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-   -   Fantasy AGE (http://forums.wolflair.com/showthread.php?t=53412)

AndrewD2 July 15th, 2015 04:50 PM

Fantasy AGE
 
Just got the PDF and will be reading through it over the next week and will be starting work on Fantasy AGE. I still plan to work on Dragon AGE but I do get a little leery when I know BioWare had vetoed official support. Hopefully GR has a license for FA that makes it doable.

cpt-safety July 17th, 2015 02:29 PM

Thank you. Crossing fingers that licensing will be an issue...

AndrewD2 July 17th, 2015 02:43 PM

will be an issue? I hope not :-P I should probably e-mail Green Ronin and ask their permission. Just gotta figure out who to e-mail.

cpt-safety July 18th, 2015 05:01 AM

NOT be an issue. D'oh! BioWare shouldn't be an issue, anyway...

AndrewD2 July 18th, 2015 06:45 AM

Agreed. But with a lack of anything like an OGL GR could say no and that'd be that.

Paragon July 18th, 2015 09:12 AM

You know that for your personal use and private distribution it doesn't really make a difference, right?

AndrewD2 July 18th, 2015 09:42 AM

Tell that to the people that were making one for GURPs basic and 5th Edition D&D. Also along the same lines a free VTT I know was told he couldn't simulate dice rolls for the FFG Star Wars system in his VTT.

Also personal use yes, but posting it here would not be private distribution. Also I will comply if they say yes, but ... and its something like not being able to list descriptions and such.

Paragon July 19th, 2015 05:20 PM

Sure, as to the latter, but there's a middle ground where you tell people to contact you privately if they're interested.

AndrewD2 August 11th, 2015 06:49 PM

I did e-mail GR for permission (and at the same time to request official support) but I have not yet heard back from them.

MPHopcroft September 23rd, 2015 01:22 PM

They get a lot of e-mails, and probably more than a few similar to yours. Were it not for the very slow pace of non-Pathfinder releases from Wolflair I would hope they'd take a crack at it. But PF remains where the money is.

On Star Wars, Fantasy Flight may not be the ones in the driver's seat. Disney are notorious control freaks who want every aspect of support for their properties to be directed through them (and obviously with them getting such a large cut off the yop that it's just not practical for the little guy).

Such things don't always run well (Remember when a pre-disney Marvel attempted to publish their own RPG and what a disaster that was?), especially not for the gamers, but apparently they are happy with FFG and the latter wants to do nothing to provoke them from pulling a lucrative license. Since that has happened twice before with Star Wars (even without an obvious provocation and to a company with the resources of the largest toymaker in the world behind them) they have reason to keep on their toes.

AndrewD2 March 9th, 2016 09:53 PM

Well after 7 months I've started work on this. Races, Focuses, Backgrounds, Class, Class Powers, Talents are mostly done in the component section. We'll see where it goes from here.

Also on the Star Wars thing: it started long before Disney ever owned it.

TaylorBland April 20th, 2016 12:53 PM

Hey, i like that you are doing Fantasy Age, by far one of my favorite RPGs. Is there any update on the files? and if so can you post them so i can start helping my players get characters made a bit easier? Also, i have no idea on how to code, i tried but just looking at all of that just makes my brain hurt, so if i have any questions of how to modify or add new things, is it okay if i ask you?

This is going to be cool. thanks for the hard work, keep it up.

AndrewD2 April 20th, 2016 06:16 PM

1 Attachment(s)
Not a lot of update for me. I've gotten quite a bit of the background components figured out, but I still have work getting them selectable and such. I do have a little teaser though.

http://forums.wolflair.com/attachmen...1&d=1461204866

ShadowChemosh April 20th, 2016 06:22 PM

I really like that background color.

AndrewD2 April 20th, 2016 07:13 PM

Thanks I was working with the colors in the logo. There's a gem in the logo that is roughly that color blue. My wife and I spent about 2 hours going through colors when I was working on it.

TaylorBland April 21st, 2016 05:54 PM

very cool. i like not only the color but the layout is so very simple. this is going to be epic. I have some houserules i could add to the code right? (well, once it's done; no rush or anything, just thinking out loud)

Quick Question though; Where to you enter Focuses? i don't see it right off the bat. i could be blind though.

