Checking for Condition
I am attempting to check for an active condition from within a feat. I either have the timing wrong or the script wrong, and since I can't get anything else to work within the script could someone verify if I'm doing this correctly?
Code:
doneif (hero.childfound[pPsiFocus].field[pIsOn].value = 0) |
Disregard this as well. The problem was the feat wasn't properly replacing another feat and so HL was using the old feat, not mine. I'm just going to go hide in a corner and try not to post anything else stupid today.
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