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-   -   Debugger/Analyser (of sorts) (http://forums.wolflair.com/showthread.php?t=11894)

Ambush December 8th, 2010 04:59 AM

Debugger/Analyser (of sorts)
 
What is the possibility of somehow seeing what numbers make up a given statline? Sometimes I'll see a number that doesn't make sense to me and I'll end up spending a fair amount of time trying to deduce what rule is affecting my sheet. If there were a "debugging" option that said "AC = 10 base + 3 Dex + 3 Armor - 1 Encumbrance" it would be a huge help sometimes.

Thoughts? (Or is that already there and I just can't find it?)

risner December 8th, 2010 05:26 AM

Quote:

Originally Posted by Ambush (Post 48721)
If there were a "debugging" option that said "AC = 10 base + 3 Dex + 3 Armor - 1 Encumbrance" it would be a huge help sometimes.

Would be nice, but not currently possible.

To make this work, there may be a need to modify all programming to additionally inject this data "-1 encumbrance" somewhere for you to see.

There may also be a way programmatically to enumerate all the scripts that modified a value (easier but you lose how much so it would just be "encumbrance")

Duggan December 8th, 2010 06:21 AM

Are you using d20 or Pathfinder? The reason I ask is that Mutants and Masterminds does have something like that when you hover over a value.

Mathias December 8th, 2010 08:26 AM

Take a look at any of the game systems that are newer than d20, which was our first game system or Pathfinder, which was derived from it - you'll see what the history tracking will look like once I have the time to implement it in the mouseovers for most everything.

Unfortunately, adding it to those systems will take quite a lot of time, to alter almost everything in the program to make it record its source while applying its effects, but this capability is planned.

Ambush December 8th, 2010 09:56 AM

Quote:

Originally Posted by Mathias (Post 48727)
Take a look at any of the game systems that are newer than d20, which was our first game system or Pathfinder, which was derived from it - you'll see what the history tracking will look like once I have the time to implement it in the mouseovers for most everything.

Unfortunately, adding it to those systems will take quite a lot of time, to alter almost everything in the program to make it record its source while applying its effects, but this capability is planned.

I'm a Pathfinder player, so I guess I'm waiting. :S But thanks for the response.


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