Item Power Activator
How would I go about adding an activator to enable/disable effects from item powers? I would like to alter things like Vicious or Corrosive so that I can enable/disable them from the InPlay tab like you can with Combat Expertise or Power Attack.
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Replace the base item power, and have it Shadow itself to the hero. I think you can just add the usual tags and fields to set up an activation on the power.
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I think you would need to create new versions of them that include activation. "Extend Thing" might work for this, but I don't know for sure.
The Activation section of Magic Weapons is unclear about which weapons need activation. Some features, like Flaming, Frost, and Shock, mention "upon command" while most do not. |
@Aaron - What do you mean by shadow itself to the hero?
I modified Vicious already because I wanted the damage to format the same as I changed Sneak Attack to and I added damage display for Precise Strike. So now they all display like this (after my modifications): 1d4+5/18-20 + 2d6 sneak attack + 2d6 vicious + 1d6 precise strike This looks cleaner to me than some of them using 'plus' and 'and' while others use '+XdX'. Before my edits it looked like: 1d4+5/18/20 plus 2d6 sneak attack and 2d6 vicious +1d6 precise strike. After my edits, it is much more clear to me when preparing rolls and adding up dice. I will probably edit all other item properties eventually to standardize the format as the first example above. However, when I edited Vicious, I selected the box to "Show in Activated Abilities List", but one did not show up on the InPlay tab. So there must be something more to it. |
The in-play tab only shows things in the hero container, but item powers exist in the container of whatever custom/magic weapon they are added to. The Helper.Shadow tag causes whatever has it to be present in both its origin and the hero container.
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I figured it out by taking apart the Bane property added by the Community Pack which does have an activator on the InPlay tab. The checkbox "Show On Special Tab?" adds the tag Helper.Shadow. This coupled with the "Show in Activated Abilities List?" checkbox gets the item property to show up on the InPlay tab. Then one just needs to code in how to change the display conditional on whether the ability is activated or not which is pretty easy.
Thanks for your help. |
If you have all these done already. I would be happy to add them to the community pack so that others have a choice. I had always wanted to do more of the item powers but never had time.
you can email me if easier at my forum user id (at) yahoo (dot) com. |
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There is a file at the following share called Homebrew.ItemProperties.user. It contains just the Vicious item property for now. If I do any more, I'll add them to that file and let you know so you can grab an updated copy.
https://1drv.ms/f/s!Ag5qmDhkH4nLpulDHPbMLmaOKMYa1Q The share also my customized Gestalt files. The following page talks about what changes I've made for house rules if you wanted to look. https://sway.com/A5hsflI3mNOYI7Pz |
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