Forum: HLO - Starfinder
January 18th, 2022, 05:31 PM
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Replies: 2
Views: 6,551
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Forum: HLO - Starfinder
January 18th, 2022, 12:10 PM
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Replies: 2
Views: 6,551
Nanocyte Gear Array
There's nothing in the Nanocyte Gear array rules in Tech Revolution that states that you can't create analog melee weapons, but the only melee options in HLO are powered. Considering how they worded...
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Forum: HLO - Starfinder
January 12th, 2019, 06:23 PM
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Replies: 6
Views: 5,191
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Forum: HLO - Starfinder
January 12th, 2019, 05:42 PM
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Replies: 6
Views: 5,191
Is there a reason...
Is there a reason that PC races are not an option for NPCs in the Starfinder dataset?
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Forum: HLO - Starfinder
July 20th, 2018, 01:54 PM
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Replies: 10
Views: 6,990
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Forum: Hero Lab Online Discussion
July 19th, 2018, 09:58 PM
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Replies: 7
Views: 2,992
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Forum: HLO - Starfinder
July 19th, 2018, 09:50 PM
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Replies: 10
Views: 6,990
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Forum: HLO - Starfinder
July 19th, 2018, 05:30 PM
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Replies: 10
Views: 6,990
Why can I no longer create NPCs?
When I go to add, the only option is Hero(PC)... so I am unable to create NPCs (other than ones built as heroes). Okay, that's not quite true, I can duplicate existing NPCs and then modify them, but...
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Forum: HLO - Pathfinder 2nd Edition
July 19th, 2018, 05:20 PM
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Replies: 2
Views: 4,606
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Forum: HLO - Pathfinder 2nd Edition
July 16th, 2018, 08:03 PM
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Replies: 2
Views: 4,606
Custom Melee Natural Weapons
I'm trying to convert a creature from Bestiary 2, and either I am missing something, or there is no way to change the damage for Custom Melee Natural Weapons. My two choices seem to be 'Default',...
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Forum: HL - Pathfinder Roleplaying Game
September 18th, 2017, 10:39 PM
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Replies: 3
Views: 3,368
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Forum: HL - Pathfinder Roleplaying Game
September 15th, 2017, 01:43 PM
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Replies: 3
Views: 3,368
More scripting frustration
I am getting the following error with the files I am currently working with and I can't figure out what's wrong with the script.
<thing id="raKPInfDer" name="Infiltrator" description="The...
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Forum: Hero Lab Discussion
September 4th, 2017, 10:20 AM
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Replies: 92
Views: 94,710
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Forum: HL - Pathfinder Roleplaying Game
August 29th, 2017, 08:05 AM
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Replies: 15
Views: 6,989
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Forum: HL - Pathfinder Roleplaying Game
August 27th, 2017, 04:52 PM
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Replies: 15
Views: 6,989
Thanks Mathias. Clearly I'm missing a concept...
Thanks Mathias. Clearly I'm missing a concept here, because adding an abImprove -30 to raDarkVis also doesn't seem to do anything. Looking at the Debug Field History, it looks at though abImprove...
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Forum: HL - Pathfinder Roleplaying Game
August 27th, 2017, 02:15 PM
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Replies: 15
Views: 6,989
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Forum: HL - Pathfinder Roleplaying Game
August 26th, 2017, 02:15 PM
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Replies: 15
Views: 6,989
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Forum: HL - Pathfinder Roleplaying Game
August 26th, 2017, 02:08 PM
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Replies: 15
Views: 6,989
I've looked at it (Daywalker) now, made some...
I've looked at it (Daywalker) now, made some changes to follow that example and it still does not work.
I can easily remove the existing Darkvision, and I can increase the range of the Darkvision,...
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Forum: HL - Pathfinder Roleplaying Game
August 21st, 2017, 05:19 PM
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Replies: 5
Views: 3,919
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Forum: HL - Pathfinder Roleplaying Game
August 21st, 2017, 04:48 PM
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Replies: 15
Views: 6,989
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Forum: HL - Pathfinder Roleplaying Game
August 20th, 2017, 11:42 PM
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Replies: 15
Views: 6,989
Thing that modifies existing sense range?
Is there an ability/racial trait I can look at in the editor that would point me in the right direction for taking an existing sense (Darkvision) and reducing the range as part of an ART?
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Forum: HL - Pathfinder Roleplaying Game
August 20th, 2017, 10:19 PM
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Replies: 5
Views: 3,919
Thanks. :)
For my education, where could I...
Thanks. :)
For my education, where could I have found the hero.childfound(skill) concept. Is there something I can look at so as to grok how to do this sort of stuff better? I've been watching the...
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Forum: HL - Pathfinder Roleplaying Game
August 20th, 2017, 04:12 PM
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Replies: 5
Views: 3,919
Eval script help
I'm trying to write an eval script that gives a bonus to several skills, but it is conditional based on the type of the target (bonus to bluff vs aberrations, for example).
I get an invalid...
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Forum: HL - Pathfinder Roleplaying Game
July 18th, 2017, 05:48 PM
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Replies: 1
Views: 2,600
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Forum: HL - Pathfinder Roleplaying Game
July 18th, 2017, 05:45 PM
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Replies: 1
Views: 2,600
Is there a way?
I'm doing a bunch of custom Hero Lab entries at the moment, and none of the would be available for PFS (of course).
I know I can turn the source off, and I know I can flag each item as No PFS, but...
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