This looks so damned cool, i can't wait till it is done. thanks

AndrewD2 April 21st, 2016 06:25 PM

I haven't officially decided yet. Some will be on the backgrounds tab. The others will probably be on a Focus tab.

TaylorBland April 26th, 2016 12:25 PM

Cool, Cool. this looks really good so far. would love to see it when it is fully done. thanks.

AndrewD2 April 26th, 2016 12:42 PM

I work on it when I can. I've had to take a bit of a break trying to learn some new stuff so I can get a decent job, sadly making Hero Lab modules doesn't pay a lot.

drakahn99 May 18th, 2016 11:34 PM

Quote:

Originally Posted by AndrewD2 (Post 228754)
I work on it when I can. I've had to take a bit of a break trying to learn some new stuff so I can get a decent job, sadly making Hero Lab modules doesn't pay a lot.

andrew if you need help working on this, i know there are probably at least a couple on here willing to help work on certain areas, so its not all on you.

AndrewD2 May 20th, 2016 12:52 PM

It's not at any point that I'm currently comfortable sharing it. I've been very sick lately and just haven't been able to work.

ShadowChemosh May 20th, 2016 01:00 PM

Quote:

Originally Posted by AndrewD2 (Post 230024)
I've been very sick lately

I am sorry to hear that man. Hope its nothing too serious. Get better! :)

AndrewD2 May 21st, 2016 01:15 PM

Quote:

Originally Posted by ShadowChemosh (Post 230030)
I am sorry to hear that man. Hope its nothing too serious. Get better! :)

Well there's an 80% chance it is Lupus ... sooooo getting better will be kinda tough and unfortunately it is costing me work.

Krimson May 22nd, 2016 08:17 AM

Quote:

Originally Posted by AndrewD2 (Post 230061)
Well there's an 80% chance it is Lupus ... sooooo getting better will be kinda tough and unfortunately it is costing me work.

I know that feeling. Six months of work lost in two years due to an auto-immune disease. Take care and I hope you find a way to manage it.

TaylorBland May 22nd, 2017 04:35 PM

i know it has been a year since this was started, but has there been any progress?

i don't mean to sound rude or anything, i was just curious. my group would LOVE a creator for the game and i can't find a decent one anywhere.

anyway, as for you being sick, i hope that worked out. have a great day:D

AndrewD2 May 22nd, 2017 07:39 PM

I'm just starting to get back to work on projects as of the last month. This is still in my queue to make.

TaylorBland May 23rd, 2017 11:15 PM

Quote:

Originally Posted by AndrewD2 (Post 250429)
I'm just starting to get back to work on projects as of the last month. This is still in my queue to make.

oh, okay. no rush, i was just curious. have fun and happy gaming.

MPHopcroft August 13th, 2017 01:19 PM

Does the release of the new edition of Blue Rose change anything about plans for this system in HL?

Sketchpad August 17th, 2017 03:26 PM

Maybe someone could ask Green Ronin at Gen Con?

AndrewD2 August 18th, 2017 07:07 PM

I've e-mail Green Ronin more than once and gotten zero response.

TaylorBland February 26th, 2018 04:14 PM

Just wondering if there was any update on this project? if not its cool, its just that my group was wondering about it. thanks and good luck.

Tasha June 27th, 2018 09:40 AM

I would love to hear more about this project. I hope that Andrew is doing ok.

Suggestion about contacting Green Ronin. Perhaps try posting on their Forums about the project.

TaylorBland December 29th, 2018 11:10 AM

i redownloaded the Fantasy Age Github link and got this mess of errors.

