Forum: HL - Savage Worlds
June 27th, 2021, 03:35 AM
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Replies: 559
Views: 216,598
Oh, I see. For a Wild Card the 4 is for the no...
Oh, I see. For a Wild Card the 4 is for the no wounds plus the 3 wounds before Incap whereas for a non-WC it would be no wounds (up) and the 1 wound for incap state, maybe? Although if your example...
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Forum: HL - Savage Worlds
June 19th, 2021, 11:55 AM
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Replies: 559
Views: 216,598
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Forum: HL - Savage Worlds
January 18th, 2020, 09:25 AM
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Replies: 559
Views: 216,598
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Forum: HL - Savage Worlds
April 28th, 2019, 06:11 AM
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Replies: 559
Views: 216,598
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Forum: HL - Savage Worlds
April 25th, 2019, 02:30 PM
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Replies: 559
Views: 216,598
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Forum: HL - Savage Worlds
April 23rd, 2019, 02:09 PM
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Replies: 559
Views: 216,598
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Forum: HL - Savage Worlds
April 20th, 2019, 12:32 PM
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Replies: 559
Views: 216,598
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Forum: HL - Savage Worlds
March 25th, 2019, 04:53 AM
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Replies: 559
Views: 216,598
Not exactly the right thread for this (since...
Not exactly the right thread for this (since that's a data file problem, not one with the core rules) but I see the problem. It looks like I had the Davenport's Fencing Academy requirement on the...
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Forum: HL - Savage Worlds
December 11th, 2018, 04:27 AM
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Replies: 559
Views: 216,598
Which makes me wonder, would it be worth...
Which makes me wonder, would it be worth considering looking closer at why we can't do conditional bootstraps and if it's at all possible to relook at the underlying base code to see if that could...
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Forum: HL - Savage Worlds
December 10th, 2018, 05:36 AM
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Replies: 559
Views: 216,598
Yeah, TBH, I (and probably PEG) consider this...
Yeah, TBH, I (and probably PEG) consider this first Kickstarter version to be an early copy! There's a thread on the PEG forum that's already 18 pages long with crowd-sourced edits to it and PEG...
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Forum: HL - Savage Worlds
October 21st, 2018, 08:11 AM
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Replies: 559
Views: 216,598
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Forum: HL - Savage Worlds
July 21st, 2018, 04:39 AM
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Replies: 559
Views: 216,598
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Forum: HL - Savage Worlds
January 15th, 2018, 12:12 PM
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Replies: 559
Views: 216,598
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Forum: HL - Savage Worlds
December 22nd, 2017, 04:09 AM
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Replies: 559
Views: 216,598
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Forum: HL - Savage Worlds
December 18th, 2017, 09:36 AM
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Replies: 559
Views: 216,598
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Forum: HL - Savage Worlds
December 18th, 2017, 04:56 AM
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Replies: 559
Views: 216,598
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Forum: HL - Savage Worlds
October 12th, 2017, 04:26 AM
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Replies: 559
Views: 216,598
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Forum: HL - Savage Worlds
August 26th, 2017, 02:14 PM
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Replies: 559
Views: 216,598
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Forum: HL - Savage Worlds
August 26th, 2017, 12:57 PM
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Replies: 559
Views: 216,598
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Forum: HL - Savage Worlds
August 25th, 2017, 05:11 PM
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Replies: 559
Views: 216,598
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Forum: HL - Savage Worlds
August 8th, 2017, 09:12 AM
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Replies: 559
Views: 216,598
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Forum: HL - Savage Worlds
August 5th, 2017, 07:00 PM
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Replies: 559
Views: 216,598
I think Paragon is right about that and I...
I think Paragon is right about that and I remember reading a confirmation of that from Clint Black a few times on the forums, which hopefully we can us to verify if that is the case if they get...
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Forum: HL - Savage Worlds
August 3rd, 2017, 05:21 AM
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Replies: 559
Views: 216,598
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Forum: HL - Savage Worlds
August 2nd, 2017, 05:44 PM
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Replies: 559
Views: 216,598
Oh, I didn't see any separators and usually...
Oh, I didn't see any separators and usually things get listed alphabetically so I thought they would show up that way. That explains why I didn't see them. I guess I also need to double-check where...
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Forum: HL - Savage Worlds
August 2nd, 2017, 05:16 AM
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Replies: 559
Views: 216,598
Sci-Fi Companion: It looks like mods are not...
Sci-Fi Companion: It looks like mods are not working for Ranged Weapons. I don't get the little hammer and wrench icon to add mods like I do with Melee Weapons with the Sci-Fi Companion selected.
...
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