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-   -   Changing XP Multiplication to flat (http://forums.wolflair.com/showthread.php?t=45369)

Xenesis August 16th, 2013 09:46 PM

Changing XP Multiplication to flat
 
I've been doing some conversion to use the God Machine Rules update, but this particular one has me completely stymied.

The only way I've found to alter costs is to use
Quote:

perform hero.assign[Discount1.cArtifice]
But that doesn't make the costs flat, just reduces the increase in cost per level. Any way to do a mechanic that makes the XP costs not increase per dot?

RavenX August 16th, 2013 09:49 PM

You can manually input a modified cost with each advancement, but that's the only way I know how to do it without being able to pry open the source code and build a house rule variant for Xp costs.

Xenesis August 16th, 2013 09:54 PM

That's quite a shame. It's workable, but rather fiddly. :(

I suppose the same would apply to being able to adjust starting merit dots and the merit/wyrd dot conversion too?

RavenX August 16th, 2013 10:14 PM

Merit dots you should be able handle as an adjustment on the Personal for your characters. It should be under permanent adjustments.

Xenesis August 16th, 2013 10:20 PM

Huh, I've never noticed that particular option! Thanks for pointing it out.

I would have found that useful months and months ago!

RavenX August 16th, 2013 11:04 PM

Quote:

Originally Posted by Xenesis (Post 163339)
Huh, I've never noticed that particular option! Thanks for pointing it out.

I would have found that useful months and months ago!

That's generally where to locate adjustments for all game systems. I have had to use the permanent adjustments many times myself.


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