<?xml version="1.0" encoding="ISO-8859-1"?>
-<document game="Fantasy AGE">
-<unknowns>
-<unknown name="Bount trtUser">
<task name="Component Ability: Eval Script #1"> </task>
</unknown>
-<unknown name="Bount trtUser">
<task name="Component Focus: Eval Script #3"> </task>
</unknown>
</unknowns>
<duplicates> </duplicates>
<errors> </errors>
-<names>
<name name="Accrue Weight" full="Component Gear: Accrue Weight"/>
<name name="Assign Dynamic Tagexpr" full="Component Advance: Assign Dynamic Tagexpr"/>
<name name="Assign SpecialTab" full="Component SpecialTab: Assign SpecialTab"/>
<name name="Bound trtUser" full="Field trtUser: Bound trtUser"/>
<name name="Calc Char Lev" full="Field acLevel: Calc Char Lev"/>
<name name="Calc Next XP" full="Field acNextXP: Calc Next XP"/>
<name name="Calc XP Max" full="Thing resXP: Calc XP Max"/>
<name name="Calc XP Needed for Next Level" full="Field acXPNeeded: Calc XP Needed for Next Level"/>
<name name="Calc acHPBonus" full="Field acHPBonus: Calc acHPBonus"/>
<name name="Calc acHPMax" full="Field acHPMax: Calc acHPMax"/>
<name name="Calc acHPMin" full="Field acHPMin: Calc acHPMin"/>
<name name="Calc acHPNow" full="Field acHPNow: Calc acHPNow"/>
<name name="Calc acHPPenal" full="Field acHPPenal: Calc acHPPenal"/>
<name name="Calc resLeft" full="Field resLeft: Calc resLeft"/>
<name name="Calc trkLeft" full="Field trkLeft: Calc trkLeft"/>
<name name="Calc trtFinal" full="Field trtFinal: Calc trtFinal"/>
<name name="Check Hands" full="Thing valHands: Check Hands"/>
<name name="Derived trtFinal" full="Component Ability: Derived trtFinal"/>
<name name="Derived trtFinal" full="Component Derived: Derived trtFinal"/>
<name name="Equip Armor" full="Component Armor: Equip Armor"/>
<name name="Equip Shield" full="Component Shield: Equip Shield"/>
<name name="Equipped" full="Component Equippable: Equipped"/>
<name name="Set spSumm" full="Component SpecialTab: Set spSumm"/>
</names>
-<dependencies>
-<depends name="Component Equippable: Eval Script #2" priority="4000" phase="Initialization">
<before name="Component Equippable: Equipped" priority="5000" phase="Initialization"/>
</depends>
-<depends name="Thing adjAttr: Eval Script #1" priority="8000" phase="Setup">
<before name="Field trtFinal: Calc trtFinal" priority="3000" phase="Ability"/>
</depends>
-<depends name="Thing adjDerived: Eval Script #1" priority="8000" phase="Setup">
<before name="Field trtFinal: Calc trtFinal" priority="3000" phase="Ability"/>
</depends>
-<depends name="Thing adjSkill: Eval Script #1" priority="8000" phase="Setup">
<before name="Field trtFinal: Calc trtFinal" priority="3000" phase="Ability"/>
</depends>
-<depends name="Field acLevel: Calc Char Lev" priority="50" phase="Level">
<after name="Thing resXP: Calc XP Max" priority="1000" phase="Setup"/>
</depends>
-<depends name="Field acNextXP: Calc Next XP" priority="100" phase="Level">
<after name="Field acLevel: Calc Char Lev" priority="50" phase="Level"/>
</depends>
-<depends name="Field acXPNeeded: Calc XP Needed for Next Level" priority="150" phase="Level">
<after name="Field acNextXP: Calc Next XP" priority="100" phase="Level"/>
</depends>
-<depends name="Component Defense: Eval Script #2" priority="5000" phase="Pre-Ability">
<before name="Field trtFinal: Calc trtFinal" priority="3000" phase="Ability"/>
<after name="Component Equippable: Equipped" priority="5000" phase="Initialization"/>
</depends>
-<depends name="Field trtUser: Bound trtUser" priority="1000" phase="Ability">
<before name="Field trtFinal: Calc trtFinal" priority="3000" phase="Ability"/>
</depends>
-<depends name="Thing trDefense: Eval Script #1" priority="4000" phase="Ability">
<before name="Component Ability: Derived trtFinal" priority="6000" phase="Ability"/>
<after name="Field trtFinal: Calc trtFinal" priority="3000" phase="Ability"/>
</depends>
