Forum: HL - d20 System
October 12th, 2007, 09:49 AM
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Replies: 1
Views: 2,778
Doing weird stuff with templates
Ok, so templates seem to be a great way to add non-class features of just about any kind to a character, and I love it. However, there are some things that seem awfully difficult to do with...
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Forum: HL - d20 System
October 12th, 2007, 09:42 AM
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Replies: 10
Views: 6,356
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Forum: HL - d20 System
October 9th, 2007, 09:32 AM
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Replies: 1
Views: 2,490
Useful macros
I want to start by saying that the current group of macros is great. They really speed things up. However, I have two requests related to macros:
1) I'd like to see macros to count number of...
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Forum: HL - d20 System
October 9th, 2007, 08:30 AM
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Replies: 10
Views: 6,356
Can you explain the specifics of the Demon...
Can you explain the specifics of the Demon Bloodline a little better? What exactly are you trying to do? Your text makes it sound like the character automatically gains a feat at level X because of...
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Forum: HL - d20 System
October 9th, 2007, 08:28 AM
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Replies: 2
Views: 3,759
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Forum: HL - d20 System
October 9th, 2007, 08:17 AM
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Replies: 2
Views: 3,590
The following eval script should work....
The following eval script should work. Alternately, I think you could check for the race using the same script I used to check for the Half-Dragon template, except you'd check for [rKobold] instead...
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Forum: HL - d20 System
October 9th, 2007, 08:00 AM
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Replies: 27
Views: 12,774
Because some skills with more than 5 ranks...
Because some skills with more than 5 ranks provide situational synergy bonuses, like the Use Rope synergy bonus to Climb checks made while using ropes, it'd be really handy to have this show up on...
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Forum: HL - d20 System
September 19th, 2007, 02:54 PM
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Replies: 2
Views: 2,607
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Forum: HL - d20 System
September 17th, 2007, 06:42 AM
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Replies: 2
Views: 2,607
Using templates as prereqs
How do I test for the presence of a specific template as a prerequisite for a feat?
So far as I can tell, all templates simply show up on the hero as generic instances of Classes.Template or...
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Forum: HL - d20 System
August 31st, 2007, 08:01 AM
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Replies: 66
Views: 24,370
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Forum: HL - d20 System
August 28th, 2007, 06:52 PM
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Replies: 66
Views: 24,370
Thanks, Colen, you've definitely pointed me in...
Thanks, Colen, you've definitely pointed me in the right direction and I see how I can easily bootstrap in automatic languages. However, it's a bit more complicated than that...isn't it always.
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Forum: HL - d20 System
August 25th, 2007, 05:30 PM
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Replies: 66
Views: 24,370
Adding regions for a Forgotten Realms campaign
All right, this bit seems really complicated, so I'd appreciate whatever advice/guidance I can get.
I'm prepping HL files for a Forgotten Realms campaign, but they've introduced the concept of...
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Forum: HL - d20 System
June 11th, 2007, 07:37 AM
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Replies: 18
Views: 6,477
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Forum: HL - d20 System
March 13th, 2007, 09:24 AM
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Replies: 10
Views: 5,942
According to the SRD, the only effects of a...
According to the SRD, the only effects of a negative level are as follows:
-1 penalty on attack rolls, saving throws, skill checks, ability checks; loss of 5 hit points; and -1 to effective level...
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Forum: HL - d20 System
March 8th, 2007, 10:51 AM
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Replies: 6
Views: 4,598
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Forum: HL - d20 System
March 7th, 2007, 05:23 PM
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Replies: 6
Views: 4,598
I've got the most recent updates, v1.0h.
...
I've got the most recent updates, v1.0h.
Just to clarify, the issue isn't with how HL initially calculates skill points. The issue is how HL calculates skill points after a mid-level increase in...
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Forum: HL - d20 System
March 7th, 2007, 12:28 PM
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Replies: 6
Views: 4,598
Int modifier and skill points
I know this isn't spelled out clearly in the PHB (at least not to my satisfaction), but it has been addressed in the 3e/3.5e rule FAQs that increases in your character's Int modifier do NOT...
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Forum: HL - d20 System
February 19th, 2007, 05:26 PM
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Replies: 1
Views: 2,987
Rapid Reload bug
When you select the Rapid Reload feat, you're supposed to choose a specific crossbow that it applies to, kind of like Weapon Focus or Weapon Specialization. The text in HL describing the feat is...
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