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Forum: HL - Savage Worlds April 21st, 2017, 03:25 PM
Replies: 46
Views: 15,552
Posted By Paragon
Never mind, that's a dopey question; if one of...

Never mind, that's a dopey question; if one of you knew that you'd have already suggested it.
Forum: HL - Savage Worlds April 21st, 2017, 11:34 AM
Replies: 46
Views: 15,552
Posted By Paragon
Looks like I'll have to go with the Edge. ...

Looks like I'll have to go with the Edge. Apparently simply putting in an empty Advance triggers the same errors that putting in one with the bootstraps did, and I can't seem to identify what exact...
Forum: HL - Savage Worlds April 20th, 2017, 08:07 PM
Replies: 46
Views: 15,552
Posted By Paragon
I'll give the mechanic a try and if I can't get...

I'll give the mechanic a try and if I can't get it to work, drop back to the Edge. This is literally the last thing I need to do for this (other than the cleanup on eval script Edges when that...
Forum: HL - Savage Worlds April 20th, 2017, 08:24 AM
Replies: 46
Views: 15,552
Posted By Paragon
I actually figured that one out; I just couldn't...

I actually figured that one out; I just couldn't find where said eval script is so I couldn't conclude what it was looking for.



There's only one eval script (the one that resets the skill...
Forum: HL - Savage Worlds April 19th, 2017, 10:59 AM
Replies: 46
Views: 15,552
Posted By Paragon
Well, none of that worked. Any attempt to...

Well, none of that worked. Any attempt to combine my bootstrap-using Advance with something like the normal new skill Advance threw error messages of one stripe or another, usually indicating it...
Forum: HL - Savage Worlds April 19th, 2017, 08:45 AM
Replies: 46
Views: 15,552
Posted By Paragon
That was all I was doing was seeing what the...

That was all I was doing was seeing what the native Advances look like. I'm probably going to fiddle with bits of code extracted today to see if I can use them to make the error messages go away. ...
Forum: HL - Savage Worlds April 19th, 2017, 06:17 AM
Replies: 46
Views: 15,552
Posted By Paragon
I suspect it'd be better if I could just use...

I suspect it'd be better if I could just use something like what CC suggested for the other one, but instead of <fieldval field="advDynamic" value="component.Skill &amp; !Hide.Skill"/> do something that...
Forum: HL - Savage Worlds April 19th, 2017, 06:14 AM
Replies: 46
Views: 15,552
Posted By Paragon
Ah, I see--"thing.advances.dat". I'm not sure it...

Ah, I see--"thing.advances.dat". I'm not sure it will help, but it at least gives me something to look for. Unfortunately, doing things in there with a bootstrap is unprecedented, so I'll have to...
Forum: HL - Savage Worlds April 18th, 2017, 06:57 AM
Replies: 46
Views: 15,552
Posted By Paragon
Hey, SeelyOne, since at least you're looking at...

Hey, SeelyOne, since at least you're looking at this, when you were setting up the file you indicated on page 2 of this thread, how did you even know how to format the Advance? Obviously what CC...
Forum: HL - Savage Worlds April 18th, 2017, 06:44 AM
Replies: 46
Views: 15,552
Posted By Paragon
It occurs to me that those errors probably are...

It occurs to me that those errors probably are referring to something in the Advance mechanic; I should probably pull that up and look at it.
Forum: HL - Savage Worlds April 15th, 2017, 01:22 PM
Replies: 46
Views: 15,552
Posted By Paragon
Well, these have to be paid attention to anyway...

Well, these have to be paid attention to anyway since its dependent on an outside function the program can't check for anyway (the community "edge"), so that part doesn't bother me. But I'd have...
Forum: HL - Savage Worlds April 15th, 2017, 06:57 AM
Replies: 46
Views: 15,552
Posted By Paragon
Well, if I'm going to use an edge, I can just use...

Well, if I'm going to use an edge, I can just use the normal Advance process; not like I couldn't have an Edge bootstrap the skills and offset the cost. I'd prefer to do it directly with the...
Forum: HL - Savage Worlds April 14th, 2017, 06:41 PM
Replies: 46
Views: 15,552
Posted By Paragon
Okay, did a bit more work with it, and it turns...