-<depends name="Thing trHealth: Eval Script #1" priority="4000" phase="Ability">
<before name="Component Ability: Derived trtFinal" priority="6000" phase="Ability"/>
<after name="Field trtFinal: Calc trtFinal" priority="3000" phase="Ability"/>
</depends>
-<depends name="Thing trInit: Eval Script #1" priority="4000" phase="Ability">
<before name="Component Ability: Derived trtFinal" priority="6000" phase="Ability"/>
<after name="Field trtFinal: Calc trtFinal" priority="3000" phase="Ability"/>
</depends>
-<depends name="Thing trPowerPts: Eval Script #1" priority="4000" phase="Ability">
<before name="Component Ability: Derived trtFinal" priority="6000" phase="Ability"/>
<after name="Field trtFinal: Calc trtFinal" priority="3000" phase="Ability"/>
</depends>
-<depends name="Thing trResist: Eval Script #1" priority="4000" phase="Ability">
<before name="Component Ability: Derived trtFinal" priority="6000" phase="Ability"/>
<after name="Field trtFinal: Calc trtFinal" priority="3000" phase="Ability"/>
</depends>
-<depends name="Thing trSample: Eval Script #1" priority="4000" phase="Ability">
<before name="Component Ability: Derived trtFinal" priority="6000" phase="Ability"/>
<after name="Field trtFinal: Calc trtFinal" priority="3000" phase="Ability"/>
</depends>
-<depends name="Field acHPMax: Calc acHPMax" priority="5002" phase="Ability">
<after name="Field acHPBonus: Calc acHPBonus" priority="5000" phase="Ability"/>
<after name="Field acHPMin: Calc acHPMin" priority="5000" phase="Ability"/>
</depends>
-<depends name="Field acHPNow: Calc acHPNow" priority="5100" phase="Ability">
<after name="Field acHPMax: Calc acHPMax" priority="5002" phase="Ability"/>
</depends>
-<depends name="Field acHPPenal: Calc acHPPenal" priority="5200" phase="Ability">
<after name="Field acHPNow: Calc acHPNow" priority="5100" phase="Ability"/>
</depends>
-<depends name="Component Ability: Eval Script #2" priority="10000" phase="Ability">
<before name="Field resLeft: Calc resLeft" priority="1000" phase="Final"/>
<after name="Field trtUser: Bound trtUser" priority="1000" phase="Ability"/>
</depends>
-<depends name="Component Equippable: Eval Script #3" priority="5000" phase="Final">
<before name="Thing valHands: Check Hands" priority="8000" phase="Validation"/>
</depends>
-<depends name="Field sklRoll: Calculate (Net Skill Roll)" priority="5000" phase="Final">
<after name="Field trtFinal: Calc trtFinal" priority="3000" phase="Ability"/>
</depends>
-<depends name="Field acHPSumm: Calculate (Health Summary)" priority="1000" phase="Render">
<after name="Field acHPNow: Calc acHPNow" priority="5100" phase="Ability"/>
</depends>
</dependencies>
-<timing>
-<phase phase="Initialization (0)">
-<priority priority="3000">
<task name="Component Ability: Eval Script #1"> </task>
</priority>
-<priority priority="4000">
<task name="Component Equippable: Eval Script #2"> </task>
</priority>
-<priority priority="5000">
<task name="Component Equippable: Equipped"> </task>
<task name="Field grCost: Calculate (Cost)"> </task>
</priority>
-<priority priority="10000">
<task name="Component SpecialTab: Assign SpecialTab"> </task>
</priority>
</phase>
-<phase phase="Setup (1)">
-<priority priority="100">
<task name="Component Activation: Eval Script #3"> </task>
<task name="Component Adjustment: Eval Script #1"> </task>
<task name="Component AdvDetails: Eval Script #1"> </task>
</priority>
-<priority priority="1000">
<task name="Thing resXP: Calc XP Max"> </task>
<task name="Component Personal: Eval Script #1"> </task>
<task name="Thing resAP: Eval Script #1"> </task>
<task name="Thing resAbility: Eval Script #1"> </task>
</priority>
-<priority priority="3000">
<task name="Component CanAdvance: Eval Script #1"> </task>
<task name="Component CanAdvance: Eval Script #2"> </task>
<task name="Component CanAdvance: Eval Script #3"> </task>
