Forum: HL - Mutants & Masterminds
December 4th, 2020, 03:20 PM
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Replies: 3
Views: 12,623
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Forum: HL - Mutants & Masterminds
December 4th, 2020, 01:52 PM
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Replies: 3
Views: 12,623
"Harvesting" Characters from Stock
I got my hands on a stock file with a lot of character sheets in it (long story), which I am researching to see how I can model new characters from. Basically, they would be starting points I would...
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Forum: HL - Mutants & Masterminds
December 4th, 2020, 01:49 PM
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Replies: 5
Views: 12,579
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Forum: HL - User Projects
August 13th, 2017, 01:19 PM
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Replies: 32
Views: 34,599
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Forum: HL - User Projects
September 23rd, 2015, 01:22 PM
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Replies: 32
Views: 34,599
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Forum: HL - User Projects
December 20th, 2014, 07:27 PM
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Replies: 25
Views: 47,393
Enormous. A hundred or so powers, with with two...
Enormous. A hundred or so powers, with with two different cost levels (one to just get the power at 0APs and more to increase its value), plus skills, nine attributes with two different cost levels,...
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Forum: HL - User Projects
December 20th, 2014, 06:23 PM
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Replies: 25
Views: 47,393
It is still substantially different. Powers are...
It is still substantially different. Powers are handled completely differently, for example, and the AV/EV/OV concept does not exist. Those new, smaller numbers are essentially D20 bonuses stripped...
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Forum: Hero Lab Discussion
December 20th, 2014, 01:10 PM
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Replies: 142
Views: 80,332
Basic Roleplaying would be nice. It can be...
Basic Roleplaying would be nice. It can be adapted from part of the Call of Cthulhu 6 code; in fact a robust D100 designer that is easily adaptable to the growing variety of titles using that system...
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Forum: Hero Lab Discussion
December 20th, 2014, 01:06 PM
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Replies: 121
Views: 68,770
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Forum: HL - Call of Cthulhu
December 18th, 2014, 08:14 PM
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Replies: 30
Views: 46,709
I wonder if the editor (not the authoring kt)...
I wonder if the editor (not the authoring kt) could be used to provide alternative versions of the CoC template that will cover one of the other D100 games.
I'm also curious about the upcoming...
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Forum: Hero Lab Discussion
December 18th, 2014, 07:58 PM
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Replies: 4
Views: 3,267
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Forum: Hero Lab Discussion
December 18th, 2014, 07:48 PM
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Replies: 4
Views: 3,267
The following errors were encountered while...
The following errors were encountered while downloading secondary updates:
Error while retrieving https://dl.dropboxusercontent.com/u/5964125/herolab/gurpslite/updates.xml:
<!DOCTYPE html>...
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Forum: Hero Lab Discussion
December 18th, 2014, 07:17 PM
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Replies: 4
Views: 3,267
Can I remove a source?
I accessed a user-created source incorrectly somehow (not sure which one) and now the update tracker is fouled up. I get a complicated error message when I first Load Updates, and my display shows...
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Forum: HL - User Projects
December 17th, 2014, 07:12 PM
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Replies: 5
Views: 4,816
DWATS Question
I have a quick question about the DWATS template (which I finally figured out how to get to display) -- if you want to build a character with a very high Awareness (like modeling a Time Lord or the...
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Forum: HL - User Projects
December 17th, 2014, 07:09 PM
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Replies: 25
Views: 47,393
The license situation surrounding MEGS (The...
The license situation surrounding MEGS (The system that drives DC Heroes) is so nightmarish that even in this age of brazen retro-cloners nobody has been willing to touch it. And nobody can do a full...
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Forum: Hero Lab Discussion
December 13th, 2014, 04:52 PM
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Replies: 2
Views: 2,549
Usage for Writers
I have begun the process of writing a game supplement (or full game if necessary) for one of the systems Hero Lab supports. Needless to say it would be really helpful if I could us Hero Lab to help...
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Forum: Hero Lab Discussion
November 17th, 2014, 08:56 PM
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Replies: 2
Views: 3,279
Update questions
I just got the update to 6.1 and have two questions, and I'm not sure who to ask.
1. The PDF Plugin got an update. Fair enough. However, I can't seem to install the update while Hero Lab is...
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Forum: Hero Lab Discussion
April 4th, 2014, 05:49 PM
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Replies: 3
Views: 3,321
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Forum: HL - Call of Cthulhu
March 25th, 2014, 07:50 PM
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Replies: 30
Views: 46,709
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Forum: Hero Lab Discussion
March 24th, 2014, 12:27 PM
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Replies: 54
Views: 24,719
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Forum: Hero Lab Discussion
March 7th, 2014, 04:53 AM
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Replies: 7
Views: 4,776
You are absolutely right about that. And...
You are absolutely right about that. And parody/satire is hardly a bad thing. Heck, I'm going to a con in two weeks where Fallout: Equestria is a fixture.
The Pathfinder ruleset is largely open...
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Forum: Hero Lab Discussion
March 6th, 2014, 09:11 PM
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Replies: 7
Views: 4,776
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Forum: Hero Lab Discussion
February 22nd, 2014, 07:58 PM
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Replies: 54
Views: 24,719
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Forum: Hero Lab Discussion
February 21st, 2014, 07:03 PM
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Replies: 54
Views: 24,719
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Forum: HL - Call of Cthulhu
February 21st, 2014, 04:34 PM
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Replies: 30
Views: 46,709
RQ6 is one of about right different games that...
RQ6 is one of about right different games that use OGL variations of the BRP/D100 system. That in itself might be enough to scare off a publisher -- with so many different variations, that would be a...
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