Forum: HL - Savage Worlds
May 4th, 2017, 03:24 PM
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Replies: 39
Views: 22,548
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Forum: HL - Savage Worlds
May 3rd, 2017, 07:21 PM
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Replies: 39
Views: 22,548
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Forum: HL - Savage Worlds
May 3rd, 2017, 04:58 PM
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Replies: 39
Views: 22,548
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Forum: HL - Savage Worlds
May 2nd, 2017, 07:04 PM
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Replies: 39
Views: 22,548
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Forum: HL - Savage Worlds
May 2nd, 2017, 07:04 PM
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Replies: 39
Views: 22,548
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Forum: HL - Savage Worlds
April 24th, 2017, 07:00 PM
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Replies: 17
Views: 6,707
You could have it look at the names of weapons,...
You could have it look at the names of weapons, too. So, if it has "axe" in the name it is valid. So, have it do an eachpick and then look at the name, maybe the shortname, and then if it has ?axe?...
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Forum: HL - Savage Worlds
April 23rd, 2017, 10:05 AM
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Replies: 2
Views: 3,513
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Forum: HL - Savage Worlds
April 20th, 2017, 06:13 PM
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Replies: 46
Views: 17,824
Yes, I meant an otherwise useless Advance. The...
Yes, I meant an otherwise useless Advance. The problem is that Advances are not designed to work like other things. They are meant to add other things but not actually do anything themselves. I put...
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Forum: HL - Savage Worlds
April 19th, 2017, 05:15 PM
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Replies: 559
Views: 269,326
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Forum: HL - Savage Worlds
April 19th, 2017, 05:13 PM
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Replies: 46
Views: 17,824
And here I thought they were pretty obvious
...
And here I thought they were pretty obvious
"Attempt to access non-existent containing entity from script
Location: 'eval' script for Component 'Advance' (Eval Script 'Accrue Advances') near line...
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Forum: HL - Savage Worlds
April 18th, 2017, 03:37 PM
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Replies: 46
Views: 17,824
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Forum: HL - Savage Worlds
April 15th, 2017, 08:03 AM
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Replies: 46
Views: 17,824
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Forum: HL - Savage Worlds
April 14th, 2017, 09:00 PM
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Replies: 46
Views: 17,824
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Forum: HL - Savage Worlds
April 13th, 2017, 09:05 PM
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Replies: 46
Views: 17,824
Oh, I do not think that an Advance can have an...
Oh, I do not think that an Advance can have an eval script. That is probably what you are doing based on that comment. Make a mechanic that then evaluates it. Give it the source for your data file.
...
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Forum: HL - Savage Worlds
April 13th, 2017, 09:01 PM
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Replies: 46
Views: 17,824
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Forum: HL - Savage Worlds
April 13th, 2017, 03:53 PM
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Replies: 46
Views: 17,824
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Forum: HL - Savage Worlds
April 12th, 2017, 04:57 PM
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Replies: 46
Views: 17,824
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Forum: HL - Savage Worlds
April 12th, 2017, 04:56 PM
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Replies: 46
Views: 17,824
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Forum: HL - Savage Worlds
April 5th, 2017, 03:38 PM
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Replies: 32
Views: 13,338
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Forum: HL - Savage Worlds
April 3rd, 2017, 05:45 PM
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Replies: 32
Views: 13,338
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Forum: HL - Savage Worlds
March 16th, 2017, 07:44 PM
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Replies: 24
Views: 11,215
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Forum: HL - Savage Worlds
March 11th, 2017, 01:43 PM
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Replies: 24
Views: 11,215
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Forum: HL - Savage Worlds
March 11th, 2017, 09:51 AM
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Replies: 24
Views: 11,215
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Forum: HL - Savage Worlds
March 10th, 2017, 02:18 PM
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Replies: 24
Views: 11,215
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Forum: HL - Savage Worlds
March 10th, 2017, 02:07 PM
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Replies: 24
Views: 11,215
I know that this thread has nothing directly to...
I know that this thread has nothing directly to do with Permanent Adjustments. But I have seen it where a Permanent Adjustment was ignored for validation for the requirements of an Edge. So because...
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