</priority>
-<priority priority="5000">
<task name="Component Actor: Eval Script #4"> </task>
<task name="Component Advance: Eval Script #1"> </task>
<task name="Component Background: Eval Script #1"> </task>
<task name="Component Class: Eval Script #1"> </task>
<task name="Component Focus: Eval Script #1"> </task>
<task name="Component Focus: Eval Script #2"> </task>
<task name="Component Race: Eval Script #1"> </task>
<task name="Component Social: Eval Script #1"> </task>
<task name="Component Talent: Eval Script #1"> </task>
<task name="Component WeapMelee: Eval Script #1"> </task>
<task name="Component WepGroup: Eval Script #1"> </task>
<task name="Component Armor: Equip Armor"> </task>
<task name="Component Shield: Equip Shield"> </task>
</priority>
-<priority priority="8000">
<task name="Thing adjAttr: Eval Script #1"> </task>
<task name="Thing adjDerived: Eval Script #1"> </task>
<task name="Thing adjSkill: Eval Script #1"> </task>
</priority>
-<priority priority="9000">
<task name="Component SpecialTab: Eval Script #2"> </task>
</priority>
-<priority priority="10000">
<task name="Component Custom: Eval Script #1"> </task>
<task name="Field adjUser: Bound (Adjust By)"> </task>
</priority>
</phase>
-<phase phase="Effects (2)">
-<priority priority="1000">
<task name="Component CanAdvance: Eval Script #4"> </task>
</priority>
-<priority priority="5000">
<task name="Component Actor: Eval Script #3"> </task>
</priority>
-<priority priority="10000">
<task name="Component Gear: Accrue Weight"> </task>
</priority>
</phase>
-<phase phase="Level (4)">
-<priority priority="50">
<task name="Field acLevel: Calc Char Lev"> </task>
</priority>
-<priority priority="100">
<task name="Field acNextXP: Calc Next XP"> </task>
</priority>
-<priority priority="150">
<task name="Field acXPNeeded: Calc XP Needed for Next Level"> </task>
</priority>
</phase>
-<phase phase="Post-Level (5)">
-<priority priority="1000">
<task name="Thing resPriAbil: Eval Script #1"> </task>
<task name="Thing resPrimFoc: Eval Script #1"> </task>
<task name="Thing resSecAbil: Eval Script #1"> </task>
<task name="Thing resSecFoc: Eval Script #1"> </task>
</priority>
-<priority priority="3000">
<task name="Component Focus: Eval Script #3"> </task>
</priority>
-<priority priority="10000">
<task name="Thing rMixHerita: Eval Script #1"> </task>
</priority>
</phase>
-<phase phase="Pre-Ability (6)">
-<priority priority="5000">
<task name="Component Defense: Eval Script #2"> </task>
<task name="Component Race: Eval Script #2"> </task>
<task name="Component RacialBen: Eval Script #1"> </task>
</priority>
</phase>
-<phase phase="Ability (7)">
-<priority priority="1000">
<task name="Field trtUser: Bound trtUser"> </task>
</priority>
-<priority priority="3000">
<task name="Field trtFinal: Calc trtFinal"> </task>
</priority>
-<priority priority="4000">
<task name="Thing trDefense: Eval Script #1"> </task>
<task name="Thing trHealth: Eval Script #1"> </task>
<task name="Thing trInit: Eval Script #1"> </task>
<task name="Thing trPowerPts: Eval Script #1"> </task>
<task name="Thing trResist: Eval Script #1"> </task>
<task name="Thing trSample: Eval Script #1"> </task>
</priority>
-<priority priority="5000">
<task name="Field acHPBonus: Calc acHPBonus"> </task>
<task name="Field acHPMin: Calc acHPMin"> </task>
</priority>
-<priority priority="5002">
<task name="Field acHPMax: Calc acHPMax"> </task>
</priority>
-<priority priority="5100">
<task name="Field acHPNow: Calc acHPNow"> </task>
</priority>
-<priority priority="5200">
<task name="Field acHPPenal: Calc acHPPenal"> </task>
</priority>
-<priority priority="6000">
<task name="Component Ability: Derived trtFinal"> </task>
</priority>
-<priority priority="10000">
<task name="Component Ability: Eval Script #2"> </task>
</priority>
</phase>
