Lone Wolf Development Forums

Lone Wolf Development Forums (http://forums.wolflair.com/index.php)
-   HL - D&D 5th Edition SRD (http://forums.wolflair.com/forumdisplay.php?f=89)
-   -   More than 2 activation options? (http://forums.wolflair.com/showthread.php?t=55880)

CNYGamer May 21st, 2016 02:26 PM

More than 2 activation options?
 
In the Editor, you can set two different names for an activated ability:

Activation Name (which corresponds with the abilActive field)

Activation #2 Name (which corresponds with the abilAct2 field)

Is there a way to have more than two different names (abilAct3, abilAct4, etc.)?

I copied some code from the werewolf Shapechanger ability to use for the wereraven from Curse of Strahd, and it worked quite nicely. The wereraven has only two forms (not counting his natural human form, of course). I wanted to use similar code for Strahd von Zarovich, who, in addition to his true form, has three forms: bat, wolf, and mist.

CNYGamer May 24th, 2016 06:08 PM

::crickets:: :D

ShadowChemosh May 25th, 2016 10:58 AM

Each ability can only have "two" activation's as its hard-coded to the UI.

So what you do is create a "General->Ability" that you bootstrap to your (you never said) Feat, Class Ability, Racial Special, etc. This bootstrapped generic Ability is where you put your logic for your additional two activation.

This is the same logic I used for some of the feats in the Community Pack because I needed to select "4" weapons but a feat can only have "two" selectors.

ShadowChemosh May 25th, 2016 11:00 AM

If you have the community Pack you can look at the COM_5ePack_PHB - Feats.user file for the three "Weapon Master" feats. You see one bootstraps the other two.

You can also see it HERE on github.

Aaron May 25th, 2016 02:41 PM

Alternately, you could set up an array with X number of options (that represent different disparate states) and use a single activation button to turn on whatever is chosen by the selector.

ShadowChemosh May 25th, 2016 02:50 PM

Quote:

Originally Posted by Aaron (Post 230179)
Alternately, you could set up an array with X number of options (that represent different disparate states) and use a single activation button to turn on whatever is chosen by the selector.

I see how you are. You wait until "after" I say something and then make a post. But you won't post before I saw something.

I am on to you now sir!!!! :D :eek:

P.S. - Both the above would solve the issue actually. Aaron's is nicer in that it lowers the number of activation buttons on the In-Play tab or the iPad.

CNYGamer May 25th, 2016 07:32 PM

Guys, thanks for the tips. I'll give one or both a try tomorrow.


All times are GMT -8. The time now is 02:21 AM.

Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.