Okay, did a bit more work with it, and it turns out you can do an eval script in an Advance. So I managed to fix the second part of the issue with the two bootstrapped Knowledge skills, but...
Forum: HL - Savage Worlds April 14th, 2017, 06:58 AM
Replies: 46
Views: 15,552
Posted By Paragon
I probably tried to do it too quick and dirty,...

I probably tried to do it too quick and dirty, since all the advance I've got written really does is the bootstrap. I probably should have tried adapting more of CC's code (since that worked with...
Forum: HL - Savage Worlds April 13th, 2017, 06:11 PM
Replies: 46
Views: 15,552
Posted By Paragon
Well, the Knowledge bootstrapping worked, but I'm...

Well, the Knowledge bootstrapping worked, but I'm getting a couple of issues:

1. Its giving an error message:

Attempt to access non-existent containing entity from script
Location: 'eval'...
Forum: HL - Savage Worlds April 13th, 2017, 05:39 PM
Replies: 46
Views: 15,552
Posted By Paragon
Well at least the first part works--I'd initially...

Well at least the first part works--I'd initially had an error, but it turned out to be a cut and paste artifact.
Forum: HL - Savage Worlds April 13th, 2017, 05:18 PM
Replies: 46
Views: 15,552
Posted By Paragon
Worth a try. Thanks.

Worth a try. Thanks.
Forum: HL - Savage Worlds April 12th, 2017, 06:04 PM
Replies: 46
Views: 15,552
Posted By Paragon
So its still done with the typical...

So its still done with the typical <thing></thing> pattern, the editor just doesn't really interact with it? In other words, if I just get in and insert the two special advances in the .user file it...
Forum: HL - Savage Worlds April 11th, 2017, 11:01 AM
Replies: 46
Views: 15,552
Posted By Paragon
Where do I actually go to add a custom Advance? ...

Where do I actually go to add a custom Advance? Even if I do it directly in the XML I need an example to work from, and I can't seem to find a place the extent ones are stored. There's an entry for...
Forum: HL - Savage Worlds April 9th, 2017, 06:22 PM
Replies: 46
Views: 15,552
Posted By Paragon
I was finally getting around to doing this, and...

I was finally getting around to doing this, and realized I don't know where the extent Advance mechanics are stored; they don't seem to have an Editor tab of their own. Could someone point me in the...
Forum: HL - Savage Worlds February 15th, 2017, 07:03 AM
Replies: 46
Views: 15,552
Posted By Paragon
Yeah, its not the only place where SW's set-up...

Yeah, its not the only place where SW's set-up here creates artifacts in some cases. I bet whoever did the HL file I've heard is out there for Accursed had just piles of fun...
Forum: HL - Savage Worlds February 14th, 2017, 08:06 AM
Replies: 46
Views: 15,552
Posted By Paragon
Yeah, its not the first time I've had things that...

Yeah, its not the first time I've had things that were outside the normal advancement schemata come up; I usually ended up faking them with virtual "equipment" which I was considering doing here. I...
Forum: HL - Savage Worlds February 12th, 2017, 09:08 PM
Replies: 46
Views: 15,552
Posted By Paragon
Let me quote the two community "edges" (they're...

Let me quote the two community "edges" (they're really things you get when you do certain improvements to the PC's community, since community building is part of the game) so what I'm looking at is...
Forum: HL - Savage Worlds February 11th, 2017, 06:35 PM
Replies: 46
Views: 15,552
Posted By Paragon
Yes, but how do I tell it to give the character...

Yes, but how do I tell it to give the character an extra skill--and only skill--Advance?
Forum: HL - Savage Worlds February 11th, 2017, 02:58 PM
Replies: 46
Views: 15,552
Posted By Paragon
Speaking of Broken Earth...

Now that I'm going to actually be using it, I notice two of the "community" edges (these are particular traits of a community, not something attached to a chracter) allow the PCs to learn two skills...
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