-<phase phase="Post-Ability (8)">
-<priority priority="1000">
<task name="Component AbilityAdv: Eval Script #1"> </task>
</priority>
</phase>
-<phase phase="Final (9)">
-<priority priority="1000">
<task name="Field resLeft: Calc resLeft"> </task>
<task name="Field trkLeft: Calc trkLeft"> </task>
<task name="Component Actor: Eval Script #1"> </task>
<task name="Component Actor: Eval Script #2"> </task>
<task name="Component Advance: Eval Script #3"> </task>
<task name="Component Ammunition: Eval Script #1"> </task>
<task name="Thing trkPower: Eval Script #1"> </task>
</priority>
-<priority priority="5000">
<task name="Component Defense: Eval Script #1"> </task>
<task name="Component Equippable: Eval Script #3"> </task>
<task name="Component Trait: Eval Script #2"> </task>
<task name="Component WeaponBase: Eval Script #1"> </task>
<task name="Field sklRoll: Calculate (Net Skill Roll)"> </task>
</priority>
-<priority priority="10000">
<task name="Component Advance: Eval Script #6"> </task>
<task name="Thing rsDarkSigh: Eval Script #1"> </task>
</priority>
</phase>
-<phase phase="Validation (10)">
-<priority priority="5000">
<task name="Component Resource: Eval Rule #1"> </task>
<task name="Component Resource: Eval Rule #2"> </task>
</priority>
-<priority priority="8000">
<task name="Thing valHands: Check Hands"> </task>
<task name="Thing valArmor: Eval Rule #1"> </task>
<task name="Thing valCP: Eval Rule #1"> </task>
<task name="Thing valCP: Eval Rule #2"> </task>
<task name="Thing valRace: Eval Rule #1"> </task>
<task name="Thing valShields: Eval Rule #1"> </task>
</priority>
-<priority priority="9000">
<task name="Component Domain: Eval Rule #1"> </task>
</priority>
-<priority priority="10000">
<task name="Component Adjustment: Eval Rule #1"> </task>
<task name="Component Armor: Eval Rule #1"> </task>
<task name="Component Equippable: Eval Rule #1"> </task>
<task name="Component Equippable: Eval Rule #2"> </task>
<task name="Component Shield: Eval Rule #1"> </task>
<task name="Component UserSelect: Eval Rule #1"> </task>
</priority>
</phase>
-<phase phase="Render (11)">
-<priority priority="500">
<task name="Component Domain: Eval Script #1"> </task>
<task name="Component UserSelect: Eval Script #1"> </task>
</priority>
-<priority priority="1000">
<task name="Component Adjustment: Eval Script #2"> </task>
<task name="Component Advance: Eval Script #4"> </task>
<task name="Component WeaponBase: Eval Script #2"> </task>
<task name="Field acHPSumm: Calculate (Health Summary)"> </task>
<task name="Field acPPSumm: Calculate (Power Summary)"> </task>
<task name="Field trkUser: Bound (User Value)"> </task>
</priority>
-<priority priority="2000">
<task name="Component Advance: Assign Dynamic Tagexpr"> </task>
<task name="Component WeapMelee: Eval Script #3"> </task>
<task name="Component WeapRange: Eval Script #2"> </task>
</priority>
-<priority priority="5000">
<task name="Component Trait: Eval Script #1"> </task>
</priority>
-<priority priority="9000">
<task name="Component Resource: Eval Script #1"> </task>
<task name="Component Resource: Eval Script #2"> </task>
</priority>
-<priority priority="10000">
<task name="Field jrnSummary: Calculate (Summary)"> </task>
<task name="Field perAge: Bound (Age)"> </task>
<task name="Field perHeight: Bound (Height)"> </task>
<task name="Field perWeight: Bound (Weight)"> </task>
<task name="Field resAddItem: Calculate (Add Item Text)"> </task>
<task name="Field usrSource1: Calculate (Source for Menu #1 Choices)"> </task>
<task name="Field usrSource2: Calculate (Source for Menu #2 Choices)"> </task>
<task name="Field wpRange: Calculate (Range)"> </task>
<task name="Component SpecialTab: Set spSumm"> </task>
</priority>
</phase>
</timing>
</document>

I'm not good with code so help would be great


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