/2 by script.
2. Create an exclusion group limited by a @unitstat.
3. Each option you need to be limited uses 1 on this exclusion group

Or

1....
Forum: Army Builder March 25th, 2011, 08:53 AM
Replies: 4
Views: 2,215
Posted By Garfunkel
Hello, For Colen solution, (I think it is...

Hello,

For Colen solution, (I think it is shorter to implement) In the exemple, the valid range of the unit is 20-25. Note you can use runtime.effectXX if needed.
The target units to look at for...
Forum: Army Builder March 17th, 2011, 03:59 AM
Replies: 4
Views: 2,215
Posted By Garfunkel
Hello, An idea: - define a dynamic...

Hello,

An idea:

- define a dynamic group for unit type tagging ("type" for what follow)
- define a GLOBAL dynamic group for unit type tagging with the same tags ("TYPE" for what follow)

-...
Forum: Army Builder November 16th, 2010, 02:19 AM
Replies: 1
Views: 1,750
Posted By Garfunkel
Hello, Here is the link to the AB pack to...

Hello,


Here is the link to the AB pack to install: http://www.datafilecentral.com/a3/Warhammer40KV2p58p08Wolflair.ab

Install PERL in the c:\armybuilderEX\PERL directory or modify the...
Forum: Army Builder November 12th, 2010, 06:57 AM
Replies: 1
Views: 1,750
Posted By Garfunkel
Question PERL Custom OUTPUT issue

Hello,

I am devellopping a PERL custom output application and get a srange behavior:

1. The script works well when launched out of AB (Localyze file, open...)

2. Inserted as a custom output,...
Forum: Confrontation - English September 18th, 2006, 02:21 AM
Replies: 3
Views: 6,909
Posted By Garfunkel
Yop, If it could help you, I develop...

Yop,



If it could help you, I develop the linkage for magical items for french Confrontation files this way :
-1 Linkset whith all common items
-1 Linkset per race with all items only the...
Showing results 1 to 25 of 58

 
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