Forum: HL - Savage Worlds
April 21st, 2017, 03:25 PM
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Replies: 46
Views: 15,552
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Forum: HL - Savage Worlds
April 21st, 2017, 11:34 AM
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Replies: 46
Views: 15,552
Looks like I'll have to go with the Edge. ...
Looks like I'll have to go with the Edge. Apparently simply putting in an empty Advance triggers the same errors that putting in one with the bootstraps did, and I can't seem to identify what exact...
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Forum: HL - Savage Worlds
April 20th, 2017, 08:07 PM
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Replies: 46
Views: 15,552
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Forum: HL - Savage Worlds
April 20th, 2017, 08:24 AM
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Replies: 46
Views: 15,552
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Forum: HL - Savage Worlds
April 19th, 2017, 10:59 AM
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Replies: 46
Views: 15,552
Well, none of that worked. Any attempt to...
Well, none of that worked. Any attempt to combine my bootstrap-using Advance with something like the normal new skill Advance threw error messages of one stripe or another, usually indicating it...
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Forum: HL - Savage Worlds
April 19th, 2017, 08:45 AM
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Replies: 46
Views: 15,552
That was all I was doing was seeing what the...
That was all I was doing was seeing what the native Advances look like. I'm probably going to fiddle with bits of code extracted today to see if I can use them to make the error messages go away. ...
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Forum: HL - Savage Worlds
April 19th, 2017, 06:17 AM
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Replies: 46
Views: 15,552
I suspect it'd be better if I could just use...
I suspect it'd be better if I could just use something like what CC suggested for the other one, but instead of <fieldval field="advDynamic" value="component.Skill & !Hide.Skill"/> do something that...
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Forum: HL - Savage Worlds
April 19th, 2017, 06:14 AM
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Replies: 46
Views: 15,552
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Forum: HL - Savage Worlds
April 18th, 2017, 06:57 AM
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Replies: 46
Views: 15,552
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Forum: HL - Savage Worlds
April 18th, 2017, 06:44 AM
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Replies: 46
Views: 15,552
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Forum: HL - Savage Worlds
April 15th, 2017, 01:22 PM
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Replies: 46
Views: 15,552
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Forum: HL - Savage Worlds
April 15th, 2017, 06:57 AM
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Replies: 46
Views: 15,552
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Forum: HL - Savage Worlds
April 14th, 2017, 06:41 PM
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Replies: 46
Views: 15,552
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Forum: HL - Savage Worlds
April 14th, 2017, 06:58 AM
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Replies: 46
Views: 15,552
I probably tried to do it too quick and dirty,...
I probably tried to do it too quick and dirty, since all the advance I've got written really does is the bootstrap. I probably should have tried adapting more of CC's code (since that worked with...
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Forum: HL - Savage Worlds
April 13th, 2017, 06:11 PM
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Replies: 46
Views: 15,552
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Forum: HL - Savage Worlds
April 13th, 2017, 05:39 PM
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Replies: 46
Views: 15,552
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Forum: HL - Savage Worlds
April 13th, 2017, 05:18 PM
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Replies: 46
Views: 15,552
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Forum: HL - Savage Worlds
April 12th, 2017, 06:04 PM
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Replies: 46
Views: 15,552
So its still done with the typical...
So its still done with the typical <thing></thing> pattern, the editor just doesn't really interact with it? In other words, if I just get in and insert the two special advances in the .user file it...
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Forum: HL - Savage Worlds
April 11th, 2017, 11:01 AM
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Replies: 46
Views: 15,552
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Forum: HL - Savage Worlds
April 9th, 2017, 06:22 PM
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Replies: 46
Views: 15,552
I was finally getting around to doing this, and...
I was finally getting around to doing this, and realized I don't know where the extent Advance mechanics are stored; they don't seem to have an Editor tab of their own. Could someone point me in the...
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Forum: HL - Savage Worlds
February 15th, 2017, 07:03 AM
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Replies: 46
Views: 15,552
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Forum: HL - Savage Worlds
February 14th, 2017, 08:06 AM
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Replies: 46
Views: 15,552
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Forum: HL - Savage Worlds
February 12th, 2017, 09:08 PM
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Replies: 46
Views: 15,552
Let me quote the two community "edges" (they're...
Let me quote the two community "edges" (they're really things you get when you do certain improvements to the PC's community, since community building is part of the game) so what I'm looking at is...
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Forum: HL - Savage Worlds
February 11th, 2017, 06:35 PM
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Replies: 46
Views: 15,552
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Forum: HL - Savage Worlds
February 11th, 2017, 02:58 PM
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Replies: 46
Views: 15,552
Speaking of Broken Earth...
Now that I'm going to actually be using it, I notice two of the "community" edges (these are particular traits of a community, not something attached to a chracter) allow the PCs to learn two skills...
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