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Forum: Hero Lab Online Discussion May 26th, 2020, 12:44 PM
Replies: 7
Views: 631
Posted By rob
There was clearly no "good" time to do the...

There was clearly no "good" time to do the releases. So our intent was to find the "least bad" for as many users as possible. The releases are also only about 5 minutes in length, so that's about the...
Forum: Hero Lab Online Discussion May 25th, 2020, 12:02 PM
Replies: 10
Views: 2,325
Posted By rob
Not yet, but soon. Take a look at this ongoing...

Not yet, but soon. Take a look at this ongoing thread on the subject: http://forums.wolflair.com/showthread.php?t=64028
Forum: Hero Lab Online Discussion May 25th, 2020, 03:06 AM
Replies: 7
Views: 631
Posted By rob
@flyteach: Thank for the heads-up! @Parody:...

@flyteach: Thank for the heads-up!

@Parody: Thank you for the times!

@Paizo: :p
Forum: HLO - Pathfinder 2nd Edition May 24th, 2020, 10:28 PM
Replies: 5
Views: 737
Posted By rob
Doing this cleanly is actually quite complicated,...

Doing this cleanly is actually quite complicated, but we figured out a good way to handle it. The solution is now in place at the lowest layer, but it still has to be instrumented in each of the...
Forum: HLO - Pathfinder 2nd Edition May 24th, 2020, 10:23 PM
Replies: 4
Views: 176
Posted By rob
That sure sounds like something we need to do a...

That sure sounds like something we need to do a better job of communicating in the UI...
Forum: Hero Lab Online Discussion May 24th, 2020, 10:20 PM
Replies: 1
Views: 195
Posted By rob
I was gonna ask you to include these in the HLO...

I was gonna ask you to include these in the HLO Improvements Wishlist thread, but I see you already have. Thanks! :)
Forum: Hero Lab Online Discussion May 24th, 2020, 10:18 PM
Replies: 24
Views: 3,031
Posted By rob
Not initially, but that's definitely part of the...

Not initially, but that's definitely part of the overall design. We already do that with the HLO client, and the goal is to do the same in conjunction with VTTs. We'll be deploying this stuff in...
Forum: Hero Lab Online Discussion May 24th, 2020, 10:11 PM
Replies: 24
Views: 3,031
Posted By rob
Status update: Given all the complications that...

Status update: Given all the complications that have accompanied Bestiary 2 and the chaos that is PaizoCon Online, it will be a stretch to have the initial stuff in place the first week of June....
Forum: Hero Lab Online Discussion May 24th, 2020, 10:08 PM
Replies: 2
Views: 217
Posted By rob
The above was posted just over a week ago in this...

The above was posted just over a week ago in this thread: http://forums.wolflair.com/showthread.php?t=64028
Forum: Hero Lab Online Discussion May 24th, 2020, 10:05 PM
Replies: 7
Views: 631
Posted By rob
<sigh> We specifically asked Paizo what time...

<sigh>

We specifically asked Paizo what time window would best avoid conflicts with games. They informed us that there was no such time, since games will be running around the clock.

If that's...
Forum: HLO - Pathfinder 2nd Edition May 22nd, 2020, 11:47 PM
Replies: 25
Views: 1,131
Posted By rob
If it were that easy, we'd have already done it...

If it were that easy, we'd have already done it that way. :(

We've been discussing some possible approaches. However, we've also been in crunch mode getting everything into place for the new...
Forum: HL - D&D 5th Edition SRD May 22nd, 2020, 05:33 PM
Replies: 4
Views: 280
Posted By rob
This definitely belongs in one of the Classic...

This definitely belongs in one of the Classic forums, but I'm not sure which one. What game system is this for? Please specify and this can be moved to the correct place.
Forum: Hero Lab Online Discussion May 22nd, 2020, 05:29 PM
Replies: 7
Views: 631
Posted By rob
Exclamation Three Quick Releases Planned May 26th - 29th

NOTE: Release times have been changed to 11:15am each day (from 9am) now that we've been given the times of official games. This coincides with the break between games ending at 11am and starting at...
Forum: HLO - Pathfinder 2nd Edition May 18th, 2020, 02:37 AM
Replies: 25
Views: 1,131
Posted By rob
I'll explore this possibility - or something like...

