Lone Wolf Development Forums

Lone Wolf Development Forums (http://forums.wolflair.com/index.php)
-   HL - d20 System (http://forums.wolflair.com/forumdisplay.php?f=46)
-   -   Intelligent Non-weapon items (http://forums.wolflair.com/showthread.php?t=48463)

Bluephoenix March 2nd, 2014 05:37 PM

Intelligent Non-weapon items
 
so this came up in our last gaming session. 3 other people at the table besides myself use herolab, and one of them just acquired an intelligent wonderous item, however there is no easy way to handle or track that with HL.

I've poked the mechanism for it on weapons a little, however I feel I'm way out of my depth handling something this crazy.

this problem also directly relates to handling the item familiar feat from UA, which I noticed was also absent from the files (was hoping for an example to check)

any ideas/thoughts/suggestions on how to handle this?

Sendric March 3rd, 2014 04:45 AM

Unfortunately, I don't think there's a good way to do Intelligent Wondrous Items. You could set it up as a weapon, and then add the INT stuff as you would a weapon or create it as a Magic Item, but with all the text. What's the item?

Bluephoenix March 3rd, 2014 10:24 PM

a Tome of Worldly Memory, of all things. kind of entertaining since the DM plays it with a very tired and world weary smartass tone.

I suggested he do a weapon entry to handle the ego score and stuff, which is currently the system.

is this a system (HL?) limitation? or is it something that can be fixed in the community files? Item familiar from UA is something we'll have to deal with sooner or later to be system complete.

Sendric March 4th, 2014 04:40 AM

I think doing it as a weapon is the way to go. As far as I can tell, its a system limitation. I don't see a way to do it other than with a weapon.


All times are GMT -8. The time now is 07:58 PM.

Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.