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Search: Posts Made By: Warklaw
Forum: Realm Works Feature Requests July 28th, 2017, 12:08 PM
Replies: 4
Views: 2,702
Posted By Warklaw
Create Catagory from Topic/Article

I think it would be very helpful to be able to convert a modified (sections and snippet types have been added, re-arranged, or removed) Topic or Article into a New Category (or sub-category). In many...
Forum: Realm Works in Action July 28th, 2017, 12:02 PM
Replies: 3
Views: 5,343
Posted By Warklaw
I will add the suggestion then.

I will add the suggestion then.
Forum: Realm Works in Action July 27th, 2017, 04:53 AM
Replies: 3
Views: 5,343
Posted By Warklaw
Article to Catagory format

Is there an easy way to take an already formatted article (with modified sections and such) and turn it into a Category type? In other words a way to take a formatted article and make it a template...
Forum: Realm Works Discussion June 21st, 2017, 06:08 AM
Replies: 12
Views: 10,409
Posted By Warklaw
I am wondering if it is because the sections in...

I am wondering if it is because the sections in the topic I transferred where converted to 'custom sections' in the transfer (as they did not exist natively in the article type)?
Forum: Realm Works Discussion June 20th, 2017, 10:53 AM
Replies: 12
Views: 10,409
Posted By Warklaw
While I was able to move the topic daplunk is on...

While I was able to move the topic daplunk is on to something. While I have noticed anything else I did immediately notice that Section Labels are no longer underlined.
...
Forum: Realm Works Discussion June 20th, 2017, 10:29 AM
Replies: 12
Views: 10,409
Posted By Warklaw
Shazbot

Unfortunately that did not seem to work. While I was able to create a temp category and move it to the mechanics reference (with the topic in tow) when I attempt to "Change topic to a different...
Forum: Realm Works Discussion June 19th, 2017, 11:15 AM
Replies: 12
Views: 10,409
Posted By Warklaw
Move Topic from Almanac to Mechanics Referance

Is there a way to move a topic from one of the Almanacs to the Mechanics reference?
Forum: HL - Pathfinder Roleplaying Game April 12th, 2016, 02:34 PM
Replies: 21
Views: 9,037
Posted By Warklaw
You're my hero... seriously. The base Hammer of...

You're my hero... seriously. The base Hammer of thunderbolts is still bugged however as it does need the 'gizmo.' change to keep it from glaring red at you,
Forum: HL - Pathfinder Roleplaying Game April 12th, 2016, 02:06 PM
Replies: 21
Views: 9,037
Posted By Warklaw
How would anyone ever know to do that (step 5)?...

How would anyone ever know to do that (step 5)? WOW, I never realized that box exsisted. Thanks for sorting me out.
Forum: HL - Pathfinder Roleplaying Game April 12th, 2016, 07:54 AM
Replies: 21
Views: 9,037
Posted By Warklaw
So duplicated the item and made the changes to...

So duplicated the item and made the changes to the script, but it is still showing a red title with the error Returning: Thrown Weapon Required when equipped. Though I can now get it to go away if I...
Forum: HL - Pathfinder Roleplaying Game April 11th, 2016, 06:14 PM
Replies: 21
Views: 9,037
Posted By Warklaw
So I noticed with the latest update that a line...

So I noticed with the latest update that a line was added to the script... but I the same issues are still occurring.
Forum: HL - Pathfinder Roleplaying Game April 8th, 2016, 08:16 AM
Replies: 21
Views: 9,037
Posted By Warklaw
Exclamation Help

So I filled out the bug report and I am sure the studio is managing their backlog to the right value level, but I really need to understand how to fix the Hammer of Thunderbolts sooner than later as...
Forum: HL - Pathfinder Roleplaying Game April 7th, 2016, 06:39 AM
Replies: 21
Views: 9,037
Posted By Warklaw
Bug Report Submitted

Bug Report Submitted
Forum: HL - Pathfinder Roleplaying Game April 6th, 2016, 07:44 PM
Replies: 21
Views: 9,037
Posted By Warklaw
I am talking about the Pathfinder: Hammer of...

I am talking about the Pathfinder: Hammer of Thunderbolts iHamThunde

In the hands of a wielder who wears a {i}belt of giant strength{/i} and knows the weapon is a {i}hammer of thunderbolts{/i}...
Forum: HL - Pathfinder Roleplaying Game April 6th, 2016, 05:26 PM
Replies: 21
Views: 9,037
Posted By Warklaw
Gauntlets are not required. My guess is the scrip...

Gauntlets are not required. My guess is the scrip code is wrong, but I honestly don't know enough about the scripting language to correct it.
Forum: HL - Pathfinder Roleplaying Game April 6th, 2016, 08:24 AM
Replies: 21
Views: 9,037
Posted By Warklaw
Broken: Hammer of Thunderbolts?

Okay so... I am trying to create some USER content based off the Hammer of Thunderbolts. However I am noticing two things about the Hammer of Thunderbolts. 1. HL keeps throwing an error saying...
Forum: Hero Lab Discussion May 12th, 2015, 12:30 PM
Replies: 44
Views: 25,506
Posted By Warklaw
Heresy always rears its ugly head...

Dark Heresy 2nd Edition
Forum: HL - Shadowrun June 4th, 2014, 05:42 PM
Replies: 17
Views: 7,910
Posted By Warklaw
I did some additional research, I could not find...

I did some additional research, I could not find an errata either but found out on the ShadowGrid.
Forum: HL - Shadowrun June 4th, 2014, 02:53 PM
Replies: 17
Views: 7,910
Posted By Warklaw
As a side note it should actually be 2 karma per...

As a side note it should actually be 2 karma per Power Point, not 5.

This is a pretty big bug as it effectively does not allow you to create a Mystic Adept.
Forum: HL - Pathfinder Roleplaying Game October 18th, 2010, 12:56 PM
Replies: 2
Views: 3,220
Posted By Warklaw
Campaign Traits

I was surprised to find that the campaign traits were not available. Is this a future update? Or am I missing something? Also how do you adjust how many traits to allow, it defaults to 2, but is...
Forum: Hero Lab Discussion August 26th, 2010, 12:23 PM
Replies: 6
Views: 3,196
Posted By Warklaw
I completely understand the space limitation,...

I completely understand the space limitation, especially in the Offense stat block section. I was more thinking that under Gear, where space is not as much of a concern, it could be listed with both...
Forum: Hero Lab Discussion August 18th, 2010, 07:37 AM
Replies: 6
Views: 3,196
Posted By Warklaw
It pertains to Pathfinder, I suppose I assumed...

It pertains to Pathfinder, I suppose I assumed other game systems would have conventions that alllowed you to name created weapons (and therefore a simulare issue).
Forum: Hero Lab Discussion August 12th, 2010, 10:15 AM
Replies: 6
Views: 3,196
Posted By Warklaw
I agree. However, it seems a bit redundant, and...

I agree. However, it seems a bit redundant, and allows for information consistancy discrepencies.
Forum: Hero Lab Discussion August 7th, 2010, 10:32 AM
Replies: 6
Views: 3,196
Posted By Warklaw
Named custom magical weapons and stat block

So I noticed that if you name a custom magical weapons it no longer prints (in a stat block) with any of the weapons bonuses or special abilitites, instead it just lists the name. This can make it...
Forum: HL - Pathfinder Roleplaying Game August 5th, 2010, 08:58 PM
Replies: 0
Views: 2,585
Posted By Warklaw
Repeating Crossbow unequipped stats

I understand that the repeating crossbow can be used in two, one, or both hands, however it would seem to me that the stats should default to two hands as apposed to one or wielding two of them (one...
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