I'll explore this possibility - or something like it - with the team. I know that this exact approach won't work, since the disable option would currently also short-circuit the re-enable behavior....
Forum: HLO - Pathfinder 2nd Edition May 18th, 2020, 02:30 AM
Replies: 5
Views: 342
Posted By rob
That sure sounds like a bug. Please create a...

That sure sounds like a bug. Please create a support ticket for it, but I'll also follow-up directly myself.
Forum: Hero Lab Online Discussion May 17th, 2020, 01:04 PM
Replies: 3
Views: 344
Posted By rob
If someone else had a patron level account, they...

If someone else had a patron level account, they could create their own campaign and share content freely within that separate campaign they owned. Otherwise, it's the same limitation as above. The...
Forum: Hero Lab Online Discussion May 17th, 2020, 05:37 AM
Replies: 6
Views: 297
Posted By rob
This screw-up is on me. I was eyeball deep in the...

This screw-up is on me. I was eyeball deep in the code/debugger all night and never saw the alert that the server was down. It was sent correctly when the error occurred and I simply didn't notice...
Forum: Hero Lab Online Discussion May 16th, 2020, 10:14 PM
Replies: 3
Views: 344
Posted By rob
Not currently. The GM is currently always the...

Not currently. The GM is currently always the campaign owner. It's on the todo list to allow the GM to be someone else in the group, but support for that still needs to be implemented.
Forum: HLO - Pathfinder 2nd Edition May 15th, 2020, 01:20 PM
Replies: 7
Views: 322
Posted By rob
Something was misbehaving, so we yanked this in...

Something was misbehaving, so we yanked this in the hotfix today. We'll figure out what was going wrong and correct it before exposing it. Sorry for the confusion.

Yes, an option to synchronize...
Forum: HLO - Pathfinder 2nd Edition May 14th, 2020, 11:35 AM
Replies: 5
Views: 342
Posted By rob
Everything applied to the character should be...

Everything applied to the character should be persisted back when a scene is resolved. It's an all-or-nothing operation.
Forum: HLO - Pathfinder 2nd Edition May 13th, 2020, 10:12 PM
Replies: 5
Views: 342
Posted By rob
When a character is on the stage, you are...

When a character is on the stage, you are operating on a temporary version of that character - a proxy. Changes are persisted back to the underlying PC by resolving a scene.

So if you delete the...
Forum: HLO - Pathfinder 2nd Edition May 13th, 2020, 10:04 PM
Replies: 25
Views: 1,131
Posted By rob
Just a heads-up. We've been making some...

Just a heads-up. We've been making some refinements to the way the weapon locker - and weapons in general - behave. In the release going out tomorrow, there should be some improvements with how all...
Forum: Hero Lab Online Discussion May 13th, 2020, 09:50 PM
Replies: 24
Views: 3,031
Posted By rob
Work on exporting the data in a clean manner is...

Work on exporting the data in a clean manner is actively underway on our end. There are actually lots of pieces involved in doing this well, so it's not something we can just throw together quickly....
Forum: HL - Savage Worlds May 12th, 2020, 11:57 AM
Replies: 186
Views: 39,389
Posted By rob
I just came in to report that it's all been fully...

I just came in to report that it's all been fully verified on our end, and some of you have apparently been waiting not-so-patiently. Definitely like Christmas morning!

Thanks for your...
Forum: Hero Lab Online Discussion May 12th, 2020, 11:55 AM
Replies: 20
Views: 1,740
Posted By rob
The SWADE deployment issue should now be sorted...

The SWADE deployment issue should now be sorted out and verified to be working correctly. For those who ran into problems previously, please download the latest SW data files and give it another try.
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